Merge branch 'main' into metal

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SamoZ256 2024-08-12 10:40:53 +02:00 committed by GitHub
commit 8496fc1574
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9 changed files with 35 additions and 31 deletions

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@ -15,6 +15,7 @@ BinPackArguments: true
BinPackParameters: true
BraceWrapping:
AfterCaseLabel: true
AfterClass: true
AfterControlStatement: Always
AfterEnum: true
AfterExternBlock: true

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@ -24,11 +24,6 @@ jobs:
submodules: "recursive"
fetch-depth: 0
- name: "Fetch full history for vcpkg submodule"
run: |
cd dependencies/vcpkg
git fetch --unshallow
- name: Setup release mode parameters (for deploy)
if: ${{ inputs.deploymode == 'release' }}
run: |
@ -133,11 +128,6 @@ jobs:
with:
submodules: "recursive"
- name: "Fetch full history for vcpkg submodule"
run: |
cd dependencies/vcpkg
git fetch --unshallow
- name: Setup release mode parameters (for deploy)
if: ${{ inputs.deploymode == 'release' }}
run: |
@ -212,11 +202,6 @@ jobs:
with:
submodules: "recursive"
- name: "Fetch full history for vcpkg submodule"
run: |
cd dependencies/vcpkg
git fetch --unshallow
- name: Setup release mode parameters (for deploy)
if: ${{ inputs.deploymode == 'release' }}
run: |

5
.gitmodules vendored
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@ -9,13 +9,16 @@
[submodule "dependencies/vcpkg"]
path = dependencies/vcpkg
url = https://github.com/microsoft/vcpkg
shallow = true
shallow = false
[submodule "dependencies/Vulkan-Headers"]
path = dependencies/Vulkan-Headers
url = https://github.com/KhronosGroup/Vulkan-Headers
shallow = true
[submodule "dependencies/imgui"]
path = dependencies/imgui
url = https://github.com/ocornut/imgui
shallow = true
[submodule "dependencies/metal-cpp"]
path = dependencies/metal-cpp
url = https://github.com/bkaradzic/metal-cpp.git
shallow = true

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@ -16,6 +16,24 @@ if (EXPERIMENTAL_VERSION)
endif()
if (ENABLE_VCPKG)
# check if vcpkg is shallow and unshallow it if necessary
execute_process(
COMMAND git rev-parse --is-shallow-repository
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}/dependencies/vcpkg
OUTPUT_VARIABLE is_vcpkg_shallow
OUTPUT_STRIP_TRAILING_WHITESPACE
)
if(is_vcpkg_shallow STREQUAL "true")
message(STATUS "vcpkg is shallow. Unshallowing it now...")
execute_process(
COMMAND git fetch --unshallow
WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}/dependencies/vcpkg"
RESULT_VARIABLE result
OUTPUT_VARIABLE output
)
endif()
if(UNIX AND NOT APPLE)
set(VCPKG_OVERLAY_PORTS "${CMAKE_CURRENT_LIST_DIR}/dependencies/vcpkg_overlay_ports_linux")
elseif(APPLE)

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@ -1 +0,0 @@
If you plan to transfer the shader cache to a different PC or Cemu installation you only need to copy the 'transferable' directory.

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@ -826,7 +826,7 @@ void PipelineCompiler::InitDepthStencilState()
depthStencilState.front.reference = stencilRefFront;
depthStencilState.front.compareMask = stencilCompareMaskFront;
depthStencilState.front.writeMask = stencilWriteMaskBack;
depthStencilState.front.writeMask = stencilWriteMaskFront;
depthStencilState.front.compareOp = vkDepthCompareTable[(size_t)frontStencilFunc];
depthStencilState.front.depthFailOp = stencilOpTable[(size_t)frontStencilZFail];
depthStencilState.front.failOp = stencilOpTable[(size_t)frontStencilFail];

