Windows: Fix file and folder dialog freeze (#369)

Initializing the COM library immediately seems to be more robust than doing it on demand
This commit is contained in:
Exzap 2022-10-14 12:49:41 +02:00 committed by GitHub
parent d251ce07e0
commit a19ed46b2a
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GPG Key ID: 4AEE18F83AFDEB23
7 changed files with 7 additions and 47 deletions

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@ -167,25 +167,11 @@ void CubebAPI::SetVolume(sint32 volume)
bool CubebAPI::InitializeStatic()
{
#if BOOST_OS_WINDOWS
s_com_initialized = (SUCCEEDED(CoInitializeEx(nullptr, COINIT_MULTITHREADED)));
#endif
if (cubeb_init(&s_context, "Cemu Cubeb", nullptr))
{
cemuLog_force("can't create cubeb audio api");
#if BOOST_OS_WINDOWS
if (s_com_initialized)
{
CoUninitialize();
s_com_initialized = false;
}
#endif
return false;
}
return true;
}
@ -193,10 +179,6 @@ void CubebAPI::Destroy()
{
if (s_context)
cubeb_destroy(s_context);
#if BOOST_OS_WINDOWS
if (s_com_initialized)
CoUninitialize();
#endif
}
std::vector<IAudioAPI::DeviceDescriptionPtr> CubebAPI::GetDevices()

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@ -41,7 +41,6 @@ public:
static void Destroy();
private:
inline static bool s_com_initialized = false;
inline static cubeb* s_context = nullptr;
cubeb_stream* m_stream = nullptr;

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@ -5,7 +5,6 @@
static_assert(IAudioAPI::kBlockCount < XAUDIO2_MAX_QUEUED_BUFFERS, "too many xaudio2 buffers");
HMODULE XAudio27API::s_xaudio_dll = nullptr;
bool XAudio27API::s_com_initialized = false;
std::unique_ptr<IXAudio2, XAudio27API::XAudioDeleter> XAudio27API::s_xaudio;
XAudio27API::XAudio27API(uint32 device_id, uint32 samplerate, uint32 channels, uint32 samples_per_block, uint32 bits_per_sample)
@ -115,8 +114,6 @@ bool XAudio27API::InitializeStatic()
if (s_xaudio)
return true;
s_com_initialized = (SUCCEEDED(CoInitializeEx(nullptr, COINIT_MULTITHREADED | COINIT_DISABLE_OLE1DDE)));
#ifdef _DEBUG
s_xaudio_dll = LoadLibraryExW(L"XAudioD2_7.DLL", nullptr, LOAD_LIBRARY_SEARCH_SYSTEM32);
if(!s_xaudio_dll)
@ -142,9 +139,6 @@ bool XAudio27API::InitializeStatic()
if (s_xaudio_dll)
FreeLibrary(s_xaudio_dll);
if (s_com_initialized)
CoUninitialize();
return false;
}
}
@ -155,9 +149,6 @@ void XAudio27API::Destroy()
if (s_xaudio_dll)
FreeLibrary(s_xaudio_dll);
if (s_com_initialized)
CoUninitialize();
}
std::vector<XAudio27API::DeviceDescriptionPtr> XAudio27API::GetDevices()

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@ -58,7 +58,6 @@ private:
};
static HMODULE s_xaudio_dll;
static bool s_com_initialized;
static std::unique_ptr<IXAudio2, XAudioDeleter> s_xaudio;
std::unique_ptr<IXAudio2, XAudioDeleter> m_xaudio;

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@ -23,7 +23,6 @@ static const GUID DEVINTERFACE_AUDIO_RENDER_GUID = { 0xe6327cad, 0xdcec, 0x4949,
static_assert(IAudioAPI::kBlockCount < XAUDIO2_MAX_QUEUED_BUFFERS, "too many xaudio2 buffers");
HMODULE XAudio2API::s_xaudio_dll = nullptr;
bool XAudio2API::s_com_initialized = false;
std::vector<XAudio2API::DeviceDescriptionPtr> XAudio2API::s_devices;
XAudio2API::XAudio2API(std::wstring device_id, uint32 samplerate, uint32 channels, uint32 samples_per_block, uint32 bits_per_sample)
@ -143,8 +142,6 @@ bool XAudio2API::InitializeStatic()
{
if (s_xaudio_dll)
return true;
s_com_initialized = (SUCCEEDED(CoInitializeEx(nullptr, COINIT_MULTITHREADED)));
// win 10
s_xaudio_dll = LoadLibraryEx(XAUDIO2_DLL, nullptr, LOAD_LIBRARY_SEARCH_SYSTEM32);
@ -166,9 +163,6 @@ bool XAudio2API::InitializeStatic()
if (s_xaudio_dll)
FreeLibrary(s_xaudio_dll);
if (s_com_initialized)
CoUninitialize();
return false;
}
}
@ -177,20 +171,12 @@ void XAudio2API::Destroy()
{
if (s_xaudio_dll)
FreeLibrary(s_xaudio_dll);
if (s_com_initialized)
CoUninitialize();
}
const std::vector<XAudio2API::DeviceDescriptionPtr>& XAudio2API::RefreshDevices()
{
// this function must be called from the same thread as we called CoInitializeEx
s_devices.clear();
HRESULT r = CoInitializeEx(nullptr, COINIT_MULTITHREADED | COINIT_DISABLE_OLE1DDE);
if (r != RPC_E_CHANGED_MODE && FAILED(r))
return s_devices;
try
{
struct IWbemLocator *wbem_locator = nullptr;

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@ -59,7 +59,6 @@ private:
};
static HMODULE s_xaudio_dll;
static bool s_com_initialized;
static std::vector<DeviceDescriptionPtr> s_devices;
std::unique_ptr<IXAudio2, XAudioDeleter> m_xaudio;

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@ -323,10 +323,10 @@ void HandlePostUpdate()
fs::remove(filename, ec);
}
#else
while( fs::exists(filename) )
while (fs::exists(filename))
{
std::error_code ec;
fs::remove(filename, ec);
fs::remove(filename, ec);
std::this_thread::sleep_for(std::chrono::milliseconds(1000));
}
#endif
@ -338,8 +338,10 @@ void ToolShaderCacheMerger();
#if BOOST_OS_WINDOWS
// entrypoint for release builds
int wWinMain( _In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance, _In_ LPTSTR lpCmdLine, _In_ int nShowCmd)
int wWinMain(_In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance, _In_ LPTSTR lpCmdLine, _In_ int nShowCmd)
{
if (FAILED(CoInitializeEx(nullptr, COINIT_MULTITHREADED | COINIT_DISABLE_OLE1DDE)))
cemuLog_log(LogType::Force, "CoInitializeEx() failed");
SDL_SetMainReady();
if (!LaunchSettings::HandleCommandline(lpCmdLine))
return 0;
@ -350,6 +352,8 @@ int wWinMain( _In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance, _In_ L
// entrypoint for debug builds with console
int main(int argc, char* argv[])
{
if (FAILED(CoInitializeEx(nullptr, COINIT_MULTITHREADED | COINIT_DISABLE_OLE1DDE)))
cemuLog_log(LogType::Force, "CoInitializeEx() failed");
SDL_SetMainReady();
if (!LaunchSettings::HandleCommandline(argc, argv))
return 0;