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fix: missing lod parameter
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@ -2429,27 +2429,29 @@ static void _emitTEXSampleTextureCode(LatteDecompilerShaderContext* shaderContex
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src->addFmt("+ float2(1.0)/float2(tex{}.get_width(), tex{}.get_height())/512.0", texInstruction->textureFetch.textureIndex, texInstruction->textureFetch.textureIndex);
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src->addFmt("+ float2(1.0)/float2(tex{}.get_width(), tex{}.get_height())/512.0", texInstruction->textureFetch.textureIndex, texInstruction->textureFetch.textureIndex);
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}
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}
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// lod or lod bias parameter
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// lod or lod bias parameter
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if( texOpcode == GPU7_TEX_INST_SAMPLE_L || texOpcode == GPU7_TEX_INST_SAMPLE_LB || texOpcode == GPU7_TEX_INST_SAMPLE_C_L)
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// 1D textures don't support lod
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if (texDim != Latte::E_DIM::DIM_1D && texDim != Latte::E_DIM::DIM_1D_ARRAY)
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{
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{
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src->add(",");
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if( texOpcode == GPU7_TEX_INST_SAMPLE_L || texOpcode == GPU7_TEX_INST_SAMPLE_LB || texOpcode == GPU7_TEX_INST_SAMPLE_C_L)
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if (texOpcode == GPU7_TEX_INST_SAMPLE_LB)
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{
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{
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src->add(", ");
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src->addFmt("bias({})", _FormatFloatAsConstant((float)texInstruction->textureFetch.lodBias / 16.0f));
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if (texOpcode == GPU7_TEX_INST_SAMPLE_LB)
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}
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{
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else
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src->addFmt("bias({})", _FormatFloatAsConstant((float)texInstruction->textureFetch.lodBias / 16.0f));
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{
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}
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// TODO: is this correct?
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else
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src->add("level(");
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{
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_emitTEXSampleCoordInputComponent(shaderContext, texInstruction, 3, LATTE_DECOMPILER_DTYPE_FLOAT);
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// TODO: is this correct?
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src->add(")");
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src->add("level(");
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}
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_emitTEXSampleCoordInputComponent(shaderContext, texInstruction, 3, LATTE_DECOMPILER_DTYPE_FLOAT);
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src->add(")");
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}
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}
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else if( texOpcode == GPU7_TEX_INST_SAMPLE_LZ || texOpcode == GPU7_TEX_INST_SAMPLE_C_LZ )
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{
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src->add(", level(0.0)");
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}
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}
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}
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// TODO: uncomment?
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//else if( texOpcode == GPU7_TEX_INST_SAMPLE_LZ || texOpcode == GPU7_TEX_INST_SAMPLE_C_LZ )
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//{
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// // TODO: correct?
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// src->add(", level(0.0)");
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//}
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}
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}
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// gradient parameters
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// gradient parameters
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if (texOpcode == GPU7_TEX_INST_SAMPLE_G)
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if (texOpcode == GPU7_TEX_INST_SAMPLE_G)
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