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fetch vertices manually if needed
This commit is contained in:
parent
a3bfde80b0
commit
94e8ed5a46
@ -8,8 +8,12 @@
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#include "Cafe/HW/Latte/LegacyShaderDecompiler/LatteDecompilerInstructions.h"
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#include "Cafe/HW/Latte/Core/FetchShader.h"
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#include "Cafe/HW/Latte/ISA/LatteInstructions.h"
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#include "HW/Latte/Renderer/Renderer.h"
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#include "util/containers/LookupTableL3.h"
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#include "util/helpers/fspinlock.h"
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#if BOOST_OS_MACOS
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#include "Cafe/HW/Latte/Renderer/Metal/LatteToMtl.h"
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#endif
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#include <openssl/sha.h> /* SHA1_DIGEST_LENGTH */
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#include <openssl/evp.h> /* EVP_Digest */
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@ -71,7 +75,7 @@ uint32 LatteShaderRecompiler_getAttributeAlignment(LatteParsedFetchShaderAttribu
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return 4;
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}
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void LatteShader_calculateFSKey(LatteFetchShader* fetchShader)
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void LatteShader_calculateFSKey(LatteFetchShader* fetchShader, uint32* contextRegister)
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{
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uint64 key = 0;
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for (sint32 g = 0; g < fetchShader->bufferGroups.size(); g++)
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@ -104,11 +108,25 @@ void LatteShader_calculateFSKey(LatteFetchShader* fetchShader)
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key = std::rotl<uint64>(key, 8);
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key += (uint64)attrib->semanticId;
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key = std::rotl<uint64>(key, 8);
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key += (uint64)(attrib->offset & 3);
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key = std::rotl<uint64>(key, 2);
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if (g_renderer->GetType() == RendererAPI::Metal)
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key += (uint64)attrib->offset;
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else
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key += (uint64)(attrib->offset & 3);
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key = std::rotl<uint64>(key, 7);
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}
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}
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// todo - also hash invalid buffer groups?
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if (g_renderer->GetType() == RendererAPI::Metal)
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{
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for (sint32 g = 0; g < fetchShader->bufferGroups.size(); g++)
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{
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LatteParsedFetchShaderBufferGroup_t& group = fetchShader->bufferGroups[g];
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key += (uint64)group.attributeBufferIndex;
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key = std::rotl<uint64>(key, 5);
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}
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}
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fetchShader->key = key;
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}
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@ -146,8 +164,8 @@ void LatteFetchShader::CalculateFetchShaderVkHash()
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this->vkPipelineHashFragment = h;
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}
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void LatteFetchShader::CalculateFetchShaderMtlObjectShaderHash(uint32* contextRegister)
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{uint64 key = 0;
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void LatteFetchShader::CheckIfVerticesNeedManualFetchMtl(uint32* contextRegister)
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{
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for (sint32 g = 0; g < bufferGroups.size(); g++)
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{
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LatteParsedFetchShaderBufferGroup_t& group = bufferGroups[g];
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@ -155,12 +173,16 @@ void LatteFetchShader::CalculateFetchShaderMtlObjectShaderHash(uint32* contextRe
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uint32 bufferBaseRegisterIndex = mmSQ_VTX_ATTRIBUTE_BLOCK_START + bufferIndex * 7;
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uint32 bufferStride = (contextRegister[bufferBaseRegisterIndex + 2] >> 11) & 0xFFFF;
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key += (uint64)bufferIndex;
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key = std::rotl<uint64>(key, 5);
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key += (uint64)bufferStride;
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key = std::rotl<uint64>(key, 5);
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if (bufferStride % 4 != 0)
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mtlFetchVertexManually = true;
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for (sint32 f = 0; f < group.attribCount; f++)
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{
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auto& attr = group.attrib[f];
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if (attr.offset + GetMtlVertexFormatSize(attr.format) > bufferStride)
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mtlFetchVertexManually = true;
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}
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}
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mtlShaderHashObject = key;
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}
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void _fetchShaderDecompiler_parseInstruction_VTX_SEMANTIC(LatteFetchShader* parsedFetchShader, uint32* contextRegister, const LatteClauseInstruction_VTX* instr)
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@ -343,9 +365,9 @@ LatteFetchShader* LatteShaderRecompiler_createFetchShader(LatteFetchShader::Cach
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{
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// empty fetch shader, seen in Minecraft
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// these only make sense when vertex shader does not call FS?
