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https://github.com/cemu-project/Cemu.git
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synchronize buffer copying correctly
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parent
1412d1e70a
commit
9c29acc635
@ -60,3 +60,5 @@ inline NS::String* GetLabel(const std::string& label, const void* identifier)
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{
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return ToNSString(label + " (" + std::to_string(reinterpret_cast<uintptr_t>(identifier)) + ")");
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}
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constexpr MTL::RenderStages ALL_MTL_RENDER_STAGES = MTL::RenderStageVertex | MTL::RenderStageObject | MTL::RenderStageMesh | MTL::RenderStageFragment;
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@ -139,7 +139,7 @@ void MetalMemoryManager::UploadToBufferCache(const void* data, size_t offset, si
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// Lock the buffer to make sure it's not deallocated before the copy is done
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m_tempBufferAllocator.LockBuffer(allocation.bufferIndex);
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m_mtlr->CopyBufferToBuffer(buffer, allocation.offset, m_bufferCache, offset, size);
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m_mtlr->CopyBufferToBuffer(buffer, allocation.offset, m_bufferCache, offset, size, ALL_MTL_RENDER_STAGES, ALL_MTL_RENDER_STAGES);
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// Make sure the buffer has the right command buffer
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m_tempBufferAllocator.GetBuffer(allocation.bufferIndex); // TODO: make a helper function for this
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@ -155,5 +155,5 @@ void MetalMemoryManager::CopyBufferCache(size_t srcOffset, size_t dstOffset, siz
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{
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cemu_assert_debug(m_bufferCache);
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m_mtlr->CopyBufferToBuffer(m_bufferCache, srcOffset, m_bufferCache, dstOffset, size);
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m_mtlr->CopyBufferToBuffer(m_bufferCache, srcOffset, m_bufferCache, dstOffset, size, ALL_MTL_RENDER_STAGES, ALL_MTL_RENDER_STAGES);
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}
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@ -20,6 +20,7 @@
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#include "HW/Latte/Renderer/Metal/MetalCommon.h"
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#include "HW/Latte/Renderer/Metal/MetalLayerHandle.h"
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#include "HW/Latte/Renderer/Renderer.h"
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#include "Metal/MTLRenderCommandEncoder.hpp"
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#include "imgui.h"
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#define IMGUI_IMPL_METAL_CPP
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@ -780,7 +781,7 @@ void MetalRenderer::bufferCache_copy(uint32 srcOffset, uint32 dstOffset, uint32
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void MetalRenderer::bufferCache_copyStreamoutToMainBuffer(uint32 srcOffset, uint32 dstOffset, uint32 size)
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{
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CopyBufferToBuffer(m_xfbRingBuffer, srcOffset, m_memoryManager->GetBufferCache(), dstOffset, size);
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CopyBufferToBuffer(m_xfbRingBuffer, srcOffset, m_memoryManager->GetBufferCache(), dstOffset, size, MTL::RenderStageVertex, ALL_MTL_RENDER_STAGES);
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}
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void MetalRenderer::buffer_bindVertexBuffer(uint32 bufferIndex, uint32 offset, uint32 size)
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@ -1834,7 +1835,7 @@ void MetalRenderer::ClearColorTextureInternal(MTL::Texture* mtlTexture, sint32 s
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EndEncoding();
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}
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void MetalRenderer::CopyBufferToBuffer(MTL::Buffer* src, uint32 srcOffset, MTL::Buffer* dst, uint32 dstOffset, uint32 size)
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void MetalRenderer::CopyBufferToBuffer(MTL::Buffer* src, uint32 srcOffset, MTL::Buffer* dst, uint32 dstOffset, uint32 size, MTL::RenderStages after, MTL::RenderStages before)
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{
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// Do the copy in a vertex shader on Apple GPUs
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if (m_isAppleGPU && m_encoderType == MetalEncoderType::Render)
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@ -1842,8 +1843,7 @@ void MetalRenderer::CopyBufferToBuffer(MTL::Buffer* src, uint32 srcOffset, MTL::
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auto renderCommandEncoder = static_cast<MTL::RenderCommandEncoder*>(m_commandEncoder);
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MTL::Resource* barrierBuffers[] = {src};
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// TODO: let the caller choose the stages
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renderCommandEncoder->memoryBarrier(barrierBuffers, 1, MTL::RenderStageVertex | MTL::RenderStageFragment | MTL::RenderStageObject | MTL::RenderStageMesh, MTL::RenderStageVertex);
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renderCommandEncoder->memoryBarrier(barrierBuffers, 1, after, MTL::RenderStageVertex);
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renderCommandEncoder->setRenderPipelineState(m_copyBufferToBufferPipeline->GetRenderPipelineState());
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m_state.m_encoderState.m_renderPipelineState = m_copyBufferToBufferPipeline->GetRenderPipelineState();
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@ -1854,8 +1854,7 @@ void MetalRenderer::CopyBufferToBuffer(MTL::Buffer* src, uint32 srcOffset, MTL::
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renderCommandEncoder->drawPrimitives(MTL::PrimitiveTypePoint, NS::UInteger(0), NS::UInteger(size));
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barrierBuffers[0] = dst;
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// TODO: let the caller choose the stages
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renderCommandEncoder->memoryBarrier(barrierBuffers, 1, MTL::RenderStageVertex, MTL::RenderStageVertex | MTL::RenderStageFragment | MTL::RenderStageObject | MTL::RenderStageMesh);
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renderCommandEncoder->memoryBarrier(barrierBuffers, 1, MTL::RenderStageVertex, before);
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}
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else
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{
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@ -377,7 +377,7 @@ public:
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void ClearColorTextureInternal(MTL::Texture* mtlTexture, sint32 sliceIndex, sint32 mipIndex, float r, float g, float b, float a);
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void CopyBufferToBuffer(MTL::Buffer* src, uint32 srcOffset, MTL::Buffer* dst, uint32 dstOffset, uint32 size);
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void CopyBufferToBuffer(MTL::Buffer* src, uint32 srcOffset, MTL::Buffer* dst, uint32 dstOffset, uint32 size, MTL::RenderStages after, MTL::RenderStages before);
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// Getters
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bool IsAppleGPU() const
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