mirror of
https://github.com/cemu-project/Cemu.git
synced 2024-11-29 12:34:17 +01:00
add an option to choose buffer cache type
This commit is contained in:
parent
03d4e86b61
commit
b38ca6a58a
@ -258,7 +258,7 @@ void InfoLog_PrintActiveSettings()
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{
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{
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cemuLog_log(LogType::Force, "Async compile: {}", GetConfig().async_compile.GetValue() ? "true" : "false");
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cemuLog_log(LogType::Force, "Async compile: {}", GetConfig().async_compile.GetValue() ? "true" : "false");
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cemuLog_log(LogType::Force, "Fast math: {}", GetConfig().fast_math.GetValue() ? "true" : "false");
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cemuLog_log(LogType::Force, "Fast math: {}", GetConfig().fast_math.GetValue() ? "true" : "false");
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cemuLog_log(LogType::Force, "Use host memory for cache: {}", g_current_game_profile->UseHostMemForCache() ? "true" : "false");
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cemuLog_log(LogType::Force, "Buffer cache type: {}", g_current_game_profile->GetBufferCacheType());
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if (!GetConfig().vk_accurate_barriers.GetValue())
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if (!GetConfig().vk_accurate_barriers.GetValue())
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cemuLog_log(LogType::Force, "Accurate barriers are disabled!");
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cemuLog_log(LogType::Force, "Accurate barriers are disabled!");
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}
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}
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@ -226,7 +226,7 @@ bool GameProfile::Load(uint64_t title_id)
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m_graphics_api = (GraphicAPI)graphicsApi.value;
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m_graphics_api = (GraphicAPI)graphicsApi.value;
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gameProfile_loadEnumOption(iniParser, "accurateShaderMul", m_accurateShaderMul);
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gameProfile_loadEnumOption(iniParser, "accurateShaderMul", m_accurateShaderMul);
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gameProfile_loadBooleanOption2(iniParser, "useHostMemForCache", m_useHostMemForCache);
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gameProfile_loadEnumOption(iniParser, "bufferCacheType", m_bufferCacheType);
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// legacy support
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// legacy support
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auto option_precompiledShaders = iniParser.FindOption("precompiledShaders");
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auto option_precompiledShaders = iniParser.FindOption("precompiledShaders");
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@ -309,7 +309,7 @@ void GameProfile::Save(uint64_t title_id)
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fs->writeLine("[Graphics]");
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fs->writeLine("[Graphics]");
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WRITE_ENTRY(accurateShaderMul);
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WRITE_ENTRY(accurateShaderMul);
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WRITE_ENTRY(useHostMemForCache);
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WRITE_ENTRY(bufferCacheType);
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WRITE_OPTIONAL_ENTRY(precompiledShaders);
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WRITE_OPTIONAL_ENTRY(precompiledShaders);
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WRITE_OPTIONAL_ENTRY(graphics_api);
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WRITE_OPTIONAL_ENTRY(graphics_api);
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fs->writeLine("");
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fs->writeLine("");
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@ -339,7 +339,7 @@ void GameProfile::ResetOptional()
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// graphic settings
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// graphic settings
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m_accurateShaderMul = AccurateShaderMulOption::True;
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m_accurateShaderMul = AccurateShaderMulOption::True;
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m_useHostMemForCache = false;
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m_bufferCacheType = BufferCacheType::DevicePrivate;
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// cpu settings
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// cpu settings
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m_threadQuantum = kThreadQuantumDefault;
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m_threadQuantum = kThreadQuantumDefault;
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m_cpuMode.reset(); // CPUModeOption::kSingleCoreRecompiler;
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m_cpuMode.reset(); // CPUModeOption::kSingleCoreRecompiler;
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@ -360,7 +360,7 @@ void GameProfile::Reset()
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// graphic settings
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// graphic settings
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m_accurateShaderMul = AccurateShaderMulOption::True;
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m_accurateShaderMul = AccurateShaderMulOption::True;
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m_useHostMemForCache = false;
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m_bufferCacheType = BufferCacheType::DevicePrivate;
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m_precompiledShaders = PrecompiledShaderOption::Auto;
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m_precompiledShaders = PrecompiledShaderOption::Auto;
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// cpu settings
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// cpu settings
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m_threadQuantum = kThreadQuantumDefault;
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m_threadQuantum = kThreadQuantumDefault;
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@ -31,7 +31,7 @@ public:
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[[nodiscard]] const std::optional<GraphicAPI>& GetGraphicsAPI() const { return m_graphics_api; }