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LatteShader_calculateFSKey(newFetchShader);
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LatteShader_calculateFSKey(newFetchShader, contextRegister);
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newFetchShader->CalculateFetchShaderVkHash();
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newFetchShader->CalculateFetchShaderMtlObjectShaderHash(contextRegister);
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newFetchShader->CheckIfVerticesNeedManualFetchMtl(contextRegister);
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return newFetchShader;
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}
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@ -403,9 +425,9 @@ LatteFetchShader* LatteShaderRecompiler_createFetchShader(LatteFetchShader::Cach
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}
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bufferGroup.vboStride = vboOffset;
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}
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LatteShader_calculateFSKey(newFetchShader);
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LatteShader_calculateFSKey(newFetchShader, contextRegister);
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newFetchShader->CalculateFetchShaderVkHash();
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newFetchShader->CalculateFetchShaderMtlObjectShaderHash(contextRegister);
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newFetchShader->CheckIfVerticesNeedManualFetchMtl(contextRegister);
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// register in cache
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// its possible that during multi-threaded shader cache loading, two identical (same hash) fetch shaders get created simultaneously
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@ -47,16 +47,15 @@ struct LatteFetchShader
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uint64 vkPipelineHashFragment{}; // hash of all fetch shader state that influences the Vulkan graphics pipeline
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// Metal
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uint64 mtlShaderHashObject{};
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bool mtlFetchVertexManually{};
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// cache info
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CacheHash m_cacheHash{};
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bool m_isRegistered{}; // if true, fetch shader is referenced by cache (RegisterInCache() succeeded)
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void CalculateFetchShaderVkHash();
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void CalculateFetchShaderMtlObjectShaderHash(uint32* contextRegister);
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void CheckIfVerticesNeedManualFetchMtl(uint32* contextRegister);
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uint64 getVkPipelineHashFragment() const { return vkPipelineHashFragment; };
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@ -503,11 +503,21 @@ void LatteSHRC_UpdateVSBaseHash(uint8* vertexShaderPtr, uint32 vertexShaderSize,
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uint64 vsHash = vsHash1 + vsHash2 + _activeFetchShader->key + _activePSImportTable.key + (usesGeometryShader ? 0x1111ULL : 0ULL);
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if (g_renderer->GetType() == RendererAPI::Metal)
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{
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if (usesGeometryShader)
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if (usesGeometryShader || _activeFetchShader->mtlFetchVertexManually)
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{
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vsHash += _activeFetchShader->mtlShaderHashObject;
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for (sint32 g = 0; g < _activeFetchShader->bufferGroups.size(); g++)
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{
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LatteParsedFetchShaderBufferGroup_t& group = _activeFetchShader->bufferGroups[g];
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uint32 bufferIndex = group.attributeBufferIndex;
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uint32 bufferBaseRegisterIndex = mmSQ_VTX_ATTRIBUTE_BLOCK_START + bufferIndex * 7;
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uint32 bufferStride = (LatteGPUState.contextRegister[bufferBaseRegisterIndex + 2] >> 11) & 0xFFFF;
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vsHash += (uint64)bufferStride;
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vsHash = std::rotl<uint64>(vsHash, 7);
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}
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}
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else
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if (!usesGeometryShader)
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{
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// Rasterization
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bool rasterizationEnabled = !LatteGPUState.contextNew.PA_CL_CLIP_CNTL.get_DX_RASTERIZATION_KILL();
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@ -524,6 +534,10 @@ void LatteSHRC_UpdateVSBaseHash(uint8* vertexShaderPtr, uint32 vertexShaderSize,
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if (rasterizationEnabled)
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vsHash += 51ULL;
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// Vertex fetch
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if (_activeFetchShader->mtlFetchVertexManually)
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vsHash += 349ULL;
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}
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}
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@ -531,6 +545,7 @@ void LatteSHRC_UpdateVSBaseHash(uint8* vertexShaderPtr, uint32 vertexShaderSize,
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vsHash += tmp;
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auto primitiveType = LatteGPUState.contextNew.VGT_PRIMITIVE_TYPE.get_PRIMITIVE_MODE();
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// TODO: include always in the hash in case of geometry shader or rect shader
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if (primitiveType == Latte::LATTE_VGT_PRIMITIVE_TYPE::E_PRIMITIVE_TYPE::RECTS)
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{
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vsHash += 13ULL;
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@ -3854,10 +3854,12 @@ static void LatteDecompiler_emitAttributeImport(LatteDecompilerShaderContext* sh
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void LatteDecompiler_emitMSLShader(LatteDecompilerShaderContext* shaderContext, LatteDecompilerShader* shader)
