Fix checking space using non existing folder (#503)

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SSimco 2022-11-18 13:46:05 +02:00 committed by GitHub
parent 57c8dec335
commit 8f1ee9e5aa
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@ -133,7 +133,7 @@ bool GameUpdateWindow::ParseUpdate(const fs::path& metaPath)
// checking size is buggy on Wine (on Steam Deck this would return values too small to install bigger updates) - we therefore skip this step // checking size is buggy on Wine (on Steam Deck this would return values too small to install bigger updates) - we therefore skip this step
if(!IsRunningInWine()) if(!IsRunningInWine())
{ {
const fs::space_info targetSpace = fs::space(target_location); const fs::space_info targetSpace = fs::space(ActiveSettings::GetMlcPath());
if (targetSpace.free <= m_required_size) if (targetSpace.free <= m_required_size)
{ {
auto string = wxStringFormat(_("Not enough space available.\nRequired: {0} MB\nAvailable: {1} MB"), L"%lld %lld", (m_required_size / 1024 / 1024), (targetSpace.free / 1024 / 1024)); auto string = wxStringFormat(_("Not enough space available.\nRequired: {0} MB\nAvailable: {1} MB"), L"%lld %lld", (m_required_size / 1024 / 1024), (targetSpace.free / 1024 / 1024));