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[[nodiscard]] const std::optional<GraphicAPI>& GetGraphicsAPI() const { return m_graphics_api; }
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[[nodiscard]] const AccurateShaderMulOption& GetAccurateShaderMul() const { return m_accurateShaderMul; }
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[[nodiscard]] const AccurateShaderMulOption& GetAccurateShaderMul() const { return m_accurateShaderMul; }
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[[nodiscard]] bool UseHostMemForCache() const { return m_useHostMemForCache; }
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[[nodiscard]] BufferCacheType GetBufferCacheType() const { return m_bufferCacheType; }
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[[nodiscard]] const std::optional<PrecompiledShaderOption>& GetPrecompiledShadersState() const { return m_precompiledShaders; }
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[[nodiscard]] const std::optional<PrecompiledShaderOption>& GetPrecompiledShadersState() const { return m_precompiledShaders; }
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[[nodiscard]] uint32 GetThreadQuantum() const { return m_threadQuantum; }
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[[nodiscard]] uint32 GetThreadQuantum() const { return m_threadQuantum; }
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@ -55,7 +55,7 @@ private:
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// graphic settings
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// graphic settings
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std::optional<GraphicAPI> m_graphics_api{};
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std::optional<GraphicAPI> m_graphics_api{};
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AccurateShaderMulOption m_accurateShaderMul = AccurateShaderMulOption::True;
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AccurateShaderMulOption m_accurateShaderMul = AccurateShaderMulOption::True;
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bool m_useHostMemForCache = false;
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BufferCacheType m_bufferCacheType = BufferCacheType::DevicePrivate;
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std::optional<PrecompiledShaderOption> m_precompiledShaders{};
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std::optional<PrecompiledShaderOption> m_precompiledShaders{};
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// cpu settings
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// cpu settings
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uint32 m_threadQuantum = kThreadQuantumDefault; // values: 20000 45000 60000 80000 100000
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uint32 m_threadQuantum = kThreadQuantumDefault; // values: 20000 45000 60000 80000 100000
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@ -4,7 +4,6 @@
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#include "Cemu/Logging/CemuLogging.h"
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#include "Cemu/Logging/CemuLogging.h"
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#include "Common/precompiled.h"
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#include "Common/precompiled.h"
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#include "GameProfile/GameProfile.h"
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/*
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/*
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MetalVertexBufferCache::~MetalVertexBufferCache()
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MetalVertexBufferCache::~MetalVertexBufferCache()
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@ -118,21 +117,24 @@ void MetalMemoryManager::InitBufferCache(size_t size)
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{
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{
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cemu_assert_debug(!m_bufferCache);
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cemu_assert_debug(!m_bufferCache);
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m_bufferCacheType = g_current_game_profile->GetBufferCacheType();
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// First, try to import the host memory as a buffer
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// First, try to import the host memory as a buffer
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if (g_current_game_profile->UseHostMemForCache() && m_mtlr->IsAppleGPU())
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if (m_bufferCacheType == BufferCacheType::Host && m_mtlr->IsAppleGPU())
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{
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{
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m_importedMemBaseAddress = 0x10000000;
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m_importedMemBaseAddress = 0x10000000;
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size_t hostAllocationSize = 0x40000000ull;
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size_t hostAllocationSize = 0x40000000ull;
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// TODO: get size of allocation
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// TODO: get size of allocation
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m_bufferCache = m_mtlr->GetDevice()->newBuffer(memory_getPointerFromVirtualOffset(m_importedMemBaseAddress), hostAllocationSize, MTL::ResourceStorageModeShared, nullptr);
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m_bufferCache = m_mtlr->GetDevice()->newBuffer(memory_getPointerFromVirtualOffset(m_importedMemBaseAddress), hostAllocationSize, MTL::ResourceStorageModeShared, nullptr);
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if (m_bufferCache)
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if (!m_bufferCache)
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m_useHostMemoryForCache = true;
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{
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else
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cemuLog_logDebug(LogType::Force, "Failed to import host memory as a buffer");
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cemuLog_logDebug(LogType::Force, "Failed to import host memory as a buffer");
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m_bufferCacheType = BufferCacheType::DevicePrivate;
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}
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}
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}
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if (!m_useHostMemoryForCache)
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if (!m_bufferCache)
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m_bufferCache = m_mtlr->GetDevice()->newBuffer(size, MTL::ResourceStorageModePrivate);
