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https://github.com/cemu-project/Cemu.git
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fix: some Metal validation errors
This commit is contained in:
parent
502d5b8b2f
commit
83a08b2247
@ -1,5 +1,6 @@
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#include "Cafe/HW/Latte/Renderer/Metal/CachedFBOMtl.h"
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#include "Cafe/HW/Latte/Renderer/Metal/LatteTextureViewMtl.h"
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#include "HW/Latte/Renderer/Metal/LatteToMtl.h"
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#include "Metal/MTLRenderPass.hpp"
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void CachedFBOMtl::CreateRenderPass()
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@ -30,7 +31,7 @@ void CachedFBOMtl::CreateRenderPass()
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depthAttachment->setStoreAction(MTL::StoreActionStore);
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// setup stencil attachment
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if (depthBuffer.hasStencil)
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if (depthBuffer.hasStencil && GetMtlPixelFormatInfo(depthBuffer.texture->format, true).hasStencil)
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{
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auto stencilAttachment = m_renderPassDescriptor->stencilAttachment();
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stencilAttachment->setTexture(textureView->GetRGBAView());
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@ -74,11 +74,12 @@ std::map<Latte::E_GX2SURFFMT, MetalPixelFormatInfo> MTL_COLOR_FORMAT_TABLE = {
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};
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std::map<Latte::E_GX2SURFFMT, MetalPixelFormatInfo> MTL_DEPTH_FORMAT_TABLE = {
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{Latte::E_GX2SURFFMT::D24_S8_UNORM, {MTL::PixelFormatDepth24Unorm_Stencil8, MetalDataType::NONE, 4}}, // TODO: not supported on Apple sillicon, maybe find something else
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{Latte::E_GX2SURFFMT::D24_S8_FLOAT, {MTL::PixelFormatDepth32Float_Stencil8, MetalDataType::NONE, 4}}, // TODO: correct?
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{Latte::E_GX2SURFFMT::D32_S8_FLOAT, {MTL::PixelFormatDepth32Float_Stencil8, MetalDataType::NONE, 5}},
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{Latte::E_GX2SURFFMT::D16_UNORM, {MTL::PixelFormatDepth16Unorm, MetalDataType::NONE, 2}},
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{Latte::E_GX2SURFFMT::D32_FLOAT, {MTL::PixelFormatDepth32Float, MetalDataType::NONE, 4}},
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// TODO: one of these 2 formats is not supported on Apple silicon
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{Latte::E_GX2SURFFMT::D24_S8_UNORM, {MTL::PixelFormatDepth24Unorm_Stencil8, MetalDataType::NONE, 4, {1, 1}, true}},
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{Latte::E_GX2SURFFMT::D24_S8_FLOAT, {MTL::PixelFormatDepth32Float_Stencil8, MetalDataType::NONE, 4, {1, 1}, true}},
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{Latte::E_GX2SURFFMT::D32_S8_FLOAT, {MTL::PixelFormatDepth32Float_Stencil8, MetalDataType::NONE, 5, {1, 1}, true}},
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{Latte::E_GX2SURFFMT::D16_UNORM, {MTL::PixelFormatDepth16Unorm, MetalDataType::NONE, 2, {1, 1}}},
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{Latte::E_GX2SURFFMT::D32_FLOAT, {MTL::PixelFormatDepth32Float, MetalDataType::NONE, 4, {1, 1}}},
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};
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const MetalPixelFormatInfo GetMtlPixelFormatInfo(Latte::E_GX2SURFFMT format, bool isDepth)
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@ -29,6 +29,7 @@ struct MetalPixelFormatInfo {
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MetalDataType dataType;
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size_t bytesPerBlock;
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Uvec2 blockTexelSize = {1, 1};
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bool hasStencil = false;
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};
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const MetalPixelFormatInfo GetMtlPixelFormatInfo(Latte::E_GX2SURFFMT format, bool isDepth);
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@ -3,10 +3,6 @@
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#include "Cafe/HW/Latte/Renderer/Metal/MetalRenderer.h"
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#include "Cafe/HW/Latte/Renderer/Metal/MetalHybridComputePipeline.h"
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#include "Common/precompiled.h"
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#include "Foundation/NSRange.hpp"
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#include "Metal/MTLRenderCommandEncoder.hpp"
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const size_t BUFFER_ALLOCATION_SIZE = 8 * 1024 * 1024;
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MetalBufferAllocator::~MetalBufferAllocator()
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{
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@ -16,10 +12,10 @@ MetalBufferAllocator::~MetalBufferAllocator()
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}
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}
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MetalBufferAllocation MetalBufferAllocator::GetBufferAllocation(size_t size, size_t alignment)
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MetalBufferAllocation MetalBufferAllocator::GetBufferAllocation(size_t size)
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{
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// Align the size
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size = Align(size, alignment);
