add an option to choose buffer cache type

This commit is contained in:
Samuliak 2024-11-03 12:43:35 +01:00
parent 03d4e86b61
commit b38ca6a58a
No known key found for this signature in database
8 changed files with 75 additions and 36 deletions

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@ -258,7 +258,7 @@ void InfoLog_PrintActiveSettings()
{
cemuLog_log(LogType::Force, "Async compile: {}", GetConfig().async_compile.GetValue() ? "true" : "false");
cemuLog_log(LogType::Force, "Fast math: {}", GetConfig().fast_math.GetValue() ? "true" : "false");
cemuLog_log(LogType::Force, "Use host memory for cache: {}", g_current_game_profile->UseHostMemForCache() ? "true" : "false");
cemuLog_log(LogType::Force, "Buffer cache type: {}", g_current_game_profile->GetBufferCacheType());
if (!GetConfig().vk_accurate_barriers.GetValue())
cemuLog_log(LogType::Force, "Accurate barriers are disabled!");
}

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@ -226,7 +226,7 @@ bool GameProfile::Load(uint64_t title_id)
m_graphics_api = (GraphicAPI)graphicsApi.value;
gameProfile_loadEnumOption(iniParser, "accurateShaderMul", m_accurateShaderMul);
gameProfile_loadBooleanOption2(iniParser, "useHostMemForCache", m_useHostMemForCache);
gameProfile_loadEnumOption(iniParser, "bufferCacheType", m_bufferCacheType);
// legacy support
auto option_precompiledShaders = iniParser.FindOption("precompiledShaders");
@ -309,7 +309,7 @@ void GameProfile::Save(uint64_t title_id)
fs->writeLine("[Graphics]");
WRITE_ENTRY(accurateShaderMul);
WRITE_ENTRY(useHostMemForCache);
WRITE_ENTRY(bufferCacheType);
WRITE_OPTIONAL_ENTRY(precompiledShaders);
WRITE_OPTIONAL_ENTRY(graphics_api);
fs->writeLine("");
@ -339,7 +339,7 @@ void GameProfile::ResetOptional()
// graphic settings
m_accurateShaderMul = AccurateShaderMulOption::True;
m_useHostMemForCache = false;
m_bufferCacheType = BufferCacheType::DevicePrivate;
// cpu settings
m_threadQuantum = kThreadQuantumDefault;
m_cpuMode.reset(); // CPUModeOption::kSingleCoreRecompiler;
@ -360,7 +360,7 @@ void GameProfile::Reset()
// graphic settings
m_accurateShaderMul = AccurateShaderMulOption::True;
m_useHostMemForCache = false;
m_bufferCacheType = BufferCacheType::DevicePrivate;
m_precompiledShaders = PrecompiledShaderOption::Auto;
// cpu settings
m_threadQuantum = kThreadQuantumDefault;

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@ -31,7 +31,7 @@ public:
[[nodiscard]] const std::optional<GraphicAPI>& GetGraphicsAPI() const { return m_graphics_api; }
[[nodiscard]] const AccurateShaderMulOption& GetAccurateShaderMul() const { return m_accurateShaderMul; }
[[nodiscard]] bool UseHostMemForCache() const { return m_useHostMemForCache; }
[[nodiscard]] BufferCacheType GetBufferCacheType() const { return m_bufferCacheType; }
[[nodiscard]] const std::optional<PrecompiledShaderOption>& GetPrecompiledShadersState() const { return m_precompiledShaders; }
[[nodiscard]] uint32 GetThreadQuantum() const { return m_threadQuantum; }
@ -55,7 +55,7 @@ private:
// graphic settings
std::optional<GraphicAPI> m_graphics_api{};
AccurateShaderMulOption m_accurateShaderMul = AccurateShaderMulOption::True;
bool m_useHostMemForCache = false;
BufferCacheType m_bufferCacheType = BufferCacheType::DevicePrivate;
std::optional<PrecompiledShaderOption> m_precompiledShaders{};
// cpu settings
uint32 m_threadQuantum = kThreadQuantumDefault; // values: 20000 45000 60000 80000 100000

