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don't mask ps inputs with 0x7F
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4b58ac1a1e
commit
a1b9164831
@ -4308,20 +4308,6 @@ void LatteDecompiler_emitMSLShader(LatteDecompilerShaderContext* shaderContext,
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continue;
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}
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// TODO: is the if statement even needed?
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if (usesGeometryShader)
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{
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// import from geometry shader
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if (shaderContext->typeTracker.defaultDataType == LATTE_DECOMPILER_DTYPE_SIGNED_INT)
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src->addFmt("{} = bitCast<int>(in.passParameterSem{});" _CRLF, _getRegisterVarName(shaderContext, gprIndex), psInputSemanticId & 0x7F);
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else if (shaderContext->typeTracker.defaultDataType == LATTE_DECOMPILER_DTYPE_FLOAT)
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src->addFmt("{} = in.passParameterSem{};" _CRLF, _getRegisterVarName(shaderContext, gprIndex), psInputSemanticId & 0x7F);
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else
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cemu_assert_unimplemented();
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}
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else
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{
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// import from vertex shader
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if (shaderContext->typeTracker.defaultDataType == LATTE_DECOMPILER_DTYPE_SIGNED_INT)
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src->addFmt("{} = bitCast<int>(in.passParameterSem{});" _CRLF, _getRegisterVarName(shaderContext, gprIndex), psInputSemanticId);
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else if (shaderContext->typeTracker.defaultDataType == LATTE_DECOMPILER_DTYPE_FLOAT)
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@ -4329,7 +4315,6 @@ void LatteDecompiler_emitMSLShader(LatteDecompilerShaderContext* shaderContext,
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else
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cemu_assert_unimplemented();
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}
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}
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// front facing attribute
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if (frontFace_enabled)
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{
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