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size = Align(size, 16);
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// First, try to find a free range
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for (uint32 i = 0; i < m_freeBufferRanges.size(); i++)
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@ -45,7 +41,8 @@ MetalBufferAllocation MetalBufferAllocator::GetBufferAllocation(size_t size, siz
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}
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// If no free range was found, allocate a new buffer
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MTL::Buffer* buffer = m_mtlr->GetDevice()->newBuffer(std::max(size, BUFFER_ALLOCATION_SIZE), MTL::ResourceStorageModeShared);
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m_allocationSize = std::max(m_allocationSize, size);
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MTL::Buffer* buffer = m_mtlr->GetDevice()->newBuffer(m_allocationSize, MTL::ResourceStorageModeShared);
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#ifdef CEMU_DEBUG_ASSERT
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buffer->setLabel(GetLabel("Buffer from buffer allocator", buffer));
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#endif
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@ -58,16 +55,20 @@ MetalBufferAllocation MetalBufferAllocator::GetBufferAllocation(size_t size, siz
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m_buffers.push_back(buffer);
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// If the buffer is larger than the requested size, add the remaining space to the free buffer ranges
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if (size < BUFFER_ALLOCATION_SIZE)
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if (size < m_allocationSize)
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{
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MetalBufferRange range;
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range.bufferIndex = allocation.bufferIndex;
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range.offset = size;
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range.size = BUFFER_ALLOCATION_SIZE - size;
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range.size = m_allocationSize - size;
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m_freeBufferRanges.push_back(range);
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}
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// Increase the allocation size for the next buffer
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if (m_allocationSize < 128 * 1024 * 1024)
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m_allocationSize *= 2;
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return allocation;
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}
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@ -91,10 +92,11 @@ MetalRestridedBufferRange MetalVertexBufferCache::RestrideBufferIfNeeded(MTL::Bu
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{
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size_t newStride = Align(stride, 4);
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size_t newSize = vertexBufferRange.size / stride * newStride;
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restrideInfo.allocation = m_bufferAllocator->GetBufferAllocation(newSize, 4);
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restrideInfo.allocation = m_bufferAllocator->GetBufferAllocation(newSize);
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buffer = m_bufferAllocator->GetBuffer(restrideInfo.allocation.bufferIndex);
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//uint8* oldPtr = (uint8*)bufferCache->contents() + vertexBufferRange.offset;
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//uint8* newPtr = (uint8*)restrideInfo.buffer->contents();
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//uint8* newPtr = (uint8*)buffer->contents() + restrideInfo.allocation.bufferOffset;
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//for (size_t elem = 0; elem < vertexBufferRange.size / stride; elem++)
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//{
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@ -123,9 +125,18 @@ MetalRestridedBufferRange MetalVertexBufferCache::RestrideBufferIfNeeded(MTL::Bu
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renderCommandEncoder->setVertexBytes(&strideData, sizeof(strideData), GET_HELPER_BUFFER_BINDING(2));
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m_mtlr->GetEncoderState().m_uniformBufferOffsets[METAL_SHADER_TYPE_VERTEX][GET_HELPER_BUFFER_BINDING(2)] = INVALID_OFFSET;
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renderCommandEncoder->drawPrimitives(MTL::PrimitiveTypePoint, NS::UInteger(0), vertexBufferRange.size / stride);
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// TODO: remove
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uint32 vertexCount = vertexBufferRange.size / stride;
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if (vertexCount * strideData.oldStride > buffers[0]->length() - offsets[0]) {
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throw std::runtime_error("Source buffer overflow (" + std::to_string(vertexCount) + " * " + std::to_string(strideData.oldStride) + " > " + std::to_string(buffers[0]->length()) + " - " + std::to_string(offsets[0]) + ")");
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}
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if (vertexCount * strideData.newStride > buffers[1]->length() - offsets[1]) {
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throw std::runtime_error("Destination buffer overflow (" + std::to_string(vertexCount) + " * " + std::to_string(strideData.newStride) + " > " + std::to_string(buffers[1]->length()) + " - " + std::to_string(offsets[1]) + ")");
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}
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// TODO: do the barrier in one call?
