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macOS: Workaround for MoltenVK stride limitation (#534)
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@ -9,6 +9,7 @@
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#include "Cafe/GameProfile/GameProfile.h"
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#include "Cafe/HW/Latte/Core/LatteBufferCache.h"
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#include "Cafe/HW/Latte/Renderer/Vulkan/VulkanRenderer.h"
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template<int vectorLen>
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void rectGenerate4thVertex(uint32be* output, uint32be* input0, uint32be* input1, uint32be* input2)
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@ -198,6 +199,19 @@ bool LatteBufferCache_Sync(uint32 minIndex, uint32 maxIndex, uint32 baseInstance
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if (fixedBufferSize == 0 || bufferStride == 0)
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fixedBufferSize += 128;
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#if BOOST_OS_MACOS
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if(bufferStride % 4 != 0)
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{
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if (VulkanRenderer* vkRenderer = VulkanRenderer::GetInstance())
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{
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auto fixedBuffer = vkRenderer->buffer_genStrideWorkaroundVertexBuffer(bufferAddress, fixedBufferSize, bufferStride);
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vkRenderer->buffer_bindVertexStrideWorkaroundBuffer(fixedBuffer.first, fixedBuffer.second, bufferIndex, fixedBufferSize);
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continue;
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}
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}
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#endif
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uint32 bindOffset = LatteBufferCache_retrieveDataInCache(bufferAddress, fixedBufferSize);
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g_renderer->buffer_bindVertexBuffer(bufferIndex, bindOffset, fixedBufferSize);
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}
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@ -27,6 +27,8 @@ void VKRSynchronizedRingAllocator::allocateAdditionalUploadBuffer(uint32 sizeReq
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m_vkrMemMgr->CreateBuffer(bufferAllocSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, newBuffer.vk_buffer, newBuffer.vk_mem);
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else if (m_bufferType == BUFFER_TYPE::INDEX)
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m_vkrMemMgr->CreateBuffer(bufferAllocSize, VK_BUFFER_USAGE_INDEX_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, newBuffer.vk_buffer, newBuffer.vk_mem);
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else if (m_bufferType == BUFFER_TYPE::STRIDE)
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m_vkrMemMgr->CreateBuffer(bufferAllocSize, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, newBuffer.vk_buffer, newBuffer.vk_mem);
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else
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cemu_assert_debug(false);
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@ -75,6 +75,7 @@ public:
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{
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STAGING, // staging upload buffer
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INDEX, // buffer for index data
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STRIDE, // buffer for stride-adjusted vertex data
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};
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VKRSynchronizedRingAllocator(class VulkanRenderer* vkRenderer, class VKRMemoryManager* vkMemoryManager, BUFFER_TYPE bufferType, uint32 minimumBufferAllocSize) : m_vkr(vkRenderer), m_vkrMemMgr(vkMemoryManager), m_bufferType(bufferType), m_minimumBufferAllocSize(minimumBufferAllocSize) {};
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@ -138,7 +139,10 @@ class VKRMemoryManager
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{
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friend class VKRSynchronizedRingAllocator;
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public:
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VKRMemoryManager(class VulkanRenderer* renderer) : m_stagingBuffer(renderer, this, VKRSynchronizedRingAllocator::BUFFER_TYPE::STAGING, 32u * 1024 * 1024), m_indexBuffer(renderer, this, VKRSynchronizedRingAllocator::BUFFER_TYPE::INDEX, 4u * 1024 * 1024)
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VKRMemoryManager(class VulkanRenderer* renderer) :
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m_stagingBuffer(renderer, this, VKRSynchronizedRingAllocator::BUFFER_TYPE::STAGING, 32u * 1024 * 1024),
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m_indexBuffer(renderer, this, VKRSynchronizedRingAllocator::BUFFER_TYPE::INDEX, 4u * 1024 * 1024),
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m_vertexStrideMetalBuffer(renderer, this, VKRSynchronizedRingAllocator::BUFFER_TYPE::STRIDE, 4u * 1024 * 1024)
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{
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m_vkr = renderer;
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}
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@ -164,12 +168,14 @@ public:
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VKRSynchronizedRingAllocator& getStagingAllocator() { return m_stagingBuffer; }; // allocator for texture/attribute/uniform uploads
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VKRSynchronizedRingAllocator& getIndexAllocator() { return m_indexBuffer; }; // allocator for index data
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VKRSynchronizedRingAllocator& getMetalStrideWorkaroundAllocator() { return m_vertexStrideMetalBuffer; }; // allocator for stride-adjusted vertex data
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void cleanupBuffers(uint64 latestFinishedCommandBufferId)
