Log Windows version + Fix logging crash on Linux

This commit is contained in:
Exzap 2023-08-13 14:48:54 +02:00
parent 890df997cb
commit 892ae13680

View File

@ -484,26 +484,53 @@ namespace CafeSystem
#endif
}
#if BOOST_OS_WINDOWS
std::string GetWindowsNamedVersion(uint32& buildNumber)
{
static char productName[256];
HKEY hKey;
DWORD dwType = REG_SZ;
DWORD dwSize = sizeof(productName);
if (RegOpenKeyExA(HKEY_LOCAL_MACHINE, "SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion", 0, KEY_QUERY_VALUE, &hKey) == ERROR_SUCCESS)
{
if (RegQueryValueExA(hKey, "ProductName", NULL, &dwType, (LPBYTE)productName, &dwSize) != ERROR_SUCCESS)
strcpy(productName, "Windows");
RegCloseKey(hKey);
}
OSVERSIONINFO osvi;
ZeroMemory(&osvi, sizeof(OSVERSIONINFO));
osvi.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
GetVersionEx(&osvi);
buildNumber = osvi.dwBuildNumber;
return std::string(productName);
}
#endif
void logPlatformInfo()
{
std::string buffer;
const char* platform = NULL;
#if BOOST_OS_WINDOWS
platform = "Windows";
uint32 buildNumber;
std::string windowsVersionName = GetWindowsNamedVersion(buildNumber);
buffer = fmt::format("{} (Build {})", windowsVersionName, buildNumber);
platform = buffer.c_str();
#elif BOOST_OS_LINUX
if (getenv ("APPIMAGE"))
platform = "Linux (AppImage)";
else if (getenv ("SNAP"))
platform = "Linux (Snap)";
else if (platform = getenv ("container"))
{
if (strcmp (platform, "flatpak") == 0)
platform = "Linux (Flatpak)";
}
else
platform = "Linux";
#elif BOOST_OS_MACOS
platform = "MacOS";
#endif
cemuLog_log(LogType::Force, "Platform: {}", platform);
}
// initialize all subsystems which are persistent and don't depend on a game running