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renderCommandEncoder->drawPrimitives(MTL::PrimitiveTypeTriangleStrip, NS::UInteger(0), vertexBufferRange.size / stride);
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// TODO: do the barriers in one call?
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MTL::Resource* barrierBuffers[] = {buffer};
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renderCommandEncoder->memoryBarrier(barrierBuffers, 1, MTL::RenderStageVertex, MTL::RenderStageVertex);
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}
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@ -47,11 +47,13 @@ public:
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return m_buffers[bufferIndex];
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}
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MetalBufferAllocation GetBufferAllocation(size_t size, size_t alignment);
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MetalBufferAllocation GetBufferAllocation(size_t size);
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private:
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class MetalRenderer* m_mtlr;
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size_t m_allocationSize = 8 * 1024 * 1024;
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std::vector<MTL::Buffer*> m_buffers;
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std::vector<MetalBufferRange> m_freeBufferRanges;
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};
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@ -139,9 +141,9 @@ public:
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return m_bufferAllocator/*s[bufferAllocatorIndex]*/.GetBuffer(bufferIndex);
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}
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MetalBufferAllocation GetBufferAllocation(size_t size, size_t alignment)
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MetalBufferAllocation GetBufferAllocation(size_t size)
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{
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auto allocation = m_bufferAllocator/*s[m_bufferAllocatorIndex]*/.GetBufferAllocation(size, alignment);
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auto allocation = m_bufferAllocator/*s[m_bufferAllocatorIndex]*/.GetBufferAllocation(size);
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//allocation.bufferIndex |= (m_bufferAllocatorIndex << bufferAllocatorIndexShift);
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return allocation;
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@ -243,6 +243,13 @@ uint64 MetalPipelineCache::CalculatePipelineHash(const LatteFetchShader* fetchSh
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stateHash = std::rotl<uint64>(stateHash, 7);
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}
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if (activeFBO->depthBuffer.texture)
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{
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auto textureView = static_cast<LatteTextureViewMtl*>(activeFBO->depthBuffer.texture);
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stateHash += textureView->GetRGBAView()->pixelFormat();
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stateHash = std::rotl<uint64>(stateHash, 7);
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}
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for (auto& group : fetchShader->bufferGroups)
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{
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uint32 bufferStride = group.getCurrentBufferStride(lcr.GetRawView());
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@ -17,10 +17,6 @@
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#include "Cafe/HW/Latte/Core/LatteIndices.h"
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#include "Cemu/Logging/CemuDebugLogging.h"
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#include "Common/precompiled.h"
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#include "HW/Latte/Core/Latte.h"
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#include "HW/Latte/Renderer/Metal/MetalCommon.h"
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#include "Metal/MTLRenderCommandEncoder.hpp"
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#include "Metal/MTLRenderPass.hpp"
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#include "gui/guiWrapper.h"
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#define COMMIT_TRESHOLD 256
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@ -34,14 +30,38 @@ MetalRenderer::MetalRenderer()
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m_device = MTL::CreateSystemDefaultDevice();