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@ -4,7 +4,6 @@
#include "Cemu/Logging/CemuLogging.h"
#include "Common/precompiled.h"
#include "GameProfile/GameProfile.h"
/*
MetalVertexBufferCache::~MetalVertexBufferCache()
@ -118,21 +117,24 @@ void MetalMemoryManager::InitBufferCache(size_t size)
{
cemu_assert_debug(!m_bufferCache);
m_bufferCacheType = g_current_game_profile->GetBufferCacheType();
// First, try to import the host memory as a buffer
if (g_current_game_profile->UseHostMemForCache() && m_mtlr->IsAppleGPU())
if (m_bufferCacheType == BufferCacheType::Host && m_mtlr->IsAppleGPU())
{
m_importedMemBaseAddress = 0x10000000;
size_t hostAllocationSize = 0x40000000ull;
// TODO: get size of allocation
m_bufferCache = m_mtlr->GetDevice()->newBuffer(memory_getPointerFromVirtualOffset(m_importedMemBaseAddress), hostAllocationSize, MTL::ResourceStorageModeShared, nullptr);
if (m_bufferCache)
m_useHostMemoryForCache = true;
else
if (!m_bufferCache)
{
cemuLog_logDebug(LogType::Force, "Failed to import host memory as a buffer");
m_bufferCacheType = BufferCacheType::DevicePrivate;
}
}
if (!m_useHostMemoryForCache)
m_bufferCache = m_mtlr->GetDevice()->newBuffer(size, MTL::ResourceStorageModePrivate);
if (!m_bufferCache)
m_bufferCache = m_mtlr->GetDevice()->newBuffer(size, (m_bufferCacheType == BufferCacheType::DevicePrivate ? MTL::ResourceStorageModePrivate : MTL::ResourceStorageModeShared));
#ifdef CEMU_DEBUG_ASSERT
m_bufferCache->setLabel(GetLabel("Buffer cache", m_bufferCache));
@ -141,24 +143,31 @@ void MetalMemoryManager::InitBufferCache(size_t size)
void MetalMemoryManager::UploadToBufferCache(const void* data, size_t offset, size_t size)
{
cemu_assert_debug(!m_useHostMemoryForCache);
cemu_assert_debug(m_bufferCacheType != BufferCacheType::Host);
cemu_assert_debug(m_bufferCache);
cemu_assert_debug((offset + size) <= m_bufferCache->length());
auto allocation = m_tempBufferAllocator.GetBufferAllocation(size);
auto buffer = m_tempBufferAllocator.GetBufferOutsideOfCommandBuffer(allocation.bufferIndex);
memcpy((uint8*)buffer->contents() + allocation.offset, data, size);
if (m_bufferCacheType == BufferCacheType::DevicePrivate)
{
auto allocation = m_tempBufferAllocator.GetBufferAllocation(size);
auto buffer = m_tempBufferAllocator.GetBufferOutsideOfCommandBuffer(allocation.bufferIndex);
memcpy((uint8*)buffer->contents() + allocation.offset, data, size);
// Lock the buffer to make sure it's not deallocated before the copy is done
m_tempBufferAllocator.LockBuffer(allocation.bufferIndex);
// Lock the buffer to make sure it's not deallocated before the copy is done
m_tempBufferAllocator.LockBuffer(allocation.bufferIndex);
m_mtlr->CopyBufferToBuffer(buffer, allocation.offset, m_bufferCache, offset, size, ALL_MTL_RENDER_STAGES, ALL_MTL_RENDER_STAGES);
m_mtlr->CopyBufferToBuffer(buffer, allocation.offset, m_bufferCache, offset, size, ALL_MTL_RENDER_STAGES, ALL_MTL_RENDER_STAGES);
// Make sure the buffer has the right command buffer
m_tempBufferAllocator.GetBuffer(allocation.bufferIndex); // TODO: make a helper function for this
// Make sure the buffer has the right command buffer
m_tempBufferAllocator.GetBuffer(allocation.bufferIndex); // TODO: make a helper function for this
// We can now safely unlock the buffer
m_tempBufferAllocator.UnlockBuffer(allocation.bufferIndex);
// We can now safely unlock the buffer
m_tempBufferAllocator.UnlockBuffer(allocation.bufferIndex);
}
else
{
memcpy((uint8*)m_bufferCache->contents() + offset, data, size);
}
// Notify vertex buffer cache about the change
//m_vertexBufferCache.MemoryRangeChanged(offset, size);
@ -166,7 +175,11 @@ void MetalMemoryManager::UploadToBufferCache(const void* data, size_t offset, si
void MetalMemoryManager::CopyBufferCache(size_t srcOffset, size_t dstOffset, size_t size)
{
cemu_assert_debug(m_bufferCacheType != BufferCacheType::Host);
cemu_assert_debug(m_bufferCache);
m_mtlr->CopyBufferToBuffer(m_bufferCache, srcOffset, m_bufferCache, dstOffset, size, ALL_MTL_RENDER_STAGES, ALL_MTL_RENDER_STAGES);
if (m_bufferCacheType == BufferCacheType::DevicePrivate)
m_mtlr->CopyBufferToBuffer(m_bufferCache, srcOffset, m_bufferCache, dstOffset, size, ALL_MTL_RENDER_STAGES, ALL_MTL_RENDER_STAGES);
else
memcpy((uint8*)m_bufferCache->contents() + dstOffset, (uint8*)m_bufferCache->contents() + srcOffset, size);
}