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{
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bool isRectVertexShader = (static_cast<LattePrimitiveMode>(shaderContext->contextRegisters[mmVGT_PRIMITIVE_TYPE]) == LattePrimitiveMode::RECTS);
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bool usesGeometryShader = (shaderContext->options->usesGeometryShader || isRectVertexShader);
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bool fetchVertexManually = (usesGeometryShader || (shaderContext->fetchShader && shaderContext->fetchShader->mtlFetchVertexManually));
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// Rasterization
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rasterizationEnabled = true;
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if (shader->shaderType == LatteConst::ShaderType::Vertex && !(shaderContext->options->usesGeometryShader || isRectVertexShader))
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if (shader->shaderType == LatteConst::ShaderType::Vertex && !usesGeometryShader)
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{
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rasterizationEnabled = !shaderContext->contextRegistersNew->PA_CL_CLIP_CNTL.get_DX_RASTERIZATION_KILL();
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@ -3885,7 +3887,7 @@ void LatteDecompiler_emitMSLShader(LatteDecompilerShaderContext* shaderContext,
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src->add("#include <metal_stdlib>" _CRLF);
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src->add("using namespace metal;" _CRLF);
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// header part (definitions for inputs and outputs)
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LatteDecompiler::emitHeader(shaderContext, isRectVertexShader, rasterizationEnabled);
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LatteDecompiler::emitHeader(shaderContext, isRectVertexShader, fetchVertexManually, rasterizationEnabled);
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// helper functions
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LatteDecompiler_emitHelperFunctions(shaderContext, src);
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const char* functionType = "";
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@ -3893,21 +3895,32 @@ void LatteDecompiler_emitMSLShader(LatteDecompilerShaderContext* shaderContext,
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switch (shader->shaderType)
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{
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case LatteConst::ShaderType::Vertex:
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if (shaderContext->options->usesGeometryShader || isRectVertexShader)
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if (fetchVertexManually)
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{
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// TODO: clean this up
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// fetchVertex will modify vid in case of an indexed draw
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// fetchVertex will modify vid in case of an object shader and an indexed draw
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// Vertex buffers
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std::string vertexBufferDefinitions = "#define VERTEX_BUFFER_DEFINITIONS ";
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std::string vertexBuffers = "#define VERTEX_BUFFERS ";
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std::string inputFetchDefinition = "VertexIn fetchVertex(thread uint& vid, device uint* indexBuffer, uchar indexType VERTEX_BUFFER_DEFINITIONS) {\n";
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std::string inputFetchDefinition = "VertexIn fetchVertex(";
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if (usesGeometryShader)
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inputFetchDefinition += "thread uint&";
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else
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inputFetchDefinition += "uint";
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inputFetchDefinition += " vid, uint iid";
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if (usesGeometryShader)
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inputFetchDefinition += ", device uint* indexBuffer, uchar indexType";
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inputFetchDefinition += " VERTEX_BUFFER_DEFINITIONS) {\n";
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// Index buffer
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inputFetchDefinition += "if (indexType == 1) // UShort\n";
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inputFetchDefinition += "vid = ((device ushort*)indexBuffer)[vid];\n";
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inputFetchDefinition += "else if (indexType == 2) // UInt\n";
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inputFetchDefinition += "vid = ((device uint*)indexBuffer)[vid];\n";
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if (usesGeometryShader)
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{
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inputFetchDefinition += "if (indexType == 1) // UShort\n";
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inputFetchDefinition += "vid = ((device ushort*)indexBuffer)[vid];\n";
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inputFetchDefinition += "else if (indexType == 2) // UInt\n";
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inputFetchDefinition += "vid = ((device uint*)indexBuffer)[vid];\n";
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}
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inputFetchDefinition += "VertexIn in;\n";
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for (auto& bufferGroup : shaderContext->fetchShader->bufferGroups)
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@ -3980,11 +3993,22 @@ void LatteDecompiler_emitMSLShader(LatteDecompilerShaderContext* shaderContext,
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break;
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}
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// Get the fetch type
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std::string fetchTypeStr;
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if (attr.fetchType == LatteConst::VertexFetchType2::VERTEX_DATA)
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fetchTypeStr = "vid";
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else if (attr.fetchType == LatteConst::VertexFetchType2::INSTANCE_DATA)
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fetchTypeStr = "iid";
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else if (attr.fetchType == LatteConst::VertexFetchType2::NO_INDEX_OFFSET_DATA)
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fetchTypeStr = "0"; // TODO: correct?