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m_commandQueue = m_device->newCommandQueue();
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// Resources
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MTL::SamplerDescriptor* samplerDescriptor = MTL::SamplerDescriptor::alloc()->init();
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#ifdef CEMU_DEBUG_ASSERT
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samplerDescriptor->setLabel(GetLabel("Nearest sampler state", samplerDescriptor));
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#endif
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m_nearestSampler = m_device->newSamplerState(samplerDescriptor);
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samplerDescriptor->setMinFilter(MTL::SamplerMinMagFilterLinear);
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samplerDescriptor->setMagFilter(MTL::SamplerMinMagFilterLinear);
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#ifdef CEMU_DEBUG_ASSERT
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samplerDescriptor->setLabel(GetLabel("Linear sampler state", samplerDescriptor));
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#endif
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m_linearSampler = m_device->newSamplerState(samplerDescriptor);
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samplerDescriptor->release();
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// Null resources
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MTL::TextureDescriptor* textureDescriptor = MTL::TextureDescriptor::alloc()->init();
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textureDescriptor->setTextureType(MTL::TextureType1D);
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textureDescriptor->setWidth(4);
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m_nullTexture1D = m_device->newTexture(textureDescriptor);
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#ifdef CEMU_DEBUG_ASSERT
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m_nullTexture1D->setLabel(GetLabel("Null texture 1D", m_nullTexture1D));
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#endif
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textureDescriptor->setTextureType(MTL::TextureType2D);
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textureDescriptor->setHeight(4);
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m_nullTexture2D = m_device->newTexture(textureDescriptor);
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#ifdef CEMU_DEBUG_ASSERT
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m_nullTexture2D->setLabel(GetLabel("Null texture 2D", m_nullTexture2D));
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#endif
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textureDescriptor->release();
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m_memoryManager = new MetalMemoryManager(this);
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m_pipelineCache = new MetalPipelineCache(this);
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m_depthStencilCache = new MetalDepthStencilCache(this);
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@ -296,22 +316,15 @@ void MetalRenderer::AppendOverlayDebugInfo()
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debug_printf("MetalRenderer::AppendOverlayDebugInfo not implemented\n");
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}
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// TODO: halfZ
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void MetalRenderer::renderTarget_setViewport(float x, float y, float width, float height, float nearZ, float farZ, bool halfZ)
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{
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m_state.m_viewport = MTL::Viewport{x, y, width, height, nearZ, farZ};
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if (m_encoderType == MetalEncoderType::Render)
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{
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static_cast<MTL::RenderCommandEncoder*>(m_commandEncoder)->setViewport(m_state.m_viewport);
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}
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}
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void MetalRenderer::renderTarget_setScissor(sint32 scissorX, sint32 scissorY, sint32 scissorWidth, sint32 scissorHeight)
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{
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m_state.m_scissor = MTL::ScissorRect{NS::UInteger(scissorX), NS::UInteger(scissorY), NS::UInteger(scissorWidth), NS::UInteger(scissorHeight)};
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if (m_encoderType == MetalEncoderType::Render)
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{
