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https://github.com/cemu-project/Cemu.git
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log instead of printf
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38cbd3e03a
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@ -240,7 +240,7 @@ MTL::PrimitiveType GetMtlPrimitiveType(LattePrimitiveMode primitiveMode)
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case Latte::LATTE_VGT_PRIMITIVE_TYPE::E_PRIMITIVE_TYPE::LINE_LOOP:
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return MTL::PrimitiveTypeLineStrip; // line loops are emulated as line strips with an extra connecting strip at the end
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case Latte::LATTE_VGT_PRIMITIVE_TYPE::E_PRIMITIVE_TYPE::LINE_STRIP_ADJACENT: // Tropical Freeze level 3-6
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debug_printf("Metal doesn't support line strip adjacent primitive, using line strip instead\n");
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cemuLog_logOnce(LogType::Force, "Metal doesn't support line strip adjacent primitive, using line strip instead");
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return MTL::PrimitiveTypeLineStrip;
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case Latte::LATTE_VGT_PRIMITIVE_TYPE::E_PRIMITIVE_TYPE::TRIANGLES:
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return MTL::PrimitiveTypeTriangle;
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@ -32,7 +32,7 @@ bool MetalLayerHandle::AcquireDrawable()
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m_drawable = m_layer->nextDrawable();
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if (!m_drawable)
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{
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debug_printf("layer %p failed to acquire next drawable\n", this);
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cemuLog_log(LogType::Force, "layer {} failed to acquire next drawable", (void*)this);
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return false;
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}
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@ -468,7 +468,7 @@ void MetalPipelineCompiler::InitFromStateRender(const LatteFetchShader* fetchSha
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layout->setStepFunction(MTL::VertexStepFunctionPerInstance);
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else
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{
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debug_printf("unimplemented vertex fetch type %u\n", (uint32)fetchType.value());
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cemuLog_log(LogType::Force, "unimplemented vertex fetch type {}", (uint32)fetchType.value());
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cemu_assert(false);
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}
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}
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@ -123,7 +123,7 @@ MetalRenderer::MetalRenderer()
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MTL::Library* utilityLibrary = m_device->newLibrary(ToNSString(utilityShaderSource), nullptr, &error);
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if (error)
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{
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debug_printf("failed to create utility library (error: %s)\n", error->localizedDescription()->utf8String());
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cemuLog_log(LogType::Force, "failed to create utility library (error: {})", error->localizedDescription()->utf8String());
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error->release();
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throw;
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return;
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@ -454,7 +454,7 @@ void MetalRenderer::ImguiEnd()
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if (m_encoderType != MetalEncoderType::Render)
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{
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debug_printf("no render command encoder, cannot draw ImGui\n");
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cemuLog_logOnce(LogType::Force, "no render command encoder, cannot draw ImGui");
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return;
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}
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@ -850,7 +850,7 @@ void MetalRenderer::draw_beginSequence()
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LatteSHRC_UpdateActiveShaders();
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if (LatteGPUState.activeShaderHasError)
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{
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debug_printf("Skipping drawcalls due to shader error\n");
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cemuLog_logOnce(LogType::Force, "Skipping drawcalls due to shader error\n");
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m_state.m_skipDrawSequence = true;
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cemu_assert_debug(false);
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return;
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@ -863,14 +863,14 @@ void MetalRenderer::draw_beginSequence()
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LatteGPUState.repeatTextureInitialization = false;
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if (!LatteMRT::UpdateCurrentFBO())
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{
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debug_printf("Rendertarget invalid\n");
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cemuLog_logOnce(LogType::Force, "Rendertarget invalid\n");
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m_state.m_skipDrawSequence = true;
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return; // no render target
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}
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if (!hasValidFramebufferAttached && !streamoutEnable)
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{
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debug_printf("Drawcall with no color buffer or depth buffer attached\n");
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cemuLog_logOnce(LogType::Force, "Drawcall with no color buffer or depth buffer attached\n");
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m_state.m_skipDrawSequence = true;
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return; // no render target
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}
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@ -1241,7 +1241,7 @@ void MetalRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32
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verticesPerPrimitive = 3;
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break;
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default:
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debug_printf("invalid primitive mode %u\n", (uint32)primitiveMode);
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cemuLog_log(LogType::Force, "unimplemented geometry shader primitive mode {}", (uint32)primitiveMode);
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break;
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}
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@ -1804,7 +1804,7 @@ void MetalRenderer::BindStageResources(MTL::RenderCommandEncoder* renderCommandE
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uint32 binding = shader->resourceMapping.getTextureBaseBindingPoint() + i;
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if (binding >= MAX_MTL_TEXTURES)
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{
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debug_printf("invalid texture binding %u\n", binding);
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cemuLog_logOnce(LogType::Force, "invalid texture binding {}", binding);
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continue;
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}
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@ -1952,7 +1952,7 @@ void MetalRenderer::BindStageResources(MTL::RenderCommandEncoder* renderCommandE
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uint32 binding = shader->resourceMapping.uniformBuffersBindingPoint[i];
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if (binding >= MAX_MTL_BUFFERS)
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{
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debug_printf("invalid buffer binding%u\n", binding);
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cemuLog_logOnce(LogType::Force, "invalid buffer binding {}", binding);
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continue;
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}
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