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// Fetch the attribute
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inputFetchDefinition += fmt::format("in.ATTRIBUTE_NAME{} = ", semanticId);
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inputFetchDefinition += fmt::format("uint4(*(device {}*)", formatName);
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inputFetchDefinition += fmt::format("in.ATTRIBUTE_NAME{} = uint4(uint", semanticId);
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if (componentCount != 1)
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inputFetchDefinition += fmt::format("{}", componentCount);
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inputFetchDefinition += fmt::format("(*(device {}*)", formatName);
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inputFetchDefinition += fmt::format("(vertexBuffer{}", attr.attributeBufferIndex);
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inputFetchDefinition += fmt::format(" + vid * {} + {})", bufferStride, attr.offset);
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inputFetchDefinition += fmt::format(" + {} * {} + {}))", fetchTypeStr, bufferStride, attr.offset);
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for (uint8 i = 0; i < (4 - componentCount); i++)
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inputFetchDefinition += ", 0";
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inputFetchDefinition += ");\n";
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@ -4014,7 +4038,10 @@ void LatteDecompiler_emitMSLShader(LatteDecompilerShaderContext* shaderContext,
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src->add(vertexBuffers.c_str());
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src->add("\n");
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src->add(inputFetchDefinition.c_str());
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}
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if (usesGeometryShader)
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{
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functionType = "[[object, max_total_threads_per_threadgroup(VERTICES_PER_VERTEX_PRIMITIVE), max_total_threadgroups_per_mesh_grid(1)]]";
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outputTypeName = "void";
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}
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@ -4038,20 +4065,33 @@ void LatteDecompiler_emitMSLShader(LatteDecompilerShaderContext* shaderContext,
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}
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// start of main
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src->addFmt("{} {} main0(", functionType, outputTypeName);
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LatteDecompiler::emitInputs(shaderContext, isRectVertexShader);
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LatteDecompiler::emitInputs(shaderContext, isRectVertexShader, fetchVertexManually);
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src->add(") {" _CRLF);
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if ((shaderContext->options->usesGeometryShader || isRectVertexShader) && (shader->shaderType == LatteConst::ShaderType::Vertex || shader->shaderType == LatteConst::ShaderType::Geometry))
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if (fetchVertexManually && (shader->shaderType == LatteConst::ShaderType::Vertex || shader->shaderType == LatteConst::ShaderType::Geometry))
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{
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if (shader->shaderType == LatteConst::ShaderType::Vertex)
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{
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// Calculate the imaginary vertex id
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src->add("uint vid = tig * VERTICES_PER_VERTEX_PRIMITIVE + tid;" _CRLF);
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src->add("uint iid = vid / verticesPerInstance;" _CRLF);
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src->add("vid %= verticesPerInstance;" _CRLF);
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// Fetch the input
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src->add("VertexIn in = fetchVertex(vid, indexBuffer, indexType VERTEX_BUFFERS);" _CRLF);
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// Output is defined as object payload
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src->add("object_data VertexOut& out = objectPayload.vertexOut[tid];" _CRLF);
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if (usesGeometryShader)
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{
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// Calculate the imaginary vertex id
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src->add("uint vid = tig * VERTICES_PER_VERTEX_PRIMITIVE + tid;" _CRLF);
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src->add("uint iid = vid / verticesPerInstance;" _CRLF);
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src->add("vid %= verticesPerInstance;" _CRLF);
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// Fetch the input
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src->add("VertexIn in = fetchVertex(vid, iid, indexBuffer, indexType VERTEX_BUFFERS);" _CRLF);
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// Output is defined as object payload
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src->add("object_data VertexOut& out = objectPayload.vertexOut[tid];" _CRLF);
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}
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else
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{
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// Fetch the input
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src->add("VertexIn in = fetchVertex(vid, iid VERTEX_BUFFERS);" _CRLF);
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if (rasterizationEnabled)
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src->add("VertexOut out;" _CRLF);
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}
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}
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else if (shader->shaderType == LatteConst::ShaderType::Geometry)
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{
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@ -4258,11 +4298,11 @@ void LatteDecompiler_emitMSLShader(LatteDecompilerShaderContext* shaderContext,
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}
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// TODO: is the if statement even needed?