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static_cast<MTL::RenderCommandEncoder*>(m_commandEncoder)->setScissorRect(m_state.m_scissor);
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}
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m_state.m_scissor = MTL::ScissorRect{(uint32)scissorX, (uint32)scissorY, (uint32)scissorWidth, (uint32)scissorHeight};
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}
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LatteCachedFBO* MetalRenderer::rendertarget_createCachedFBO(uint64 key)
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@ -396,7 +409,7 @@ void MetalRenderer::texture_clearDepthSlice(LatteTexture* hostTexture, uint32 sl
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depthAttachment->setSlice(sliceIndex);
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depthAttachment->setLevel(mipIndex);
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}
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if (clearStencil)
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if (clearStencil && GetMtlPixelFormatInfo(hostTexture->format, true).hasStencil)
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{
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auto stencilAttachment = renderPassDescriptor->stencilAttachment();
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stencilAttachment->setTexture(mtlTexture);
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@ -854,6 +867,33 @@ void MetalRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32
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encoderState.m_frontFaceWinding = frontFaceWinding;
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}
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// Viewport
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if (m_state.m_viewport.originX != encoderState.m_viewport.originX ||
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m_state.m_viewport.originY != encoderState.m_viewport.originY ||
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m_state.m_viewport.width != encoderState.m_viewport.width ||
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m_state.m_viewport.height != encoderState.m_viewport.height ||
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m_state.m_viewport.znear != encoderState.m_viewport.znear ||
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m_state.m_viewport.zfar != encoderState.m_viewport.zfar)
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{
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renderCommandEncoder->setViewport(m_state.m_viewport);
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encoderState.m_viewport = m_state.m_viewport;
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}
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// Scissor
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if (m_state.m_scissor.x != encoderState.m_scissor.x ||
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m_state.m_scissor.y != encoderState.m_scissor.y ||
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m_state.m_scissor.width != encoderState.m_scissor.width ||
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m_state.m_scissor.height != encoderState.m_scissor.height)
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{
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encoderState.m_scissor = m_state.m_scissor;
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// TODO: clamp scissor to render target dimensions
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//scissor.width = ;
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//scissor.height = ;
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renderCommandEncoder->setScissorRect(encoderState.m_scissor);
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}
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// Resources
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// Index buffer
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@ -935,7 +975,7 @@ void MetalRenderer::draw_endSequence()
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void* MetalRenderer::indexData_reserveIndexMemory(uint32 size, uint32& offset, uint32& bufferIndex)
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{
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auto allocation = m_memoryManager->GetBufferAllocation(size, 4);
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auto allocation = m_memoryManager->GetBufferAllocation(size);
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offset = allocation.bufferOffset;
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bufferIndex = allocation.bufferIndex;
