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Latte: FragCoord w should not be reciprocal
Fixes rendering in various Virtual Console DS titles
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@ -304,8 +304,7 @@ namespace LatteDecompiler
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}
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else if (decompilerContext->shaderType == LatteConst::ShaderType::Pixel)
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{
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//fCStr_shaderSource->append("#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy+uf_fragCoordScale.zw,gl_FragCoord.zw)" STR_LINEBREAK);
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src->add("#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw)" _CRLF);
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src->add("#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.z, 1.0/gl_FragCoord.w)" _CRLF);
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}
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src->add("#else" _CRLF);
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// OpenGL defines
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