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Fix broken icon layout when loading Cemu on Gnome (#171)
The icon view was all broken from having entries inserted with non loaded icons, resulting in a layout that had the wrong size and no obvious way to trigger a resizing without incurring a costly window redraw. Solution: When the icon is not yet loaded insert a transparent placeholder icon.
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@ -51,11 +51,18 @@ wxGameList::wxGameList(wxWindow* parent, wxWindowID id)
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: wxListCtrl(parent, id, wxDefaultPosition, wxDefaultSize, GetStyleFlags(Style::kList)), m_style(Style::kList)
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{
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CreateListColumns();
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const char transparent_bitmap[kIconWidth * kIconWidth * 4] = {0};
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wxBitmap blank(transparent_bitmap, kIconWidth, kIconWidth);
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blank.UseAlpha(true);
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m_image_list = new wxImageList(kIconWidth, kIconWidth);
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m_image_list->Add(blank);
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wxListCtrl::SetImageList(m_image_list, wxIMAGE_LIST_NORMAL);
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m_image_list_small = new wxImageList(kListIconWidth, kListIconWidth);
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wxBitmap::Rescale(blank, {kListIconWidth, kListIconWidth});
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m_image_list_small->Add(blank);
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wxListCtrl::SetImageList(m_image_list_small, wxIMAGE_LIST_SMALL);
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m_tooltip_window = new wxPanel(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxNO_BORDER);
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@ -857,15 +864,14 @@ void wxGameList::OnGameEntryUpdatedByTitleId(wxTitleIdEvent& event)
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isNewEntry = true;
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}
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int icon = 0;
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int icon_small = 0;
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bool hasIcon = QueryIconForTitle(baseTitleId, icon, icon_small);
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int icon = 0; /* 0 is the default empty icon */
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int icon_small = 0; /* 0 is the default empty icon */
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QueryIconForTitle(baseTitleId, icon, icon_small);
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if (m_style == Style::kList)
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{
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if(hasIcon)
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SetItemColumnImage(index, ColumnIcon, icon_small);
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SetItemColumnImage(index, ColumnIcon, icon_small);
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SetItem(index, ColumnName, wxHelper::FromUtf8(GetNameByTitleId(baseTitleId)));
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SetItem(index, ColumnVersion, fmt::format("{}", gameInfo.GetVersion()));
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@ -912,13 +918,11 @@ void wxGameList::OnGameEntryUpdatedByTitleId(wxTitleIdEvent& event)
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}
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else if (m_style == Style::kIcons)
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{
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if(hasIcon)
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SetItemImage(index, icon);
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SetItemImage(index, icon);
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}
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else if (m_style == Style::kSmallIcons)
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{
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if (hasIcon)
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SetItemImage(index, icon_small);
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SetItemImage(index, icon_small);
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}
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if (isNewEntry)
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UpdateItemColors(index);
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