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@ -7,6 +7,7 @@
#include "Cafe/HW/Latte/Core/LatteBufferCache.h"
#include "Cafe/HW/Latte/Core/LattePerformanceMonitor.h"
#include "Cafe/HW/Latte/Core/LatteOverlay.h"
#include "Cafe/HW/Latte/LegacyShaderDecompiler/LatteDecompiler.h"
@ -29,6 +30,7 @@
#include <glslang/Public/ShaderLang.h>
#include <wx/msgdlg.h>
#include <wx/intl.h> // for localization
#ifndef VK_API_VERSION_MAJOR
#define VK_API_VERSION_MAJOR(version) (((uint32_t)(version) >> 22) & 0x7FU)
@ -285,7 +287,7 @@ void VulkanRenderer::GetDeviceFeatures()
cemuLog_log(LogType::Force, "VK_EXT_pipeline_creation_cache_control not supported. Cannot use asynchronous shader and pipeline compilation");
// if async shader compilation is enabled show warning message
if (GetConfig().async_compile)
wxMessageBox(_("The currently installed graphics driver does not support the Vulkan extension necessary for asynchronous shader compilation. Asynchronous compilation cannot be used.\n \nRequired extension: VK_EXT_pipeline_creation_cache_control\n\nInstalling the latest graphics driver may solve this error."), _("Information"), wxOK | wxCENTRE);
LatteOverlay_pushNotification(_("Async shader compile is enabled but not supported by the graphics driver\nCemu will use synchronous compilation which can cause additional stutter").utf8_string(), 10000);
}
if (!m_featureControl.deviceExtensions.custom_border_color_without_format)
{
@ -2439,6 +2441,11 @@ void VulkanRenderer::GetTextureFormatInfoVK(Latte::E_GX2SURFFMT format, bool isD
// used by Color Splash and Resident Evil
formatInfoOut->vkImageFormat = VK_FORMAT_R8G8B8A8_UINT; // todo - should we use ABGR format?
formatInfoOut->decoder = TextureDecoder_X24_G8_UINT::getInstance(); // todo - verify
case Latte::E_GX2SURFFMT::R32_X8_FLOAT:
// seen in Disney Infinity 3.0
formatInfoOut->vkImageFormat = VK_FORMAT_R32_SFLOAT;
formatInfoOut->decoder = TextureDecoder_NullData64::getInstance();
break;
default:
cemuLog_log(LogType::Force, "Unsupported color texture format {:04x}", (uint32)format);
cemu_assert_debug(false);

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@ -67,13 +67,6 @@ namespace nsyshid::backend::windows
device->m_productId);
}
}
else
{
cemuLog_log(LogType::Force,
"nsyshid::BackendWindowsHID: device not on whitelist: {:04x}:{:04x}",
device->m_vendorId,
device->m_productId);
}
}
CloseHandle(hHIDDevice);
}
@ -125,14 +118,12 @@ namespace nsyshid::backend::windows
}
if (maxPacketInputLength <= 0 || maxPacketInputLength >= 0xF000)
{
cemuLog_log(LogType::Force, "HID: Input packet length not available or out of range (length = {})",
maxPacketInputLength);
cemuLog_logDebug(LogType::Force, "HID: Input packet length not available or out of range (length = {})", maxPacketInputLength);
maxPacketInputLength = 0x20;
}
if (maxPacketOutputLength <= 0 || maxPacketOutputLength >= 0xF000)
{
cemuLog_log(LogType::Force, "HID: Output packet length not available or out of range (length = {})",
maxPacketOutputLength);
cemuLog_logDebug(LogType::Force, "HID: Output packet length not available or out of range (length = {})", maxPacketOutputLength);
maxPacketOutputLength = 0x20;
}

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@ -442,7 +442,7 @@ struct CemuConfig
ConfigValue<int> vsync{ 0 }; // 0 = off, 1+ = on depending on render backend
ConfigValue<bool> gx2drawdone_sync {true};
ConfigValue<bool> render_upside_down{ false };
ConfigValue<bool> async_compile{ false };
ConfigValue<bool> async_compile{ true };
ConfigValue<bool> vk_accurate_barriers{ true };