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https://github.com/cemu-project/Cemu.git
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Add support for portable directory without build flag (#1071)
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commit
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3
.github/workflows/build.yml
vendored
3
.github/workflows/build.yml
vendored
@ -75,7 +75,7 @@ jobs:
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- name: "cmake"
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- name: "cmake"
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run: |
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run: |
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cmake -S . -B build ${{ env.BUILD_FLAGS }} -DCMAKE_BUILD_TYPE=${{ env.BUILD_MODE }} -DPORTABLE=OFF -DCMAKE_C_COMPILER=/usr/bin/clang-15 -DCMAKE_CXX_COMPILER=/usr/bin/clang++-15 -G Ninja -DCMAKE_MAKE_PROGRAM=/usr/bin/ninja
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cmake -S . -B build ${{ env.BUILD_FLAGS }} -DCMAKE_BUILD_TYPE=${{ env.BUILD_MODE }} -DCMAKE_C_COMPILER=/usr/bin/clang-15 -DCMAKE_CXX_COMPILER=/usr/bin/clang++-15 -G Ninja -DCMAKE_MAKE_PROGRAM=/usr/bin/ninja
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- name: "Build Cemu"
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- name: "Build Cemu"
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run: |
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run: |
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@ -258,7 +258,6 @@ jobs:
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cd build
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cd build
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cmake .. ${{ env.BUILD_FLAGS }} \
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cmake .. ${{ env.BUILD_FLAGS }} \
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-DCMAKE_BUILD_TYPE=${{ env.BUILD_MODE }} \
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-DCMAKE_BUILD_TYPE=${{ env.BUILD_MODE }} \
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-DPORTABLE=OFF \
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-DMACOS_BUNDLE=ON \
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-DMACOS_BUNDLE=ON \
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-DCMAKE_C_COMPILER=/usr/local/opt/llvm@15/bin/clang \
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-DCMAKE_C_COMPILER=/usr/local/opt/llvm@15/bin/clang \
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-DCMAKE_CXX_COMPILER=/usr/local/opt/llvm@15/bin/clang++ \
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-DCMAKE_CXX_COMPILER=/usr/local/opt/llvm@15/bin/clang++ \
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@ -1,7 +1,6 @@
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cmake_minimum_required(VERSION 3.21.1)
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cmake_minimum_required(VERSION 3.21.1)
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option(ENABLE_VCPKG "Enable the vcpkg package manager" ON)
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option(ENABLE_VCPKG "Enable the vcpkg package manager" ON)
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option(PORTABLE "All data created and maintained by Cemu will be in the directory where the executable file is located" ON)
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option(MACOS_BUNDLE "The executable when built on macOS will be created as an application bundle" OFF)
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option(MACOS_BUNDLE "The executable when built on macOS will be created as an application bundle" OFF)
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set(EXPERIMENTAL_VERSION "" CACHE STRING "") # used by CI script to set experimental version
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set(EXPERIMENTAL_VERSION "" CACHE STRING "") # used by CI script to set experimental version
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@ -45,10 +44,6 @@ set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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add_compile_definitions($<$<CONFIG:Debug>:CEMU_DEBUG_ASSERT>) # if build type is debug, set CEMU_DEBUG_ASSERT
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add_compile_definitions($<$<CONFIG:Debug>:CEMU_DEBUG_ASSERT>) # if build type is debug, set CEMU_DEBUG_ASSERT
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if(PORTABLE)
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add_compile_definitions(PORTABLE)
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endif()
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set_property(GLOBAL PROPERTY USE_FOLDERS ON)
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set_property(GLOBAL PROPERTY USE_FOLDERS ON)
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# enable link time optimization for release builds
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# enable link time optimization for release builds
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@ -59,15 +59,24 @@ bool CemuApp::OnInit()
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fs::path user_data_path, config_path, cache_path, data_path;
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fs::path user_data_path, config_path, cache_path, data_path;
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auto standardPaths = wxStandardPaths::Get();
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auto standardPaths = wxStandardPaths::Get();
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fs::path exePath(wxHelper::MakeFSPath(standardPaths.GetExecutablePath()));
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fs::path exePath(wxHelper::MakeFSPath(standardPaths.GetExecutablePath()));
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#ifdef PORTABLE
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#if MACOS_BUNDLE
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// Try a portable path first, if it exists.
