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Vulkan: Experimental fix for self-dependency barriers during renderpass (#431)
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@ -1196,30 +1196,15 @@ void VulkanRenderer::draw_setRenderPass()
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// update self-dependency flag
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// update self-dependency flag
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if (m_state.descriptorSetsChanged || m_state.activeRenderpassFBO != fboVk)
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if (m_state.descriptorSetsChanged || m_state.activeRenderpassFBO != fboVk)
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{
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{
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bool hadDep = m_state.hasRenderSelfDependency;
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m_state.hasRenderSelfDependency = fboVk->CheckForCollision(m_state.activeVertexDS, m_state.activeGeometryDS, m_state.activePixelDS);
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m_state.hasRenderSelfDependency = fboVk->CheckForCollision(m_state.activeVertexDS, m_state.activeGeometryDS, m_state.activePixelDS);
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}
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}
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auto vkObjRenderPass = fboVk->GetRenderPassObj();
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auto vkObjRenderPass = fboVk->GetRenderPassObj();
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auto vkObjFramebuffer = fboVk->GetFramebufferObj();
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auto vkObjFramebuffer = fboVk->GetFramebufferObj();
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if (m_state.hasRenderSelfDependency)
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bool overridePassReuse = m_state.hasRenderSelfDependency && (GetConfig().vk_accurate_barriers || m_state.activePipelineInfo->neverSkipAccurateBarrier);
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{
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bool triggerBarrier = GetConfig().vk_accurate_barriers || m_state.activePipelineInfo->neverSkipAccurateBarrier;
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if (triggerBarrier)
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{
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VkMemoryBarrier memoryBarrier{};
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memoryBarrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
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memoryBarrier.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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memoryBarrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
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VkPipelineStageFlags srcStage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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VkPipelineStageFlags dstStage = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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vkCmdPipelineBarrier(m_state.currentCommandBuffer, srcStage, dstStage, 0, 1, &memoryBarrier, 0, nullptr, 0, nullptr);
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performanceMonitor.vk.numDrawBarriersPerFrame.increment();
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}
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}
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if (m_state.activeRenderpassFBO == fboVk)
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if (!overridePassReuse && m_state.activeRenderpassFBO == fboVk)
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{
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{
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if (m_state.descriptorSetsChanged)
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if (m_state.descriptorSetsChanged)
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sync_inputTexturesChanged();
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sync_inputTexturesChanged();
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