mirror of
https://github.com/cemu-project/Cemu.git
synced 2024-11-26 02:54:17 +01:00
Use unordered_map for keydown to allow codes above 255 (#248)
- Adds internal support for 32bit key codes, required for proper keyboard input on Linux - Use gdk_keyval_name to get key name on Linux
This commit is contained in:
parent
5e968eff4f
commit
9f02733a0d
@ -170,16 +170,16 @@ int CemuApp::FilterEvent(wxEvent& event)
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{
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const auto& key_event = (wxKeyEvent&)event;
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wxGetKeyState(wxKeyCode::WXK_F17);
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uint32 keycode=fix_raw_keycode(key_event.GetRawKeyCode(), key_event.GetRawKeyFlags());
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if(keycode<256)
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g_window_info.keydown[keycode] = true;
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g_window_info.set_keystate(fix_raw_keycode(key_event.GetRawKeyCode(), key_event.GetRawKeyFlags()), true);
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}
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else if(event.GetEventType() == wxEVT_KEY_UP)
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{
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const auto& key_event = (wxKeyEvent&)event;
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uint32 keycode=fix_raw_keycode(key_event.GetRawKeyCode(), key_event.GetRawKeyFlags());
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if(keycode<256)
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g_window_info.keydown[keycode] = false;
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g_window_info.set_keystate(fix_raw_keycode(key_event.GetRawKeyCode(), key_event.GetRawKeyFlags()), false);
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}
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else if(event.GetEventType() == wxEVT_KILL_FOCUS)
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{
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g_window_info.set_keystatesdown();
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}
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return wxApp::FilterEvent(event);
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@ -153,6 +153,15 @@ bool gui_isPadWindowOpen()
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#include <dlfcn.h>
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typedef void GdkDisplay;
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namespace
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{
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const char* (*gdk_keyval_name)(unsigned int keyval);
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}
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std::string gui_gtkRawKeyCodeToString(uint32 keyCode)
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{
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return gdk_keyval_name(keyCode);
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}
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#endif
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void gui_initHandleContextFromWxWidgetsWindow(WindowHandleInfo& handleInfoOut, class wxWindow* wxw)
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@ -176,9 +185,11 @@ void gui_initHandleContextFromWxWidgetsWindow(WindowHandleInfo& handleInfoOut, c
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Window (*dyn_gdk_x11_window_get_xid)(GdkWindow *window);
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dyn_gdk_x11_window_get_xid = (Window(*)(GdkWindow *window))dlsym(RTLD_NEXT, "gdk_x11_window_get_xid");
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gdk_keyval_name = (const char* (*)(unsigned int))dlsym(RTLD_NEXT, "gdk_keyval_name");
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if(!dyn_gtk_widget_realize || !dyn_gtk_widget_get_window ||
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!dyn_gdk_window_get_display || !dyn_gdk_x11_display_get_xdisplay ||
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!dyn_gdk_x11_window_get_xid)
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!dyn_gdk_x11_window_get_xid || !gdk_keyval_name)
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{
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cemuLog_log(LogType::Force, "Unable to load GDK symbols");
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return;
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@ -206,10 +217,7 @@ void gui_initHandleContextFromWxWidgetsWindow(WindowHandleInfo& handleInfoOut, c
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bool gui_isKeyDown(int key)
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{
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if (key >= 256)
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return false;
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return g_window_info.keydown[key];
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return g_window_info.get_keystate(key);
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}
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void gui_notifyGameLoaded()
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@ -41,14 +41,48 @@ struct WindowInfo
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std::atomic_bool has_screenshot_request;
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std::atomic_bool is_fullscreen;
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std::atomic_bool keydown[256]{};
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void set_keystate(uint32 keycode, bool state)
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{
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const std::lock_guard<std::mutex> lock(keycode_mutex);
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m_keydown[keycode] = state;
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};
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bool get_keystate(uint32 keycode)
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{
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const std::lock_guard<std::mutex> lock(keycode_mutex);
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auto result = m_keydown.find(keycode);
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if (result == m_keydown.end())
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return false;
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return result->second;
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}
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void get_keystates(std::unordered_map<uint32, bool>& buttons_out)
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{
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const std::lock_guard<std::mutex> lock(keycode_mutex);
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for (auto&& button : m_keydown)
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{
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buttons_out[button.first] = button.second;