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exePath = exePath.parent_path().parent_path().parent_path();
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user_data_path = config_path = cache_path = data_path = exePath.parent_path() / "portable";
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#if BOOST_OS_MACOS
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// If run from an app bundle, use its parent directory.
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fs::path appPath = exePath.parent_path().parent_path().parent_path();
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if (appPath.extension() == ".app")
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user_data_path = config_path = cache_path = data_path = appPath.parent_path() / "portable";
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#endif
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#endif
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if (!fs::exists(user_data_path))
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{
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#if BOOST_OS_WINDOWS
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user_data_path = config_path = cache_path = data_path = exePath.parent_path();
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user_data_path = config_path = cache_path = data_path = exePath.parent_path();
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#else
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#else
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SetAppName("Cemu");
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SetAppName("Cemu");
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wxString appName=GetAppName();
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wxString appName=GetAppName();
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#if BOOST_OS_LINUX
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#if BOOST_OS_LINUX
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standardPaths.SetFileLayout(wxStandardPaths::FileLayout::FileLayout_XDG);
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standardPaths.SetFileLayout(wxStandardPaths::FileLayout::FileLayout_XDG);
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auto getEnvDir = [&](const wxString& varName, const wxString& defaultValue)
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auto getEnvDir = [&](const wxString& varName, const wxString& defaultValue)
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{
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{
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@ -79,13 +88,15 @@ bool CemuApp::OnInit()
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wxString homeDir=wxFileName::GetHomeDir();
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wxString homeDir=wxFileName::GetHomeDir();
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user_data_path = (getEnvDir(wxS("XDG_DATA_HOME"), homeDir + wxS("/.local/share")) + "/" + appName).ToStdString();
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user_data_path = (getEnvDir(wxS("XDG_DATA_HOME"), homeDir + wxS("/.local/share")) + "/" + appName).ToStdString();
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config_path = (getEnvDir(wxS("XDG_CONFIG_HOME"), homeDir + wxS("/.config")) + "/" + appName).ToStdString();
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config_path = (getEnvDir(wxS("XDG_CONFIG_HOME"), homeDir + wxS("/.config")) + "/" + appName).ToStdString();
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#else
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#else
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user_data_path = config_path = standardPaths.GetUserDataDir().ToStdString();
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user_data_path = config_path = standardPaths.GetUserDataDir().ToStdString();
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#endif
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#endif
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data_path = standardPaths.GetDataDir().ToStdString();
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data_path = standardPaths.GetDataDir().ToStdString();
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cache_path = standardPaths.GetUserDir(wxStandardPaths::Dir::Dir_Cache).ToStdString();
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cache_path = standardPaths.GetUserDir(wxStandardPaths::Dir::Dir_Cache).ToStdString();
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cache_path /= appName.ToStdString();
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cache_path /= appName.ToStdString();
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#endif
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#endif
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}
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auto failed_write_access = ActiveSettings::LoadOnce(exePath, user_data_path, config_path, cache_path, data_path);
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auto failed_write_access = ActiveSettings::LoadOnce(exePath, user_data_path, config_path, cache_path, data_path);
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for (auto&& path : failed_write_access)
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for (auto&& path : failed_write_access)
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wxMessageBox(formatWxString(_("Cemu can't write to {}!"), wxString::FromUTF8(_pathToUtf8(path))),
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wxMessageBox(formatWxString(_("Cemu can't write to {}!"), wxString::FromUTF8(_pathToUtf8(path))),
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