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m_bufferCache = m_mtlr->GetDevice()->newBuffer(size, (m_bufferCacheType == BufferCacheType::DevicePrivate ? MTL::ResourceStorageModePrivate : MTL::ResourceStorageModeShared));
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#ifdef CEMU_DEBUG_ASSERT
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#ifdef CEMU_DEBUG_ASSERT
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m_bufferCache->setLabel(GetLabel("Buffer cache", m_bufferCache));
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m_bufferCache->setLabel(GetLabel("Buffer cache", m_bufferCache));
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@ -141,24 +143,31 @@ void MetalMemoryManager::InitBufferCache(size_t size)
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void MetalMemoryManager::UploadToBufferCache(const void* data, size_t offset, size_t size)
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void MetalMemoryManager::UploadToBufferCache(const void* data, size_t offset, size_t size)
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{
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{
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cemu_assert_debug(!m_useHostMemoryForCache);
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cemu_assert_debug(m_bufferCacheType != BufferCacheType::Host);
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cemu_assert_debug(m_bufferCache);
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cemu_assert_debug(m_bufferCache);
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cemu_assert_debug((offset + size) <= m_bufferCache->length());
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cemu_assert_debug((offset + size) <= m_bufferCache->length());
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auto allocation = m_tempBufferAllocator.GetBufferAllocation(size);
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if (m_bufferCacheType == BufferCacheType::DevicePrivate)
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auto buffer = m_tempBufferAllocator.GetBufferOutsideOfCommandBuffer(allocation.bufferIndex);
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{
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memcpy((uint8*)buffer->contents() + allocation.offset, data, size);
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auto allocation = m_tempBufferAllocator.GetBufferAllocation(size);
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auto buffer = m_tempBufferAllocator.GetBufferOutsideOfCommandBuffer(allocation.bufferIndex);
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memcpy((uint8*)buffer->contents() + allocation.offset, data, size);
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// Lock the buffer to make sure it's not deallocated before the copy is done
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// Lock the buffer to make sure it's not deallocated before the copy is done
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m_tempBufferAllocator.LockBuffer(allocation.bufferIndex);
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m_tempBufferAllocator.LockBuffer(allocation.bufferIndex);
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m_mtlr->CopyBufferToBuffer(buffer, allocation.offset, m_bufferCache, offset, size, ALL_MTL_RENDER_STAGES, ALL_MTL_RENDER_STAGES);
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m_mtlr->CopyBufferToBuffer(buffer, allocation.offset, m_bufferCache, offset, size, ALL_MTL_RENDER_STAGES, ALL_MTL_RENDER_STAGES);
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// Make sure the buffer has the right command buffer
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// Make sure the buffer has the right command buffer
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m_tempBufferAllocator.GetBuffer(allocation.bufferIndex); // TODO: make a helper function for this
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m_tempBufferAllocator.GetBuffer(allocation.bufferIndex); // TODO: make a helper function for this
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// We can now safely unlock the buffer
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// We can now safely unlock the buffer
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m_tempBufferAllocator.UnlockBuffer(allocation.bufferIndex);
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m_tempBufferAllocator.UnlockBuffer(allocation.bufferIndex);
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}
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else
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{
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memcpy((uint8*)m_bufferCache->contents() + offset, data, size);
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}
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// Notify vertex buffer cache about the change
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// Notify vertex buffer cache about the change
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//m_vertexBufferCache.MemoryRangeChanged(offset, size);
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//m_vertexBufferCache.MemoryRangeChanged(offset, size);
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@ -166,7 +175,11 @@ void MetalMemoryManager::UploadToBufferCache(const void* data, size_t offset, si
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void MetalMemoryManager::CopyBufferCache(size_t srcOffset, size_t dstOffset, size_t size)
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void MetalMemoryManager::CopyBufferCache(size_t srcOffset, size_t dstOffset, size_t size)
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{
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{
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cemu_assert_debug(m_bufferCacheType != BufferCacheType::Host);
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cemu_assert_debug(m_bufferCache);
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cemu_assert_debug(m_bufferCache);
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m_mtlr->CopyBufferToBuffer(m_bufferCache, srcOffset, m_bufferCache, dstOffset, size, ALL_MTL_RENDER_STAGES, ALL_MTL_RENDER_STAGES);
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if (m_bufferCacheType == BufferCacheType::DevicePrivate)
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m_mtlr->CopyBufferToBuffer(m_bufferCache, srcOffset, m_bufferCache, dstOffset, size, ALL_MTL_RENDER_STAGES, ALL_MTL_RENDER_STAGES);
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else
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memcpy((uint8*)m_bufferCache->contents() + dstOffset, (uint8*)m_bufferCache->contents() + srcOffset, size);
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}