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}
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}
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void set_keystatesdown()
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{
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const std::lock_guard<std::mutex> lock(keycode_mutex);
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std::for_each(m_keydown.begin(), m_keydown.end(), [](std::pair<const uint32, bool>& el){ el.second = false; });
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}
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template <typename fn>
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void iter_keystates(fn f)
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{
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const std::lock_guard<std::mutex> lock(keycode_mutex);
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std::for_each(m_keydown.cbegin(), m_keydown.cend(), f);
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}
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WindowHandleInfo window_main;
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WindowHandleInfo window_pad;
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// canvas
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WindowHandleInfo canvas_main;
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WindowHandleInfo canvas_pad;
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private:
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std::mutex keycode_mutex;
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// m_keydown keys must be valid ImGuiKey values
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std::unordered_map<uint32, bool> m_keydown;
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};
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void gui_create();
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@ -68,6 +102,9 @@ bool gui_isFullScreen();
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void gui_initHandleContextFromWxWidgetsWindow(WindowHandleInfo& handleInfoOut, class wxWindow* wxw);
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#if BOOST_OS_LINUX
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std::string gui_gtkRawKeyCodeToString(uint32 keyCode);
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#endif
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/*
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* Returns true if a screenshot request is queued
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* Once this function has returned true, it will reset back to
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@ -41,7 +41,7 @@ void InputPanel::on_timer(const EmulatedControllerPtr& emulated_controller, cons
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}
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static bool s_was_idle = true;
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if (state.buttons.none()) {
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if (!std::any_of(state.buttons.begin(), state.buttons.end(), [](auto el){ return el.second; })) {
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s_was_idle = true;
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return;
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}
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@ -49,58 +49,65 @@ void InputPanel::on_timer(const EmulatedControllerPtr& emulated_controller, cons
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if (!s_was_idle) {
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return;
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}
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auto get_button_state = [&](uint32 key_id)
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{
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auto result = state.buttons.find(key_id);
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if (result == state.buttons.end())
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return false;
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return result->second;
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};
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s_was_idle = false;
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for (size_t i = 0; i < state.buttons.size(); ++i)
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for(auto && button : state.buttons)
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{
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if (state.buttons[i])
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if (button.second)
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{
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auto id=button.first;
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if (controller->has_axis()) {
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// test if one axis direction is pressed more than the other
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if ((i == kAxisXP || i == kAxisXN) && (state.buttons[kAxisYP] || state.buttons[kAxisYN]))
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if ((id == kAxisXP || id == kAxisXN) && (get_button_state(kAxisYP) || get_button_state(kAxisYN)))
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{
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if (std::abs(state.axis.y) > std::abs(state.axis.x))
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continue;
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}
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else if ((i == kAxisYP || i == kAxisYN) && (state.buttons[kAxisXP] || state.buttons[kAxisXN]))
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else if ((id == kAxisYP || id == kAxisYN) && (get_button_state(kAxisXP) || get_button_state(kAxisXN)))
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{
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if (std::abs(state.axis.x) > std::abs(state.axis.y))
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continue;
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}
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else if ((i == kRotationXP || i == kRotationXN) && (state.buttons[kRotationYP] || state.buttons[kRotationYN]))
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else if ((id == kRotationXP || id == kRotationXN) && (get_button_state(kRotationYP) || get_button_state(kRotationYN)))
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{
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if (std::abs(state.rotation.y) > std::abs(state.rotation.x))
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continue;
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}
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else if ((i == kRotationYP || i == kRotationYN) && (state.buttons[kRotationXP] || state.buttons[kRotationXN]))
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else if ((id == kRotationYP || id == kRotationYN) && (get_button_state(kRotationXP) || get_button_state(kRotationXN)))