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if (shaderContext->options->usesGeometryShader || isRectVertexShader)
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if (usesGeometryShader)
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{
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// import from geometry shader
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if (shaderContext->typeTracker.defaultDataType == LATTE_DECOMPILER_DTYPE_SIGNED_INT)
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src->addFmt("{} = as_type<int4>(in.passParameterSem{});" _CRLF, _getRegisterVarName(shaderContext, gprIndex), psInputSemanticId & 0x7F);
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src->addFmt("{} = bitCast<int>(in.passParameterSem{});" _CRLF, _getRegisterVarName(shaderContext, gprIndex), psInputSemanticId & 0x7F);
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else if (shaderContext->typeTracker.defaultDataType == LATTE_DECOMPILER_DTYPE_FLOAT)
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src->addFmt("{} = in.passParameterSem{};" _CRLF, _getRegisterVarName(shaderContext, gprIndex), psInputSemanticId & 0x7F);
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else
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@ -4306,7 +4346,7 @@ void LatteDecompiler_emitMSLShader(LatteDecompilerShaderContext* shaderContext,
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src->add("out.pointSize = supportBuffer.pointSize;" _CRLF);
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}
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if ((shaderContext->options->usesGeometryShader || isRectVertexShader) && (shader->shaderType == LatteConst::ShaderType::Vertex || shader->shaderType == LatteConst::ShaderType::Geometry))
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if (usesGeometryShader && (shader->shaderType == LatteConst::ShaderType::Vertex || shader->shaderType == LatteConst::ShaderType::Geometry))
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{
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if (shader->shaderType == LatteConst::ShaderType::Vertex)
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{
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@ -4346,7 +4386,7 @@ void LatteDecompiler_emitMSLShader(LatteDecompilerShaderContext* shaderContext,
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src->add("out.position.z = (out.position.z + out.position.w) / 2.0;" _CRLF);
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// Return
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if (!(shaderContext->options->usesGeometryShader || isRectVertexShader) || shader->shaderType == LatteConst::ShaderType::Pixel)
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if (!usesGeometryShader || shader->shaderType == LatteConst::ShaderType::Pixel)
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src->add("return out;" _CRLF);
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}
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@ -143,7 +143,7 @@ namespace LatteDecompiler
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}
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}
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static void _emitAttributes(LatteDecompilerShaderContext* decompilerContext, bool isRectVertexShader)
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static void _emitAttributes(LatteDecompilerShaderContext* decompilerContext, bool fetchVertexManually)
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{
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auto src = decompilerContext->shaderSource;
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std::string attributeNames;
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@ -159,7 +159,7 @@ namespace LatteDecompiler
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cemu_assert_debug(decompilerContext->output->resourceMappingMTL.attributeMapping[i] >= 0);
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src->addFmt("uint4 attrDataSem{}", i);
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if (decompilerContext->options->usesGeometryShader || isRectVertexShader)
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if (fetchVertexManually)
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attributeNames += "#define ATTRIBUTE_NAME" + std::to_string((sint32)decompilerContext->output->resourceMappingMTL.attributeMapping[i]) + " attrDataSem" + std::to_string(i) + "\n";
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else
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src->addFmt(" [[attribute({})]]", (sint32)decompilerContext->output->resourceMappingMTL.attributeMapping[i]);
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@ -250,13 +250,13 @@ namespace LatteDecompiler
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src->add("};" _CRLF _CRLF);
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}
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static void _emitInputsAndOutputs(LatteDecompilerShaderContext* decompilerContext, bool isRectVertexShader, bool rasterizationEnabled)
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static void _emitInputsAndOutputs(LatteDecompilerShaderContext* decompilerContext, bool isRectVertexShader, bool fetchVertexManually, bool rasterizationEnabled)
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{
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auto src = decompilerContext->shaderSource;
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if (decompilerContext->shaderType == LatteConst::ShaderType::Vertex)
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{
|
||||
_emitAttributes(decompilerContext, isRectVertexShader);
|
||||
_emitAttributes(decompilerContext, fetchVertexManually);
|
||||
}
|
||||
else if (decompilerContext->shaderType == LatteConst::ShaderType::Pixel)
|
||||
{
|
||||
@ -339,13 +339,12 @@ namespace LatteDecompiler
|
||||
}
|
||||
}
|
||||
|
||||
static void emitHeader(LatteDecompilerShaderContext* decompilerContext, bool isRectVertexShader, bool rasterizationEnabled)
|
||||
static void emitHeader(LatteDecompilerShaderContext* decompilerContext, bool isRectVertexShader, bool fetchVertexManually, bool rasterizationEnabled)
|
||||
{
|
||||
auto src = decompilerContext->shaderSource;
|
||||
|
||||
if ((decompilerContext->options->usesGeometryShader || isRectVertexShader) && (decompilerContext->shaderType == LatteConst::ShaderType::Vertex || decompilerContext->shaderType == LatteConst::ShaderType::Geometry))
|
||||
{
|
||||
// TODO: make vsOutPrimType parth of the shader hash
|
||||
LattePrimitiveMode vsOutPrimType = static_cast<LattePrimitiveMode>(decompilerContext->contextRegisters[mmVGT_PRIMITIVE_TYPE]);
|
||||
uint32 gsOutPrimType = decompilerContext->contextRegisters[mmVGT_GS_OUT_PRIM_TYPE];
|
||||
|
||||
@ -398,7 +397,7 @@ namespace LatteDecompiler
|
||||
// uniform buffers
|
||||
_emitUniformBuffers(decompilerContext);
|
||||
// inputs and outputs
|
||||
_emitInputsAndOutputs(decompilerContext, isRectVertexShader, rasterizationEnabled);
|
||||
_emitInputsAndOutputs(decompilerContext, isRectVertexShader, fetchVertexManually, rasterizationEnabled);
|
||||
|
||||
if (dump_shaders_enabled)
|
||||
decompilerContext->shaderSource->add("// end of shader inputs/outputs" _CRLF);
|
||||
@ -472,7 +471,7 @@ namespace LatteDecompiler
|
||||
}
|
||||
}
|
||||
|
||||
static void emitInputs(LatteDecompilerShaderContext* decompilerContext, bool isRectVertexShader)
|
||||
static void emitInputs(LatteDecompilerShaderContext* decompilerContext, bool isRectVertexShader, bool fetchVertexManually)
|
||||
{
|
||||
auto src = decompilerContext->shaderSource;
|
||||
|
||||
@ -491,14 +490,18 @@ namespace LatteDecompiler
|
||||
src->addFmt(", device uint* indexBuffer [[buffer({})]]", decompilerContext->output->resourceMappingMTL.indexBufferBinding);
|
||||
// TODO: put into the support buffer?