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}
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@ -2,6 +2,8 @@
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#include "Cafe/HW/Latte/Renderer/Metal/MetalBufferAllocator.h"
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#include "Cafe/HW/Latte/Renderer/Metal/MetalBufferAllocator.h"
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#include "GameProfile/GameProfile.h"
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/*
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/*
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struct MetalRestridedBufferRange
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struct MetalRestridedBufferRange
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{
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{
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@ -118,7 +120,7 @@ public:
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// Getters
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// Getters
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bool UseHostMemoryForCache() const
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bool UseHostMemoryForCache() const
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{
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{
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return m_useHostMemoryForCache;
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return (m_bufferCacheType == BufferCacheType::Host);
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}
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}
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MPTR GetImportedMemBaseAddress() const
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MPTR GetImportedMemBaseAddress() const
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@ -137,6 +139,6 @@ private:
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//MetalVertexBufferCache m_vertexBufferCache;
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//MetalVertexBufferCache m_vertexBufferCache;
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MTL::Buffer* m_bufferCache = nullptr;
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MTL::Buffer* m_bufferCache = nullptr;
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bool m_useHostMemoryForCache = false;
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BufferCacheType m_bufferCacheType;
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MPTR m_importedMemBaseAddress;
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MPTR m_importedMemBaseAddress;
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};
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};
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@ -124,6 +124,14 @@ enum class AccurateShaderMulOption
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};
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};
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ENABLE_ENUM_ITERATORS(AccurateShaderMulOption, AccurateShaderMulOption::False, AccurateShaderMulOption::True);
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ENABLE_ENUM_ITERATORS(AccurateShaderMulOption, AccurateShaderMulOption::False, AccurateShaderMulOption::True);
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enum class BufferCacheType
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{
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DevicePrivate,
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DeviceShared,
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Host,
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};
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ENABLE_ENUM_ITERATORS(BufferCacheType, BufferCacheType::DevicePrivate, BufferCacheType::Host);
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enum class CPUMode
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enum class CPUMode
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{
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{
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SinglecoreInterpreter = 0,
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SinglecoreInterpreter = 0,
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@ -222,6 +230,21 @@ struct fmt::formatter<AccurateShaderMulOption> : formatter<string_view> {
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}
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}
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};
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};
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template <>
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template <>
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struct fmt::formatter<BufferCacheType> : formatter<string_view> {
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template <typename FormatContext>
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auto format(const BufferCacheType c, FormatContext &ctx) const {
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string_view name;
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switch (c)
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{
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case BufferCacheType::DevicePrivate: name = "device private"; break;
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case BufferCacheType::DeviceShared: name = "device shared"; break;
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case BufferCacheType::Host: name = "host"; break;
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default: name = "unknown"; break;
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}
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return formatter<string_view>::format(name, ctx);
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}
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};
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template <>
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struct fmt::formatter<CPUMode> : formatter<string_view> {
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struct fmt::formatter<CPUMode> : formatter<string_view> {
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template <typename FormatContext>
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template <typename FormatContext>
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auto format(const CPUMode c, FormatContext &ctx) const {
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auto format(const CPUMode c, FormatContext &ctx) const {
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@ -8,6 +8,7 @@
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#include <wx/wupdlock.h>
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#include <wx/wupdlock.h>
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#include <wx/slider.h>