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{
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if (std::abs(state.rotation.x) > std::abs(state.rotation.y))
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continue;
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}
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else if ((i == kTriggerXP || i == kTriggerXN) && (state.buttons[kTriggerYP] || state.buttons[kTriggerYN]))
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else if ((id == kTriggerXP || id == kTriggerXN) && (get_button_state(kTriggerYP) || get_button_state(kTriggerYN)))
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{
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if (std::abs(state.trigger.y) > std::abs(state.trigger.x))
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continue;
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}
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else if ((i == kTriggerYP || i == kTriggerYN) && (state.buttons[kTriggerXP] || state.buttons[kTriggerXN]))
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else if ((id == kTriggerYP || id == kTriggerYN) && (get_button_state(kTriggerXP) || get_button_state(kTriggerXN)))
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{
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if (std::abs(state.trigger.x) > std::abs(state.trigger.y))
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continue;
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}
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// ignore too low button values on configuration
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if (i >= kButtonAxisStart)
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if (id >= kButtonAxisStart)
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{
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if (controller->get_axis_value(i) < 0.33f) {
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forceLogDebug_printf("skipping since value too low %f", controller->get_axis_value(i));
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if (controller->get_axis_value(id) < 0.33f) {
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forceLogDebug_printf("skipping since value too low %f", controller->get_axis_value(id));
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s_was_idle = true;
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return;
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}
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}
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}
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emulated_controller->set_mapping(mapping, controller, i);
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element->SetValue(controller->get_button_name(i));
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emulated_controller->set_mapping(mapping, controller, id);
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element->SetValue(controller->get_button_name(id));
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element->SetBackgroundColour(kKeyColourNormalMode);
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m_color_backup[element->GetId()] = kKeyColourNormalMode;
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break;
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@ -110,7 +110,8 @@ ImFont* ImGui_GetFont(float size)
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void ImGui_UpdateWindowInformation(bool mainWindow)
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{
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extern WindowInfo g_window_info;
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static std::map<uint32, ImGuiKey> keyboard_mapping;
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static uint32 current_key = 0;
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ImGuiIO& io = ImGui::GetIO();
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io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors;
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;
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@ -130,9 +131,17 @@ void ImGui_UpdateWindowInformation(bool mainWindow)
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bool padDown;
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const auto pos = instance.get_left_down_mouse_info(&padDown);
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io.MouseDown[0] = padDown != mainWindow && pos.has_value();
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std::fill_n(io.KeysDown, std::size(io.KeysDown), false);
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std::copy(std::cbegin(g_window_info.keydown), std::cend(g_window_info.keydown), io.KeysDown);
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auto get_mapping = [&](uint32 key_code)
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{
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auto key = keyboard_mapping.find(key_code);
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if (key != keyboard_mapping.end())
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return key->second;
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ImGuiKey mapped_key = current_key + ImGuiKey_NamedKey_BEGIN;
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current_key = (current_key + 1) % ImGuiKey_NamedKey_COUNT ;
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keyboard_mapping[key_code] = mapped_key;
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return mapped_key;
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};
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g_window_info.iter_keystates([&](auto&& el){ io.AddKeyEvent(get_mapping(el.first), el.second); });
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// printf("%f %f %d\n", io.MousePos.x, io.MousePos.y, io.MouseDown[0]);
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@ -15,8 +15,10 @@ const ControllerState& ControllerBase::update_state()
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ControllerState result = raw_state();
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// ignore default buttons
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result.buttons &= ~m_default_state.buttons;
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for (auto&& el : m_default_state.buttons)
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{
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result.buttons[el.first] = result.buttons[el.first] && !el.second;
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}
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// apply deadzone and range and ignore default axis values
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apply_axis_setting(result.axis, m_default_state.axis, m_settings.axis);
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apply_axis_setting(result.rotation, m_default_state.rotation, m_settings.rotation);
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@ -24,22 +26,22 @@ const ControllerState& ControllerBase::update_state()
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#define APPLY_AXIS_BUTTON(_axis_, _flag_) \
