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set primitive count in mesh shaders
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46269c0069
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@ -3849,7 +3849,7 @@ void LatteDecompiler_emitMSLShader(LatteDecompilerShaderContext* shaderContext,
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// Will also modify vid in case of an indexed draw
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src->add("VertexIn fetchInput(VERTEX_BUFFER_DEFINITIONS, thread uint& vid);" _CRLF);
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functionType = "[[object, max_total_threads_per_threadgroup(MAX_THREADS_PER_THREADGROUP), max_total_threadgroups_per_mesh_grid(1)]]";
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functionType = "[[object, max_total_threads_per_threadgroup(VERTICES_PER_PRIMITIVE), max_total_threadgroups_per_mesh_grid(1)]]";
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outputTypeName = "void";
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}
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else
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@ -3876,7 +3876,7 @@ void LatteDecompiler_emitMSLShader(LatteDecompilerShaderContext* shaderContext,
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if (shader->shaderType == LatteConst::ShaderType::Vertex)
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{
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// Calculate the imaginary vertex id
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src->add("uint vid = tig * PRIMITIVE_VERTEX_COUNT + tid;" _CRLF);
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src->add("uint vid = tig * VERTICES_PER_PRIMITIVE + tid;" _CRLF);
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// TODO: don't hardcode the instance index
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src->add("uint iid = 0;" _CRLF);
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// Fetch the input
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@ -4145,6 +4145,10 @@ void LatteDecompiler_emitMSLShader(LatteDecompilerShaderContext* shaderContext,
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src->add("meshGridProperties.set_threadgroups_per_grid(uint3(1, 1, 1));" _CRLF);
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src->add("}" _CRLF);
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}
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else if (shader->shaderType == LatteConst::ShaderType::Geometry)
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{
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src->add("mesh.set_primitive_count(vertexIndex / VERTICES_PER_PRIMITIVE);" _CRLF);
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}
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}
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else
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{
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@ -303,7 +303,7 @@ namespace LatteDecompiler
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src->addFmt("int4 passParameterSem{};" _CRLF, f);
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src->add("};" _CRLF _CRLF);
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src->add("struct ObjectPayload {" _CRLF);
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src->add("VertexOut vertexOut[PRIMITIVE_VERTEX_COUNT];" _CRLF);
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src->add("VertexOut vertexOut[VERTICES_PER_PRIMITIVE];" _CRLF);
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src->add("};" _CRLF _CRLF);
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}
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if (decompilerContext->shaderType == LatteConst::ShaderType::Geometry)
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@ -325,8 +325,10 @@ namespace LatteDecompiler
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}
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src->add("};" _CRLF _CRLF);
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const uint32 MAX_PRIMITIVE_COUNT = 8;
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// Define the mesh shader output type
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src->add("using MeshType = mesh<GeometryOut, void, MAX_PRIMITIVE_COUNT * PRIMITIVE_VERTEX_COUNT, MAX_PRIMITIVE_COUNT, topology::PRIMITIVE_TYPE>;" _CRLF);
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src->addFmt("using MeshType = mesh<GeometryOut, void, {} * VERTICES_PER_PRIMITIVE, {}, topology::PRIMITIVE_TYPE>;" _CRLF, MAX_PRIMITIVE_COUNT, MAX_PRIMITIVE_COUNT);
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}
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}
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}
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