|
||||
src->addFmt(", constant uchar& indexType [[buffer({})]]", decompilerContext->output->resourceMappingMTL.indexTypeBinding);
|
||||
src->add(" VERTEX_BUFFER_DEFINITIONS");
|
||||
}
|
||||
else
|
||||
{
|
||||
src->add("VertexIn in [[stage_in]]");
|
||||
src->add(", uint vid [[vertex_id]]");
|
||||
src->add("uint vid [[vertex_id]]");
|
||||
src->add(", uint iid [[instance_id]]");
|
||||
}
|
||||
|
||||
if (fetchVertexManually)
|
||||
src->add(" VERTEX_BUFFER_DEFINITIONS");
|
||||
else
|
||||
src->add(", VertexIn in [[stage_in]]");
|
||||
|
||||
break;
|
||||
case LatteConst::ShaderType::Geometry:
|
||||
src->add("MeshType mesh");
|
||||
|
@ -326,76 +326,81 @@ MTL::RenderPipelineState* MetalPipelineCache::GetRenderPipelineState(const Latte
|
||||
if (pipeline)
|
||||
return pipeline;
|
||||
|
||||
// Vertex descriptor
|
||||
MTL::VertexDescriptor* vertexDescriptor = MTL::VertexDescriptor::alloc()->init();
|
||||
for (auto& bufferGroup : fetchShader->bufferGroups)
|
||||
{
|
||||
std::optional<LatteConst::VertexFetchType2> fetchType;
|
||||
|
||||
uint32 minBufferStride = 0;
|
||||
for (sint32 j = 0; j < bufferGroup.attribCount; ++j)
|
||||
{
|
||||
auto& attr = bufferGroup.attrib[j];
|
||||
|
||||
uint32 semanticId = vertexShader->resourceMapping.attributeMapping[attr.semanticId];
|
||||
if (semanticId == (uint32)-1)
|
||||
continue; // attribute not used?
|
||||
|
||||
auto attribute = vertexDescriptor->attributes()->object(semanticId);
|
||||
attribute->setOffset(attr.offset);
|
||||
attribute->setBufferIndex(GET_MTL_VERTEX_BUFFER_INDEX(attr.attributeBufferIndex));
|
||||
attribute->setFormat(GetMtlVertexFormat(attr.format));
|
||||
|
||||
minBufferStride = std::max(minBufferStride, attr.offset + GetMtlVertexFormatSize(attr.format));
|
||||
|
||||
if (fetchType.has_value())
|
||||
cemu_assert_debug(fetchType == attr.fetchType);
|
||||
else
|
||||
fetchType = attr.fetchType;
|
||||
|
||||
if (attr.fetchType == LatteConst::INSTANCE_DATA)
|
||||
{
|
||||
cemu_assert_debug(attr.aluDivisor == 1); // other divisor not yet supported
|
||||
}
|
||||
}
|
||||
|
||||
uint32 bufferIndex = bufferGroup.attributeBufferIndex;
|
||||
uint32 bufferBaseRegisterIndex = mmSQ_VTX_ATTRIBUTE_BLOCK_START + bufferIndex * 7;
|
||||
uint32 bufferStride = (lcr.GetRawView()[bufferBaseRegisterIndex + 2] >> 11) & 0xFFFF;
|
||||
|
||||
auto layout = vertexDescriptor->layouts()->object(GET_MTL_VERTEX_BUFFER_INDEX(bufferIndex));
|
||||
if (bufferStride == 0)
|
||||
{
|
||||
// Buffer stride cannot be zero, let's use the minimum stride
|
||||
bufferStride = minBufferStride;
|
||||
|
||||
// Additionally, constant vertex function must be used
|
||||
layout->setStepFunction(MTL::VertexStepFunctionConstant);
|
||||
layout->setStepRate(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!fetchType.has_value() || fetchType == LatteConst::VertexFetchType2::VERTEX_DATA)
|
||||
layout->setStepFunction(MTL::VertexStepFunctionPerVertex);
|
||||
else if (fetchType == LatteConst::VertexFetchType2::INSTANCE_DATA)
|
||||
layout->setStepFunction(MTL::VertexStepFunctionPerInstance);
|
||||
else
|
||||
{
|
||||
debug_printf("unimplemented vertex fetch type %u\n", (uint32)fetchType.value());
|
||||
cemu_assert(false);
|
||||
}
|
||||
}
|
||||
bufferStride = Align(bufferStride, 4);
|
||||
layout->setStride(bufferStride);
|
||||
}
|
||||
|
||||
auto vertexShaderMtl = static_cast<RendererShaderMtl*>(vertexShader->shader);
|
||||
|
||||
// Render pipeline state
|
||||
MTL::RenderPipelineDescriptor* desc = MTL::RenderPipelineDescriptor::alloc()->init();
|
||||
desc->setVertexFunction(vertexShaderMtl->GetFunction());
|
||||
// TODO: don't always set the vertex descriptor?
