Latte: FragCoord w should not be reciprocal

Fixes rendering in various Virtual Console DS titles
This commit is contained in:
Exzap 2023-01-26 10:07:10 +01:00
parent 43b5ad2f1c
commit 9bbfd33842

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@ -304,8 +304,7 @@ namespace LatteDecompiler
}
else if (decompilerContext->shaderType == LatteConst::ShaderType::Pixel)
{
//fCStr_shaderSource->append("#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy+uf_fragCoordScale.zw,gl_FragCoord.zw)" STR_LINEBREAK);
src->add("#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw)" _CRLF);
src->add("#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.z, 1.0/gl_FragCoord.w)" _CRLF);
}
src->add("#else" _CRLF);
// OpenGL defines