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@ -1017,7 +1057,7 @@ MTL::RenderCommandEncoder* MetalRenderer::GetRenderCommandEncoder(bool forceRecr
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if (!needsNewRenderPass)
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{
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if (m_state.m_activeFBO->depthBuffer.texture && m_state.m_activeFBO->depthBuffer.texture != m_state.m_lastUsedFBO->depthBuffer.texture)
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if (m_state.m_activeFBO->depthBuffer.texture && (m_state.m_activeFBO->depthBuffer.texture != m_state.m_lastUsedFBO->depthBuffer.texture || ( m_state.m_activeFBO->depthBuffer.hasStencil && !m_state.m_lastUsedFBO->depthBuffer.hasStencil)))
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{
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needsNewRenderPass = true;
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}
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@ -1155,7 +1195,7 @@ bool MetalRenderer::AcquireNextDrawable(bool mainWindow)
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m_drawable = m_metalLayer->nextDrawable();
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if (!m_drawable)
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{
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printf("failed to acquire next drawable\n");
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debug_printf("failed to acquire next drawable\n");
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return false;
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}
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@ -1191,13 +1231,6 @@ void MetalRenderer::BindStageResources(MTL::RenderCommandEncoder* renderCommandE
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UNREACHABLE;
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}
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auto textureView = m_state.m_textures[hostTextureUnit];
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if (!textureView)
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{
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debug_printf("invalid bound texture view %u\n", hostTextureUnit);
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continue;
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}
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// TODO: uncomment
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uint32 binding = shader->resourceMapping.getTextureBaseBindingPoint() + i;//shader->resourceMapping.textureUnitToBindingPoint[hostTextureUnit];
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if (binding >= MAX_MTL_TEXTURES)
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@ -1206,36 +1239,88 @@ void MetalRenderer::BindStageResources(MTL::RenderCommandEncoder* renderCommandE
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continue;
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}
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auto textureView = m_state.m_textures[hostTextureUnit];
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if (!textureView)
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{
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// TODO: don't bind if already bound
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if (textureDim == Latte::E_DIM::DIM_1D)
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{
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switch (shader->shaderType)
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{
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case LatteConst::ShaderType::Vertex:
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{
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renderCommandEncoder->setVertexTexture(m_nullTexture1D, binding);
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renderCommandEncoder->setVertexSamplerState(m_nearestSampler, binding);
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break;
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}
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case LatteConst::ShaderType::Pixel:
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{
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renderCommandEncoder->setFragmentTexture(m_nullTexture1D, binding);
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renderCommandEncoder->setVertexSamplerState(m_nearestSampler, binding);
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break;
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}
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default:
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UNREACHABLE;
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}
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}