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if (result._axis_.x < -ControllerState::kAxisThreshold) \
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result.buttons.set((_flag_) + (kAxisXN - kAxisXP)); \
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result.buttons[(_flag_) + (kAxisXN - kAxisXP)]=true; \
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else if (result._axis_.x > ControllerState::kAxisThreshold) \
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result.buttons.set((_flag_)); \
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result.buttons[(_flag_)]=true; \
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if (result._axis_.y < -ControllerState::kAxisThreshold) \
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result.buttons.set((_flag_) + 1 + (kAxisXN - kAxisXP)); \
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result.buttons[(_flag_) + 1 + (kAxisXN - kAxisXP)]=true; \
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else if (result._axis_.y > ControllerState::kAxisThreshold) \
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result.buttons.set((_flag_) + 1);
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result.buttons[(_flag_) + 1]=true;
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if (result.axis.x < -ControllerState::kAxisThreshold)
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result.buttons.set((kAxisXP) + (kAxisXN - kAxisXP));
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result.buttons[(kAxisXP) + (kAxisXN - kAxisXP)]=true;
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else if (result.axis.x > ControllerState::kAxisThreshold)
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result.buttons.set((kAxisXP));
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result.buttons[(kAxisXP)]=true;
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if (result.axis.y < -ControllerState::kAxisThreshold)
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result.buttons.set((kAxisXP) + 1 + (kAxisXN - kAxisXP));
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result.buttons[(kAxisXP) + 1 + (kAxisXN - kAxisXP)]=true;
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else if (result.axis.y > ControllerState::kAxisThreshold)
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result.buttons.set((kAxisXP) + 1);;
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result.buttons[(kAxisXP) + 1]=true;
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APPLY_AXIS_BUTTON(rotation, kRotationXP);
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APPLY_AXIS_BUTTON(trigger, kTriggerXP);
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@ -68,7 +70,7 @@ const ControllerState& ControllerBase::update_state()
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#undef APPLY_AXIS_BUTTON
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m_last_state = result;
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m_last_state = std::move(result);
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return m_last_state;
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}
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@ -127,7 +129,8 @@ bool ControllerBase::operator==(const ControllerBase& c) const
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float ControllerBase::get_axis_value(uint64 button) const
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{
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if (m_last_state.buttons.test(button))
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auto buttonState=m_last_state.buttons.find(button);
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if (buttonState!=m_last_state.buttons.end() && buttonState->second)
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{
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if (button <= kButtonNoneAxisMAX || !has_axis())
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return 1.0f;
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@ -1,6 +1,5 @@
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#pragma once
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#include <bitset>
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#include <glm/vec2.hpp>
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struct ControllerState
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@ -18,7 +17,7 @@ struct ControllerState
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glm::vec2 rotation{ };
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glm::vec2 trigger{ };
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std::bitset<256> buttons{};
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std::unordered_map<uint32, bool> buttons{};
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uint64 last_state = 0;
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@ -137,7 +137,7 @@ ControllerState DSUController::raw_state()
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{
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if (HAS_BIT(state.data.state1, i))
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{
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result.buttons.set(bitindex);
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result.buttons[bitindex]=true;
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}
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}
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@ -145,12 +145,12 @@ ControllerState DSUController::raw_state()
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{
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if (HAS_BIT(state.data.state2, i))
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{
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result.buttons.set(bitindex);
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result.buttons[bitindex]=true;
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}
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}
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if (state.data.touch)
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result.buttons.set(kButton16);
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result.buttons[kButton16]=true;
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result.axis.x = (float)state.data.lx / std::numeric_limits<uint8>::max();
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result.axis.x = (result.axis.x * 2.0f) - 1.0f;
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@ -278,7 +278,7 @@ ControllerState DirectInputController::raw_state()
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{
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if (HAS_BIT(state.rgbButtons[i], 7))
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{
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result.buttons.set(i);
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result.buttons[i]=true;
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}
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}
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@ -316,19 +316,19 @@ ControllerState DirectInputController::raw_state()