|
||||
desc->setVertexDescriptor(vertexDescriptor);
|
||||
|
||||
// Vertex descriptor
|
||||
if (!fetchShader->mtlFetchVertexManually)
|
||||
{
|
||||
MTL::VertexDescriptor* vertexDescriptor = MTL::VertexDescriptor::alloc()->init();
|
||||
for (auto& bufferGroup : fetchShader->bufferGroups)
|
||||
{
|
||||
std::optional<LatteConst::VertexFetchType2> fetchType;
|
||||
|
||||
uint32 minBufferStride = 0;
|
||||
for (sint32 j = 0; j < bufferGroup.attribCount; ++j)
|
||||
{
|
||||
auto& attr = bufferGroup.attrib[j];
|
||||
|
||||
uint32 semanticId = vertexShader->resourceMapping.attributeMapping[attr.semanticId];
|
||||
if (semanticId == (uint32)-1)
|
||||
continue; // attribute not used?
|
||||
|
||||
auto attribute = vertexDescriptor->attributes()->object(semanticId);
|
||||
attribute->setOffset(attr.offset);
|
||||
attribute->setBufferIndex(GET_MTL_VERTEX_BUFFER_INDEX(attr.attributeBufferIndex));
|
||||
attribute->setFormat(GetMtlVertexFormat(attr.format));
|
||||
|
||||
minBufferStride = std::max(minBufferStride, attr.offset + GetMtlVertexFormatSize(attr.format));
|
||||
|
||||
if (fetchType.has_value())
|
||||
cemu_assert_debug(fetchType == attr.fetchType);
|
||||
else
|
||||
fetchType = attr.fetchType;
|
||||
|
||||
if (attr.fetchType == LatteConst::INSTANCE_DATA)
|
||||
{
|
||||
cemu_assert_debug(attr.aluDivisor == 1); // other divisor not yet supported
|
||||
}
|
||||
}
|
||||
|
||||
uint32 bufferIndex = bufferGroup.attributeBufferIndex;
|
||||
uint32 bufferBaseRegisterIndex = mmSQ_VTX_ATTRIBUTE_BLOCK_START + bufferIndex * 7;
|
||||
uint32 bufferStride = (lcr.GetRawView()[bufferBaseRegisterIndex + 2] >> 11) & 0xFFFF;
|
||||
|
||||
auto layout = vertexDescriptor->layouts()->object(GET_MTL_VERTEX_BUFFER_INDEX(bufferIndex));
|
||||
if (bufferStride == 0)
|
||||
{
|
||||
// Buffer stride cannot be zero, let's use the minimum stride
|
||||
bufferStride = minBufferStride;
|
||||
|
||||
// Additionally, constant vertex function must be used
|
||||
layout->setStepFunction(MTL::VertexStepFunctionConstant);
|
||||
layout->setStepRate(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!fetchType.has_value() || fetchType == LatteConst::VertexFetchType2::VERTEX_DATA)
|
||||
layout->setStepFunction(MTL::VertexStepFunctionPerVertex);
|
||||
else if (fetchType == LatteConst::VertexFetchType2::INSTANCE_DATA)
|
||||
layout->setStepFunction(MTL::VertexStepFunctionPerInstance);
|
||||
else
|
||||
{
|
||||
debug_printf("unimplemented vertex fetch type %u\n", (uint32)fetchType.value());
|
||||
cemu_assert(false);
|
||||
}
|
||||
}
|
||||
bufferStride = Align(bufferStride, 4);
|
||||
layout->setStride(bufferStride);
|
||||
}
|
||||
|
||||
// TODO: don't always set the vertex descriptor?