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else
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{
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switch (shader->shaderType)
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{
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case LatteConst::ShaderType::Vertex:
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{
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renderCommandEncoder->setVertexTexture(m_nullTexture2D, binding);
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renderCommandEncoder->setVertexSamplerState(m_nearestSampler, binding);
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break;
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}
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case LatteConst::ShaderType::Pixel:
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{
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renderCommandEncoder->setFragmentTexture(m_nullTexture2D, binding);
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renderCommandEncoder->setVertexSamplerState(m_nearestSampler, binding);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
UNREACHABLE;
|
||||
}
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
LatteTexture* baseTexture = textureView->baseTexture;
|
||||
|
||||
uint32 stageSamplerIndex = shader->textureUnitSamplerAssignment[relative_textureUnit];
|
||||
MTL::SamplerState* sampler;
|
||||
if (stageSamplerIndex != LATTE_DECOMPILER_SAMPLER_NONE)
|
||||
{
|
||||
uint32 samplerIndex = stageSamplerIndex + LatteDecompiler_getTextureSamplerBaseIndex(shader->shaderType);
|
||||
auto sampler = m_samplerCache->GetSamplerState(LatteGPUState.contextNew, samplerIndex);
|
||||
|
||||
auto& boundSampler = m_state.m_encoderState.m_samplers[mtlShaderType][binding];
|
||||
if (sampler != boundSampler)
|
||||
{
|
||||
boundSampler = sampler;
|
||||
|
||||
switch (shader->shaderType)
|
||||
{
|
||||
case LatteConst::ShaderType::Vertex:
|
||||
{
|
||||
renderCommandEncoder->setVertexSamplerState(sampler, binding);
|
||||
break;
|
||||
}
|
||||
case LatteConst::ShaderType::Pixel:
|
||||
{
|
||||
renderCommandEncoder->setFragmentSamplerState(sampler, binding);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
UNREACHABLE;
|
||||
}
|
||||
}
|
||||
sampler = m_samplerCache->GetSamplerState(LatteGPUState.contextNew, samplerIndex);
|
||||
}
|
||||
else
|
||||
{
|
||||
sampler = m_nearestSampler;
|
||||
}
|
||||
|
||||
auto& boundSampler = m_state.m_encoderState.m_samplers[mtlShaderType][binding];
|
||||
if (sampler != boundSampler)
|
||||
{
|
||||
boundSampler = sampler;
|
||||
|
||||
switch (shader->shaderType)
|
||||
{
|
||||
case LatteConst::ShaderType::Vertex:
|
||||
{
|
||||
renderCommandEncoder->setVertexSamplerState(sampler, binding);
|
||||
break;
|
||||
}
|
||||
case LatteConst::ShaderType::Pixel:
|
||||
{
|
||||
renderCommandEncoder->setFragmentSamplerState(sampler, binding);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
UNREACHABLE;
|
||||
}
|
||||
}
|
||||
|
||||
// get texture register word 0
|
||||
uint32 word4 = LatteGPUState.contextRegister[texUnitRegIndex + 4];
|
||||
@ -1347,16 +1432,22 @@ void MetalRenderer::BindStageResources(MTL::RenderCommandEncoder* renderCommandE
|
||||
}
|
||||
*/
|
||||
|
||||
// TODO: uncomment
|
||||
//auto supportBuffer = m_memoryManager->GetBufferAllocation(sizeof(supportBufferData));
|
||||
//memcpy(supportBuffer.data, supportBufferData, sizeof(supportBufferData));
|
||||
|
||||
switch (shader->shaderType)
|
||||
{
|
||||
case LatteConst::ShaderType::Vertex:
|
||||
{
|
||||
//renderCommandEncoder->setVertexBuffer(m_memoryManager->GetBuffer(supportBuffer.bufferIndex), supportBuffer.bufferOffset, MTL_SUPPORT_BUFFER_BINDING);
|
||||
renderCommandEncoder->setVertexBytes(supportBufferData, sizeof(supportBufferData), MTL_SUPPORT_BUFFER_BINDING);
|
||||
break;
|
||||
}
|
||||
case LatteConst::ShaderType::Pixel:
|
||||
{
|
||||
renderCommandEncoder->setFragmentBytes(supportBufferData, sizeof(supportBufferData), MTL_SUPPORT_BUFFER_BINDING);
|
||||
//renderCommandEncoder->setFragmentBuffer(m_memoryManager->GetBuffer(supportBuffer.bufferIndex), supportBuffer.bufferOffset, MTL_SUPPORT_BUFFER_BINDING);
|
||||
renderCommandEncoder->setFragmentBytes(supportBufferData, sizeof(supportBufferData), MTL_SUPPORT_BUFFER_BINDING);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
@ -1428,12 +1519,6 @@ void MetalRenderer::BindStageResources(MTL::RenderCommandEncoder* renderCommandE
|
||||
|
||||
void MetalRenderer::RebindRenderState(MTL::RenderCommandEncoder* renderCommandEncoder)
|
||||
{
|
||||
// Viewport
|
||||
renderCommandEncoder->setViewport(m_state.m_viewport);
|
||||
|
||||
// Scissor
|
||||
renderCommandEncoder->setScissorRect(m_state.m_scissor);
|
||||
|
||||
// Vertex buffers