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{
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LatteIndices_invalidateAll();
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m_stagingBuffer.CleanupBuffer(latestFinishedCommandBufferId);
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m_indexBuffer.CleanupBuffer(latestFinishedCommandBufferId);
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m_vertexStrideMetalBuffer.CleanupBuffer(latestFinishedCommandBufferId);
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}
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// memory helpers
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@ -197,4 +203,5 @@ public:
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class VulkanRenderer* m_vkr;
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VKRSynchronizedRingAllocator m_stagingBuffer;
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VKRSynchronizedRingAllocator m_indexBuffer;
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VKRSynchronizedRingAllocator m_vertexStrideMetalBuffer;
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};
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@ -459,8 +459,7 @@ void PipelineCompiler::InitVertexInputState(const LatteContextRegister& latteReg
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VkVertexInputBindingDescription entry{};
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#if BOOST_OS_MACOS
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if (bufferStride % 4 != 0) {
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forceLog_printf("MoltenVK error: vertex stride was %d, expected multiple of 4", bufferStride);
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bufferStride = 0;
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bufferStride = bufferStride + (4-(bufferStride % 4));
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}
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#endif
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entry.stride = bufferStride;
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@ -3458,6 +3458,36 @@ void VulkanRenderer::buffer_bindVertexBuffer(uint32 bufferIndex, uint32 offset,
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vkCmdBindVertexBuffers(m_state.currentCommandBuffer, bufferIndex, 1, &attrBuffer, &attrOffset);
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}
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void VulkanRenderer::buffer_bindVertexStrideWorkaroundBuffer(VkBuffer fixedBuffer, uint32 offset, uint32 bufferIndex, uint32 size)
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{
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cemu_assert_debug(bufferIndex < LATTE_MAX_VERTEX_BUFFERS);
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m_state.currentVertexBinding[bufferIndex].offset = 0xFFFFFFFF;
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VkBuffer attrBuffer = fixedBuffer;
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VkDeviceSize attrOffset = offset;
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vkCmdBindVertexBuffers(m_state.currentCommandBuffer, bufferIndex, 1, &attrBuffer, &attrOffset);
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}
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std::pair<VkBuffer, uint32> VulkanRenderer::buffer_genStrideWorkaroundVertexBuffer(MPTR buffer, uint32 size, uint32 oldStride)
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{
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cemu_assert_debug(oldStride % 4 != 0);
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std::span<uint8> old_buffer{memory_getPointerFromPhysicalOffset(buffer), size};
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//new stride is the nearest multiple of 4
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uint32 newStride = oldStride + (4-(oldStride % 4));
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uint32 newSize = size / oldStride * newStride;
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auto new_buffer_alloc = memoryManager->getMetalStrideWorkaroundAllocator().AllocateBufferMemory(newSize, 128);
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std::span<uint8> new_buffer{new_buffer_alloc.memPtr, new_buffer_alloc.size};
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for(size_t elem = 0; elem < size / oldStride; elem++)
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{
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memcpy(&new_buffer[elem * newStride], &old_buffer[elem * oldStride], oldStride);
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}
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return {new_buffer_alloc.vkBuffer, new_buffer_alloc.bufferOffset};
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}
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void VulkanRenderer::buffer_bindUniformBuffer(LatteConst::ShaderType shaderType, uint32 bufferIndex, uint32 offset, uint32 size)
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{
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cemu_assert_debug(!m_useHostMemoryForCache);
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@ -342,6 +342,8 @@ public:
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void bufferCache_copy(uint32 srcOffset, uint32 dstOffset, uint32 size) override;
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void buffer_bindVertexBuffer(uint32 bufferIndex, uint32 buffer, uint32 size) override;
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void buffer_bindVertexStrideWorkaroundBuffer(VkBuffer fixedBuffer, uint32 offset, uint32 bufferIndex, uint32 size);
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std::pair<VkBuffer, uint32> buffer_genStrideWorkaroundVertexBuffer(MPTR buffer, uint32 size, uint32 oldStride);
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void buffer_bindUniformBuffer(LatteConst::ShaderType shaderType, uint32 bufferIndex, uint32 offset, uint32 size) override;
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RendererShader* shader_create(RendererShader::ShaderType type, uint64 baseHash, uint64 auxHash, const std::string& source, bool isGameShader, bool isGfxPackShader) override;
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