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TitleList: Use narrower filter for identifying data titles
Previous code accidentally caught some game updates and dlc titles
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23
src/Cafe/TitleList/AppType.h
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23
src/Cafe/TitleList/AppType.h
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@ -0,0 +1,23 @@
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#pragma once
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enum class APP_TYPE : uint32
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{
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GAME = 0x80000000,
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GAME_UPDATE = 0x0800001B,
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GAME_DLC = 0x0800000E,
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// data titles
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VERSION_DATA_TITLE = 0x10000015,
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DRC_FIRMWARE = 0x10000013,
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DRC_TEXTURE_ATLAS = 0x1000001A,
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};
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// allow direct comparison with uint32
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inline bool operator==(APP_TYPE lhs, uint32 rhs)
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{
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return static_cast<uint32>(lhs) == rhs;
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}
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inline bool operator==(uint32 lhs, APP_TYPE rhs)
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{
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return lhs == static_cast<uint32>(rhs);
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}
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@ -3,6 +3,7 @@
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#include "Cafe/Filesystem/fsc.h"
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#include "config/CemuConfig.h" // for CafeConsoleRegion. Move to NCrypto?
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#include "TitleId.h"
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#include "AppType.h"
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#include "ParsedMetaXml.h"
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enum class CafeTitleFileType
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@ -122,9 +123,7 @@ public:
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if(!IsValid())
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return false;
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uint32 appType = GetAppType();
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if(appType == 0)
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return false; // not a valid app_type, but handle this in case some users use placeholder .xml data with fields zeroed-out
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return ((appType>>24)&0x80) == 0;
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return appType == APP_TYPE::DRC_FIRMWARE || appType == APP_TYPE::DRC_TEXTURE_ATLAS || appType == APP_TYPE::VERSION_DATA_TITLE;
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}
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// API which requires parsed meta data or cached info
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