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#include <wx/slider.h>
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#include "config/CemuConfig.h"
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#include "gui/helpers/wxHelpers.h"
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#include "gui/helpers/wxHelpers.h"
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#include "input/InputManager.h"
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#include "input/InputManager.h"
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@ -127,12 +128,12 @@ GameProfileWindow::GameProfileWindow(wxWindow* parent, uint64_t title_id)
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m_shader_mul_accuracy->SetToolTip(_("EXPERT OPTION\nControls the accuracy of floating point multiplication in shaders.\n\nRecommended: true"));
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m_shader_mul_accuracy->SetToolTip(_("EXPERT OPTION\nControls the accuracy of floating point multiplication in shaders.\n\nRecommended: true"));
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first_row->Add(m_shader_mul_accuracy, 0, wxALL, 5);
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first_row->Add(m_shader_mul_accuracy, 0, wxALL, 5);
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first_row->Add(new wxStaticText(panel, wxID_ANY, _("Use host memory for cache")), 0, wxALIGN_CENTER_VERTICAL | wxALL, 5);
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first_row->Add(new wxStaticText(panel, wxID_ANY, _("Buffer cache type")), 0, wxALIGN_CENTER_VERTICAL | wxALL, 5);
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wxString mem_values[] = { _("false"), _("true")};
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wxString cache_values[] = { _("device private"), _("device shared"), _("host")};
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m_use_host_mem_for_cache = new wxChoice(panel, wxID_ANY, wxDefaultPosition, wxDefaultSize, (int)std::size(mem_values), mem_values);
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m_buffer_cache_type = new wxChoice(panel, wxID_ANY, wxDefaultPosition, wxDefaultSize, (int)std::size(cache_values), cache_values);
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m_use_host_mem_for_cache->SetToolTip(_("EXPERT OPTION\nAllows the GPU to access data directly without the need for an intermediate cache. May increase performance and reduce memory usage, but can also cause flickering.\n\nMetal only\n\nRecommended: false"));
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m_buffer_cache_type->SetToolTip(_("EXPERT OPTION\nDecides how the buffer cache memory will be managed.\n\nMetal only\n\nRecommended: device private"));
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first_row->Add(m_use_host_mem_for_cache, 0, wxALL, 5);
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first_row->Add(m_buffer_cache_type, 0, wxALL, 5);
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/*first_row->Add(new wxStaticText(panel, wxID_ANY, _("GPU buffer cache accuracy")), 0, wxALIGN_CENTER_VERTICAL | wxALL, 5);
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/*first_row->Add(new wxStaticText(panel, wxID_ANY, _("GPU buffer cache accuracy")), 0, wxALIGN_CENTER_VERTICAL | wxALL, 5);
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wxString accuarcy_values[] = { _("high"), _("medium"), _("low") };
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wxString accuarcy_values[] = { _("high"), _("medium"), _("low") };
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@ -280,7 +281,7 @@ void GameProfileWindow::ApplyProfile()
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else
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else
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m_graphic_api->SetSelection(1 + m_game_profile.m_graphics_api.value()); // "", OpenGL, Vulkan, Metal
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m_graphic_api->SetSelection(1 + m_game_profile.m_graphics_api.value()); // "", OpenGL, Vulkan, Metal
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m_shader_mul_accuracy->SetSelection((int)m_game_profile.m_accurateShaderMul);
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m_shader_mul_accuracy->SetSelection((int)m_game_profile.m_accurateShaderMul);
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m_use_host_mem_for_cache->SetSelection((int)m_game_profile.m_useHostMemForCache);
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m_buffer_cache_type->SetSelection((int)m_game_profile.m_bufferCacheType);
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//// audio
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//// audio
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//m_disable_audio->Set3StateValue(GetCheckboxState(m_game_profile.disableAudio));
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//m_disable_audio->Set3StateValue(GetCheckboxState(m_game_profile.disableAudio));
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@ -340,7 +341,7 @@ void GameProfileWindow::SaveProfile()
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// gpu
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// gpu
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m_game_profile.m_accurateShaderMul = (AccurateShaderMulOption)m_shader_mul_accuracy->GetSelection();
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m_game_profile.m_accurateShaderMul = (AccurateShaderMulOption)m_shader_mul_accuracy->GetSelection();
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m_game_profile.m_useHostMemForCache = (bool)m_use_host_mem_for_cache->GetSelection();
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m_game_profile.m_bufferCacheType = (BufferCacheType)m_buffer_cache_type->GetSelection();
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if (m_game_profile.m_accurateShaderMul != AccurateShaderMulOption::False && m_game_profile.m_accurateShaderMul != AccurateShaderMulOption::True)
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if (m_game_profile.m_accurateShaderMul != AccurateShaderMulOption::False && m_game_profile.m_accurateShaderMul != AccurateShaderMulOption::True)
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||||||
m_game_profile.m_accurateShaderMul = AccurateShaderMulOption::True; // force a legal value
|
m_game_profile.m_accurateShaderMul = AccurateShaderMulOption::True; // force a legal value
|
||||||
|
|
||||||
|
@ -40,7 +40,7 @@ private:
|
|||||||
wxChoice* m_graphic_api;
|
wxChoice* m_graphic_api;
|
||||||
|
|
||||||
wxChoice* m_shader_mul_accuracy;
|
wxChoice* m_shader_mul_accuracy;
|
||||||
wxChoice* m_use_host_mem_for_cache;
|
wxChoice* m_buffer_cache_type;
|
||||||
//wxChoice* m_cache_accuracy;
|
//wxChoice* m_cache_accuracy;
|
||||||
|
|
||||||
// audio
|
// audio
|
||||||
|
Loading…
Reference in New Issue
Block a user