|
||||
desc->setVertexDescriptor(vertexDescriptor);
|
||||
vertexDescriptor->release();
|
||||
}
|
||||
|
||||
SetFragmentState(desc, lastUsedFBO, activeFBO, pixelShader, lcr);
|
||||
|
||||
@ -448,7 +453,6 @@ MTL::RenderPipelineState* MetalPipelineCache::GetRenderPipelineState(const Latte
|
||||
}
|
||||
}
|
||||
desc->release();
|
||||
vertexDescriptor->release();
|
||||
|
||||
return pipeline;
|
||||
}
|
||||
|
@ -18,11 +18,11 @@
|
||||
#include "Cafe/HW/Latte/Core/LatteIndices.h"
|
||||
#include "Cemu/Logging/CemuDebugLogging.h"
|
||||
#include "Cemu/Logging/CemuLogging.h"
|
||||
#include "HW/Latte/Core/LatteConst.h"
|
||||
#include "HW/Latte/Renderer/Metal/MetalCommon.h"
|
||||
#include "HW/Latte/Renderer/Metal/MetalLayerHandle.h"
|
||||
#include "HW/Latte/Renderer/Renderer.h"
|
||||
#include "Metal/MTLRenderPipeline.hpp"
|
||||
#include "Cafe/HW/Latte/Core/FetchShader.h"
|
||||
#include "Cafe/HW/Latte/Core/LatteConst.h"
|
||||
#include "Cafe/HW/Latte/Renderer/Metal/MetalCommon.h"
|
||||
#include "Cafe/HW/Latte/Renderer/Metal/MetalLayerHandle.h"
|
||||
#include "Cafe/HW/Latte/Renderer/Renderer.h"
|
||||
#include "config/CemuConfig.h"
|
||||
|
||||
#define IMGUI_IMPL_METAL_CPP
|
||||
@ -975,6 +975,7 @@ void MetalRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32
|
||||
bool isPrimitiveRect = (primitiveMode == Latte::LATTE_VGT_PRIMITIVE_TYPE::E_PRIMITIVE_TYPE::RECTS);
|
||||
|
||||
bool usesGeometryShader = (geometryShader != nullptr || isPrimitiveRect);
|
||||
//bool fetchVertexManually = (usesGeometryShader || fetchShader->mtlFetchVertexManually);
|
||||
|
||||
// Index buffer
|
||||
Renderer::INDEX_TYPE hostIndexType;
|
||||
@ -1174,26 +1175,8 @@ void MetalRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32
|
||||
auto& vertexBufferRange = m_state.m_vertexBuffers[i];
|
||||
if (vertexBufferRange.offset != INVALID_OFFSET)
|
||||
{
|
||||
MTL::Buffer* buffer;
|
||||
size_t offset;
|
||||
|
||||
// Restride
|
||||
if (usesGeometryShader)
|
||||
{
|
||||
// Object shaders don't need restriding, since the attributes are fetched in the shader
|
||||
buffer = m_memoryManager->GetBufferCache();
|
||||
offset = m_state.m_vertexBuffers[i].offset;
|
||||
}
|
||||
else
|
||||
{
|
||||
uint32 bufferBaseRegisterIndex = mmSQ_VTX_ATTRIBUTE_BLOCK_START + i * 7;
|
||||
uint32 bufferStride = (LatteGPUState.contextNew.GetRawView()[bufferBaseRegisterIndex + 2] >> 11) & 0xFFFF;
|
||||
|
||||
auto restridedBuffer = m_memoryManager->RestrideBufferIfNeeded(i, bufferStride, barrierBuffers);
|
||||
|
||||
buffer = restridedBuffer.buffer;
|
||||
offset = restridedBuffer.offset;
|
||||
}
|
||||
MTL::Buffer* buffer = m_memoryManager->GetBufferCache();
|
||||
size_t offset = m_state.m_vertexBuffers[i].offset;
|
||||
|
||||
// Bind
|
||||
SetBuffer(renderCommandEncoder, GetMtlShaderType(vertexShader->shaderType, usesGeometryShader), buffer, offset, GET_MTL_VERTEX_BUFFER_INDEX(i));
|
||||
|
@ -20,7 +20,7 @@ RendererShaderMtl::RendererShaderMtl(MetalRenderer* mtlRenderer, ShaderType type
|
||||
MTL::Library* library = m_mtlr->GetDevice()->newLibrary(ToNSString(mslCode), nullptr, &error);
|
||||
if (error)
|
||||
{
|
||||
cemuLog_log(LogType::Force, "failed to create library: {}", error->localizedDescription()->utf8String());
|
||||
cemuLog_log(LogType::Force, "failed to create library: {} -> {}", error->localizedDescription()->utf8String(), mslCode.c_str());
|
||||
error->release();
|
||||
return;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user