correct the object shader hash

This commit is contained in:
Samuliak 2024-09-04 07:36:40 +02:00
parent 2ee92e53e9
commit b13ba58aad
4 changed files with 27 additions and 12 deletions

View File

@ -8,7 +8,6 @@
#include "Cafe/HW/Latte/LegacyShaderDecompiler/LatteDecompilerInstructions.h"
#include "Cafe/HW/Latte/Core/FetchShader.h"
#include "Cafe/HW/Latte/ISA/LatteInstructions.h"
#include "HW/Latte/Renderer/Renderer.h"
#include "util/containers/LookupTableL3.h"
#include "util/helpers/fspinlock.h"
#include <openssl/sha.h> /* SHA1_DIGEST_LENGTH */
@ -108,14 +107,6 @@ void LatteShader_calculateFSKey(LatteFetchShader* fetchShader)
key += (uint64)(attrib->offset & 3);
key = std::rotl<uint64>(key, 2);
}
// TODO: also check if geometry shader is used
if (g_renderer->GetType() == RendererAPI::Metal)
{
key += (uint64)group.attributeBufferIndex;
key = std::rotl<uint64>(key, 5);
// TODO: hash the stride as well
}
}
// todo - also hash invalid buffer groups?
fetchShader->key = key;
@ -155,6 +146,23 @@ void LatteFetchShader::CalculateFetchShaderVkHash()
this->vkPipelineHashFragment = h;
}
void LatteFetchShader::CalculateFetchShaderMtlObjectShaderHash(uint32* contextRegister)
{uint64 key = 0;
for (sint32 g = 0; g < bufferGroups.size(); g++)
{
LatteParsedFetchShaderBufferGroup_t& group = bufferGroups[g];
uint32 bufferIndex = group.attributeBufferIndex;
uint32 bufferBaseRegisterIndex = mmSQ_VTX_ATTRIBUTE_BLOCK_START + bufferIndex * 7;
uint32 bufferStride = (contextRegister[bufferBaseRegisterIndex + 2] >> 11) & 0xFFFF;
key += (uint64)bufferIndex;
key = std::rotl<uint64>(key, 5);
key += (uint64)bufferStride;
key = std::rotl<uint64>(key, 5);
}
mtlShaderHashObject = key;
}
void _fetchShaderDecompiler_parseInstruction_VTX_SEMANTIC(LatteFetchShader* parsedFetchShader, uint32* contextRegister, const LatteClauseInstruction_VTX* instr)
{
uint32 semanticId = instr->getFieldSEM_SEMANTIC_ID(); // location (attribute index inside shader)
@ -337,6 +345,7 @@ LatteFetchShader* LatteShaderRecompiler_createFetchShader(LatteFetchShader::Cach
// these only make sense when vertex shader does not call FS?
LatteShader_calculateFSKey(newFetchShader);
newFetchShader->CalculateFetchShaderVkHash();
newFetchShader->CalculateFetchShaderMtlObjectShaderHash(contextRegister);
return newFetchShader;
}
@ -396,6 +405,7 @@ LatteFetchShader* LatteShaderRecompiler_createFetchShader(LatteFetchShader::Cach
}
LatteShader_calculateFSKey(newFetchShader);
newFetchShader->CalculateFetchShaderVkHash();
newFetchShader->CalculateFetchShaderMtlObjectShaderHash(contextRegister);
// register in cache
// its possible that during multi-threaded shader cache loading, two identical (same hash) fetch shaders get created simultaneously

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@ -46,6 +46,9 @@ struct LatteFetchShader
// Vulkan
uint64 vkPipelineHashFragment{}; // hash of all fetch shader state that influences the Vulkan graphics pipeline
// Metal
uint64 mtlShaderHashObject{};
// cache info
CacheHash m_cacheHash{};
bool m_isRegistered{}; // if true, fetch shader is referenced by cache (RegisterInCache() succeeded)
@ -53,6 +56,8 @@ struct LatteFetchShader
void CalculateFetchShaderVkHash();
void CalculateFetchShaderMtlObjectShaderHash(uint32* contextRegister);
uint64 getVkPipelineHashFragment() const { return vkPipelineHashFragment; };
static bool isValidBufferIndex(const uint32 index) { return index < 0x10; };

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@ -498,6 +498,8 @@ void LatteSHRC_UpdateVSBaseHash(uint8* vertexShaderPtr, uint32 vertexShaderSize,
uint64 vsHash2 = 0;
_calculateShaderProgramHash(vsProgramCode, vertexShaderSize, &hashCacheVS, &vsHash1, &vsHash2);
uint64 vsHash = vsHash1 + vsHash2 + _activeFetchShader->key + _activePSImportTable.key + (usesGeometryShader ? 0x1111ULL : 0ULL);
if (g_renderer->GetType() == RendererAPI::Metal && usesGeometryShader)
vsHash += _activeFetchShader->mtlShaderHashObject;
uint32 tmp = LatteGPUState.contextNew.PA_CL_VTE_CNTL.getRawValue() ^ 0x43F;
vsHash += tmp;

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@ -1,7 +1,6 @@
#include "Cafe/HW/Latte/Renderer/Metal/MetalCommon.h"
#include "Cafe/HW/Latte/Renderer/Metal/MetalPipelineCache.h"
#include "Cafe/HW/Latte/Renderer/Metal/MetalRenderer.h"
#include "Foundation/NSObject.hpp"
#include "HW/Latte/Core/LatteShader.h"
#include "HW/Latte/Renderer/Metal/CachedFBOMtl.h"
#include "HW/Latte/Renderer/Metal/LatteToMtl.h"
@ -10,7 +9,6 @@
#include "HW/Latte/Core/FetchShader.h"
#include "HW/Latte/ISA/RegDefines.h"
#include "Metal/MTLRenderPipeline.hpp"
#include "config/ActiveSettings.h"
static void rectsEmulationGS_outputSingleVertex(std::string& gsSrc, const LatteDecompilerShader* vertexShader, LatteShaderPSInputTable* psInputTable, sint32 vIdx, const LatteContextRegister& latteRegister)