|
||||
for (uint8 i = 0; i < MAX_MTL_BUFFERS; i++)
|
||||
{
|
||||
|
@ -7,6 +7,7 @@
|
||||
#include "Cafe/HW/Latte/Renderer/Renderer.h"
|
||||
|
||||
#include "Cafe/HW/Latte/Renderer/Metal/MetalMemoryManager.h"
|
||||
#include "Metal/MTLRenderCommandEncoder.hpp"
|
||||
|
||||
struct MetalBoundBuffer
|
||||
{
|
||||
@ -44,6 +45,8 @@ struct MetalEncoderState
|
||||
MTL::DepthStencilState* m_depthStencilState = nullptr;
|
||||
MTL::CullMode m_cullMode = MTL::CullModeNone;
|
||||
MTL::Winding m_frontFaceWinding = MTL::WindingClockwise;
|
||||
MTL::Viewport m_viewport;
|
||||
MTL::ScissorRect m_scissor;
|
||||
uint32 m_stencilRefFront = 0;
|
||||
uint32 m_stencilRefBack = 0;
|
||||
uint32 m_depthBias = 0;
|
||||
@ -74,8 +77,8 @@ struct MetalState
|
||||
class LatteTextureViewMtl* m_textures[64] = {nullptr};
|
||||
size_t m_uniformBufferOffsets[METAL_SHADER_TYPE_TOTAL][MAX_MTL_BUFFERS];
|
||||
|
||||
MTL::Viewport m_viewport = {0, 0, 0, 0, 0, 0};
|
||||
MTL::ScissorRect m_scissor = {0, 0, 0, 0};
|
||||
MTL::Viewport m_viewport;
|
||||
MTL::ScissorRect m_scissor;
|
||||
};
|
||||
|
||||
struct MetalCommandBuffer
|
||||
@ -290,6 +293,8 @@ public:
|
||||
{
|
||||
m_state.m_encoderState = {};
|
||||
|
||||
// TODO: set viewport and scissor to render target dimensions if render commands
|
||||
|
||||
for (uint32 i = 0; i < METAL_SHADER_TYPE_TOTAL; i++)
|
||||
{
|
||||
for (uint32 j = 0; j < MAX_MTL_TEXTURES; j++)
|
||||
@ -350,10 +355,14 @@ private:
|
||||
class MetalHybridComputePipeline* m_copyTextureToTexturePipeline;
|
||||
class MetalHybridComputePipeline* m_restrideBufferPipeline;
|
||||
|
||||
// Basic
|
||||
// Resources
|
||||
MTL::SamplerState* m_nearestSampler;
|
||||
MTL::SamplerState* m_linearSampler;
|
||||
|
||||
// Null resources
|
||||
MTL::Texture* m_nullTexture1D;
|
||||
MTL::Texture* m_nullTexture2D;
|
||||
|
||||
// Texture readback
|
||||
MTL::Buffer* m_readbackBuffer;
|
||||
uint32 m_readbackBufferWriteOffset = 0;
|
||||
|
@ -7,45 +7,45 @@ constexpr const char* utilityShaderSource = _STRINGIFY((
|
||||
constant float2 positions[] = {float2(-1.0, -3.0), float2(-1.0, 1.0), float2(3.0, 1.0)};
|
||||
|
||||
struct VertexOut {
|
||||
float4 position [[position]];
|
||||
float2 texCoord;
|
||||
float4 position [[position]];
|
||||
float2 texCoord;
|
||||
};
|
||||
|
||||
vertex VertexOut vertexFullscreen(ushort vid [[vertex_id]]) {
|
||||
VertexOut out;
|
||||
out.position = float4(positions[vid], 0.0, 1.0);
|
||||
out.texCoord = positions[vid] * 0.5 + 0.5;
|
||||
out.texCoord.y = 1.0 - out.texCoord.y;
|
||||
VertexOut out;
|
||||
out.position = float4(positions[vid], 0.0, 1.0);
|
||||
out.texCoord = positions[vid] * 0.5 + 0.5;
|
||||
out.texCoord.y = 1.0 - out.texCoord.y;
|
||||
|
||||
return out;
|
||||
return out;
|
||||
}
|
||||
|
||||
fragment float4 fragmentPresent(VertexOut in [[stage_in]], texture2d<float> tex [[texture(0)]], sampler samplr [[sampler(0)]]) {
|
||||
return tex.sample(samplr, in.texCoord);
|
||||
return tex.sample(samplr, in.texCoord);
|
||||
}
|
||||
|
||||
struct CopyParams {
|
||||
uint width;
|
||||
uint srcMip;
|
||||
uint srcSlice;
|
||||
uint dstMip;
|
||||
uint dstSlice;
|
||||
uint width;
|
||||
uint srcMip;
|
||||
uint srcSlice;
|
||||
uint dstMip;
|
||||
uint dstSlice;
|
||||
};
|
||||
|
||||
vertex void vertexCopyTextureToTexture(uint vid [[vertex_id]], texture2d_array<float, access::read> src [[texture(GET_TEXTURE_BINDING(0))]], texture2d_array<float, access::write> dst [[texture(GET_TEXTURE_BINDING(1))]], constant CopyParams& params [[buffer(GET_BUFFER_BINDING(0))]]) {
|
||||
uint2 coord = uint2(vid % params.width, vid / params.width);
|
||||
return dst.write(float4(src.read(coord, params.srcSlice, params.srcMip).r, 0.0, 0.0, 0.0), coord, params.dstSlice, params.dstMip);
|
||||
uint2 coord = uint2(vid % params.width, vid / params.width);
|
||||
return dst.write(float4(src.read(coord, params.srcSlice, params.srcMip).r, 0.0, 0.0, 0.0), coord, params.dstSlice, params.dstMip);
|
||||
}
|
||||
|
||||
struct RestrideParams {
|
||||
uint oldStride;
|
||||
uint newStride;
|
||||
uint oldStride;
|
||||
uint newStride;
|
||||
};
|
||||
|
||||
/* TODO: use uint32? Since that would require less iterations */
|
||||
vertex void vertexRestrideBuffer(uint vid [[vertex_id]], device uint8_t* src [[buffer(GET_BUFFER_BINDING(0))]], device uint8_t* dst [[buffer(GET_BUFFER_BINDING(1))]], constant RestrideParams& params [[buffer(GET_BUFFER_BINDING(2))]]) {
|
||||
for (uint32_t i = 0; i < params.oldStride; i++) {
|
||||
dst[vid * params.newStride + i] = src[vid * params.oldStride + i];
|
||||
}
|
||||
for (uint32_t i = 0; i < params.oldStride; i++) {
|
||||
dst[vid * params.newStride + i] = src[vid * params.oldStride + i];
|
||||
}
|
||||
}
|
||||
));
|
||||
|
Loading…
Reference in New Issue
Block a user