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{
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switch (pov)
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{
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case 0: result.buttons.set(kButtonUp);
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case 0: result.buttons[kButtonUp]=true;
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break;
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case 4500: result.buttons.set(kButtonUp); // up + right
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case 9000: result.buttons.set(kButtonRight);
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case 4500: result.buttons[kButtonUp]=true; // up + right
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case 9000: result.buttons[kButtonRight]=true;
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break;
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case 13500: result.buttons.set(kButtonRight); // right + down
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case 18000: result.buttons.set(kButtonDown);
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case 13500: result.buttons[kButtonRight] = true; // right + down
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case 18000: result.buttons[kButtonDown] = true;
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break;
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case 22500: result.buttons.set(kButtonDown); // down + left
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case 27000: result.buttons.set(kButtonLeft);
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case 22500: result.buttons[kButtonDown] = true; // down + left
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case 27000: result.buttons[kButtonLeft] = true;
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break;
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case 31500: result.buttons.set(kButtonLeft);; // left + up
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result.buttons.set(kButtonUp); // left + up
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case 31500: result.buttons[kButtonLeft] = true; // left + up
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result.buttons[kButtonUp] = true; // left + up
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break;
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}
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}
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@ -35,9 +35,13 @@ std::string KeyboardController::get_button_name(uint64 button) const
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char key_name[128];
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if (GetKeyNameTextA(scan_code, key_name, std::size(key_name)) != 0)
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return key_name;
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#endif
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else
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return fmt::format("key_{}", button);
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#elif BOOST_OS_LINUX
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return gui_gtkRawKeyCodeToString(button);
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#else
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return fmt::format("key_{}", button);
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#endif
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}
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extern WindowInfo g_window_info;
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@ -47,20 +51,7 @@ ControllerState KeyboardController::raw_state()
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ControllerState result{};
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if (g_window_info.app_active)
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{
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static_assert(result.buttons.size() == std::size(g_window_info.keydown), "invalid size");
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for (uint32 i = wxKeyCode::WXK_BACK; i < result.buttons.size(); ++i)
|
||||
{
|
||||
if(const bool v = g_window_info.keydown[i])
|
||||
{
|
||||
result.buttons.set(i, v);
|
||||
}
|
||||
}
|
||||
// ignore generic key codes on Windows when there is also a left/right variant
|
||||
#if BOOST_OS_WINDOWS
|
||||
result.buttons.set(VK_SHIFT, false);
|
||||
result.buttons.set(VK_CONTROL, false);
|
||||
result.buttons.set(VK_MENU, false);
|
||||
#endif
|
||||
g_window_info.get_keystates(result.buttons);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
@ -147,7 +147,7 @@ ControllerState SDLController::raw_state()
|
||||
{
|
||||
if (m_buttons[i] && SDL_GameControllerGetButton(m_controller, (SDL_GameControllerButton)i))
|
||||
{
|
||||
result.buttons.set(i);
|
||||
result.buttons[i]=true;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -206,23 +206,26 @@ ControllerState NativeWiimoteController::raw_state()
|
||||
return result;
|
||||
|
||||
const auto state = m_provider->get_state(m_index);
|
||||
result.buttons = state.buttons;
|
||||
for (int i = 0; i < std::numeric_limits<uint16>::digits; i++)
|
||||
result.buttons[i] = state.buttons & (1<<i);
|
||||
|
||||
if (std::holds_alternative<NunchuckData>(state.m_extension))
|
||||
{
|
||||
const auto nunchuck = std::get<NunchuckData>(state.m_extension);
|
||||
if (nunchuck.c)
|
||||
result.buttons.set(kWiimoteButton_C);
|
||||
result.buttons[kWiimoteButton_C]=true;
|
||||
|
||||
if (nunchuck.z)
|
||||
result.buttons.set(kWiimoteButton_Z);
|
||||
result.buttons[kWiimoteButton_Z]=true;
|
||||
|
||||
result.axis = nunchuck.axis;
|
||||
}
|
||||
else if (std::holds_alternative<ClassicData>(state.m_extension))
|
||||
{
|
||||
const auto classic = std::get<ClassicData>(state.m_extension);
|
||||
result.buttons |= (uint64)classic.buttons << kHighestWiimote;
|
||||
uint64 buttons = (uint64)classic.buttons << kHighestWiimote;
|
||||
for (int i = 0; i < std::numeric_limits<uint64>::digits; i++)
|
||||
result.buttons[i] = result.buttons[i] || (buttons & (1 << i));
|
||||
|
||||
result.axis = classic.left_axis;
|
||||
result.rotation = classic.right_axis;
|
||||
|
@ -120,7 +120,8 @@ ControllerState XInputController::raw_state()
|
||||
}
|
||||
|
||||
// Buttons
|
||||
result.buttons = state.Gamepad.wButtons;
|
||||
for(int i=0;i<std::numeric_limits<WORD>::digits;i++)
|
||||
result.buttons[i] = state.Gamepad.wButtons & (1<<i);
|
||||
|
||||
if (state.Gamepad.sThumbLX > 0)
|
||||
result.axis.x = (float)state.Gamepad.sThumbLX / std::numeric_limits<sint16>::max();
|
||||
|
@ -280,7 +280,9 @@ bool EmulatedController::is_mapping_down(uint64 mapping) const
|
||||
if (it != m_mappings.cend())
|
||||
{
|
||||
if (const auto controller = it->second.controller.lock()) {
|
||||
return controller->get_state().buttons.test(it->second.button);
|
||||
auto& buttons=controller->get_state().buttons;
|
||||
auto buttonState=buttons.find(it->second.button);
|
||||
return buttonState!=buttons.end() && buttonState->second;
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user