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Latte: Optimize shader decompiler output
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@ -76,75 +76,6 @@ void _remapUniformAccess(LatteDecompilerShaderContext* shaderContext, bool isReg
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list_uniformMapping.emplace_back(newMapping);
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}
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/*
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* Checks for register collisions and marks the instructions accordingly
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* startIndex is the first instruction of the group
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* endIndex is inclusive the last instruction of the same group
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*/
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void _analyzeALUInstructionGroupForRegisterCollision(LatteDecompilerShaderContext* shaderContext, LatteDecompilerCFInstruction* cfInstruction, sint32 startIndex, sint32 endIndex)
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{
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uint8 registerChannelWriteMask[(LATTE_NUM_GPR *4+7)/8] = {0};
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struct
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{
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uint8 gprIndex;
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uint8 channel;
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}registerBackupEntries[5];
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sint32 registerBackupCount = 0;
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for(sint32 i=startIndex; i<=endIndex; i++)
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{
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LatteDecompilerALUInstruction& aluInstruction = cfInstruction->instructionsALU[i];
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// ignore NOP instruction
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if( aluInstruction.isOP3 == false && aluInstruction.opcode == ALU_OP2_INST_NOP )
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continue;
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if( aluInstruction.destElem > 3 )
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debugBreakpoint();
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registerChannelWriteMask[(aluInstruction.destGpr * 4 + aluInstruction.destElem) / 8] |= (1 << ((aluInstruction.destGpr * 4 + aluInstruction.destElem) % 8));
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// check if any previously written register is read
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for(sint32 f=0; f<3; f++)
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{
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if( GPU7_ALU_SRC_IS_GPR(aluInstruction.sourceOperand[f].sel) == false )
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continue;
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sint32 gprIndex = GPU7_ALU_SRC_GET_GPR_INDEX(aluInstruction.sourceOperand[f].sel);
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if( aluInstruction.sourceOperand[f].chan > 3 )
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debugBreakpoint();
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if( (registerChannelWriteMask[(gprIndex*4+aluInstruction.sourceOperand[f].chan)/8]&(1<<((gprIndex*4+aluInstruction.sourceOperand[f].chan)%8))) != 0 )
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{
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// register is overwritten by same or previous instruction, mark register backup for this instruction
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// check if this register already has a backup
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bool hasBackup = false;
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for(sint32 t=0; t<registerBackupCount; t++)
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{
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if( (sint32)registerBackupEntries[t].gprIndex == gprIndex && registerBackupEntries[t].channel == aluInstruction.sourceOperand[f].chan )
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{
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aluInstruction.sourceOperand[f].requiredRegisterBackup = true;
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aluInstruction.sourceOperand[f].registerBackupIndex = t;
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hasBackup = true;
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break;
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}
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}
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if( hasBackup == false )
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{
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// add new entry
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if( registerBackupCount < sizeof(registerBackupEntries)/sizeof(registerBackupEntries[0]) )
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{
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// add entry
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registerBackupEntries[registerBackupCount].gprIndex = gprIndex;
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registerBackupEntries[registerBackupCount].channel = aluInstruction.sourceOperand[f].chan;
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registerBackupCount++;
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// mark operand for backup
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aluInstruction.sourceOperand[f].requiredRegisterBackup = true;
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aluInstruction.sourceOperand[f].registerBackupIndex = registerBackupCount-1;
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}
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else
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debugBreakpoint();
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}
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}
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}
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}
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}
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/*
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* Returns true if the instruction takes integer operands or returns a integer value
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*/
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@ -283,10 +214,10 @@ void LatteDecompiler_analyzeALUClause(LatteDecompilerShaderContext* shaderContex
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for(auto& aluInstruction : cfInstruction->instructionsALU)
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{
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// ignore NOP instruction
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if( aluInstruction.isOP3 == false && aluInstruction.opcode == ALU_OP2_INST_NOP )
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if( !aluInstruction.isOP3 && aluInstruction.opcode == ALU_OP2_INST_NOP )
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continue;
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// check for CUBE instruction
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if( aluInstruction.isOP3 == false && aluInstruction.opcode == ALU_OP2_INST_CUBE )
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if( !aluInstruction.isOP3 && aluInstruction.opcode == ALU_OP2_INST_CUBE )
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{
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shaderContext->analyzer.hasRedcCUBE = true;
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}
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@ -305,7 +236,7 @@ void LatteDecompiler_analyzeALUClause(LatteDecompilerShaderContext* shaderContex
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// relative register file accesses are tricky because the range of possible indices is unknown
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// worst case we have to load the full file (256 * 16 byte entries)
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// but here we track all access indices so the analyzer can make guesstimates about the actual size when there are relative accesses
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// by tracking the accessed base indices the shader analyzer can determine bounds for the potentially accessed ranges
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shaderContext->analyzer.uniformRegisterAccess = true;
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if (aluInstruction.sourceOperand[f].rel)
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@ -355,30 +286,9 @@ void LatteDecompiler_analyzeALUClause(LatteDecompilerShaderContext* shaderContex
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}
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}
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if( aluInstruction.destRel != 0 )
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{
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shaderContext->analyzer.usesRelativeGPRWrite = true;
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}
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shaderContext->analyzer.gprUseMask[aluInstruction.destGpr/8] |= (1<<(aluInstruction.destGpr%8));
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}
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// check for register collisions inside instruction groups (registers that are overwritten while being read)
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sint32 currentGroupIndex = 0;
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sint32 currentGroupStartIndex = 0;
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for(uint32 i=0; i<cfInstruction->instructionsALU.size(); i++)
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{
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LatteDecompilerALUInstruction& aluInstruction = cfInstruction->instructionsALU[i];
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if( aluInstruction.instructionGroupIndex != currentGroupIndex )
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{
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cemu_assert_debug(i != 0); // first group cant end at first instruction
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_analyzeALUInstructionGroupForRegisterCollision(shaderContext, cfInstruction, currentGroupStartIndex, i-1);
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// start next group
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currentGroupIndex = aluInstruction.instructionGroupIndex;
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currentGroupStartIndex = i;
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}
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}
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if( currentGroupStartIndex < (sint32)cfInstruction->instructionsALU.size() )
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{
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_analyzeALUInstructionGroupForRegisterCollision(shaderContext, cfInstruction, currentGroupStartIndex, (uint32)cfInstruction->instructionsALU.size()-1);
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}
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}
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// analyze TEX CF instruction and all instructions within the TEX clause
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File diff suppressed because it is too large
Load Diff
@ -25,9 +25,6 @@ struct LatteDecompilerALUInstruction
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uint8 abs{};
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uint8 neg{};
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uint8 chan{};
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// register backup information (used for instruction groups where the same register is read and written)
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bool requiredRegisterBackup{};
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uint8 registerBackupIndex{}; // index of the used register backup variable (at the beginning of the group the register value is copied to the temporary register with this index)
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}sourceOperand[3];
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union
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{
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@ -214,7 +211,7 @@ struct LatteDecompilerShaderContext
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// emitter
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bool hasUniformVarBlock;
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sint32 currentBindingPointVK{};
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struct ALUClauseTemporariesState* aluPVPSState{nullptr};
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// misc
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std::vector<LatteDecompilerSubroutineInfo> list_subroutines;
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};
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