use lcr instead of contextNew

This commit is contained in:
Samuliak 2024-10-16 19:20:25 +02:00
parent 7d9194a738
commit 8f2385a690
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@ -312,7 +312,7 @@ MetalPipelineCompiler::~MetalPipelineCompiler()
void MetalPipelineCompiler::InitFromState(const LatteFetchShader* fetchShader, const LatteDecompilerShader* vertexShader, const LatteDecompilerShader* geometryShader, const LatteDecompilerShader* pixelShader, const MetalAttachmentsInfo& lastUsedAttachmentsInfo, const MetalAttachmentsInfo& activeAttachmentsInfo, const LatteContextRegister& lcr, bool& fbosMatch)
{
// Check if the pipeline uses a geometry shader
const LattePrimitiveMode primitiveMode = static_cast<LattePrimitiveMode>(LatteGPUState.contextRegister[mmVGT_PRIMITIVE_TYPE]);
const LattePrimitiveMode primitiveMode = static_cast<LattePrimitiveMode>(lcr.VGT_PRIMITIVE_TYPE.get_PRIMITIVE_MODE());
bool isPrimitiveRect = (primitiveMode == Latte::LATTE_VGT_PRIMITIVE_TYPE::E_PRIMITIVE_TYPE::RECTS);
m_usesGeometryShader = (geometryShader != nullptr || isPrimitiveRect);