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@ -2,6 +2,8 @@
#include "Cafe/HW/Latte/Renderer/Metal/MetalBufferAllocator.h"
#include "GameProfile/GameProfile.h"
/*
struct MetalRestridedBufferRange
{
@ -118,7 +120,7 @@ public:
// Getters
bool UseHostMemoryForCache() const
{
return m_useHostMemoryForCache;
return (m_bufferCacheType == BufferCacheType::Host);
}
MPTR GetImportedMemBaseAddress() const
@ -137,6 +139,6 @@ private:
//MetalVertexBufferCache m_vertexBufferCache;
MTL::Buffer* m_bufferCache = nullptr;
bool m_useHostMemoryForCache = false;
BufferCacheType m_bufferCacheType;
MPTR m_importedMemBaseAddress;
};

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@ -124,6 +124,14 @@ enum class AccurateShaderMulOption
};
ENABLE_ENUM_ITERATORS(AccurateShaderMulOption, AccurateShaderMulOption::False, AccurateShaderMulOption::True);
enum class BufferCacheType
{
DevicePrivate,
DeviceShared,
Host,
};
ENABLE_ENUM_ITERATORS(BufferCacheType, BufferCacheType::DevicePrivate, BufferCacheType::Host);
enum class CPUMode
{
SinglecoreInterpreter = 0,
@ -222,6 +230,21 @@ struct fmt::formatter<AccurateShaderMulOption> : formatter<string_view> {
}
};
template <>
struct fmt::formatter<BufferCacheType> : formatter<string_view> {
template <typename FormatContext>
auto format(const BufferCacheType c, FormatContext &ctx) const {
string_view name;
switch (c)
{
case BufferCacheType::DevicePrivate: name = "device private"; break;
case BufferCacheType::DeviceShared: name = "device shared"; break;
case BufferCacheType::Host: name = "host"; break;
default: name = "unknown"; break;
}
return formatter<string_view>::format(name, ctx);
}
};
template <>
struct fmt::formatter<CPUMode> : formatter<string_view> {
template <typename FormatContext>
auto format(const CPUMode c, FormatContext &ctx) const {

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@ -8,6 +8,7 @@
#include <wx/wupdlock.h>
#include <wx/slider.h>
#include "config/CemuConfig.h"
#include "gui/helpers/wxHelpers.h"
#include "input/InputManager.h"
@ -127,12 +128,12 @@ GameProfileWindow::GameProfileWindow(wxWindow* parent, uint64_t title_id)
m_shader_mul_accuracy->SetToolTip(_("EXPERT OPTION\nControls the accuracy of floating point multiplication in shaders.\n\nRecommended: true"));
first_row->Add(m_shader_mul_accuracy, 0, wxALL, 5);
first_row->Add(new wxStaticText(panel, wxID_ANY, _("Use host memory for cache")), 0, wxALIGN_CENTER_VERTICAL | wxALL, 5);
first_row->Add(new wxStaticText(panel, wxID_ANY, _("Buffer cache type")), 0, wxALIGN_CENTER_VERTICAL | wxALL, 5);
wxString mem_values[] = { _("false"), _("true")};
m_use_host_mem_for_cache = new wxChoice(panel, wxID_ANY, wxDefaultPosition, wxDefaultSize, (int)std::size(mem_values), mem_values);
m_use_host_mem_for_cache->SetToolTip(_("EXPERT OPTION\nAllows the GPU to access data directly without the need for an intermediate cache. May increase performance and reduce memory usage, but can also cause flickering.\n\nMetal only\n\nRecommended: false"));
first_row->Add(m_use_host_mem_for_cache, 0, wxALL, 5);
wxString cache_values[] = { _("device private"), _("device shared"), _("host")};
m_buffer_cache_type = new wxChoice(panel, wxID_ANY, wxDefaultPosition, wxDefaultSize, (int)std::size(cache_values), cache_values);
m_buffer_cache_type->SetToolTip(_("EXPERT OPTION\nDecides how the buffer cache memory will be managed.\n\nMetal only\n\nRecommended: device private"));
first_row->Add(m_buffer_cache_type, 0, wxALL, 5);
/*first_row->Add(new wxStaticText(panel, wxID_ANY, _("GPU buffer cache accuracy")), 0, wxALIGN_CENTER_VERTICAL | wxALL, 5);
wxString accuarcy_values[] = { _("high"), _("medium"), _("low") };
@ -280,7 +281,7 @@ void GameProfileWindow::ApplyProfile()
else
m_graphic_api->SetSelection(1 + m_game_profile.m_graphics_api.value()); // "", OpenGL, Vulkan, Metal
m_shader_mul_accuracy->SetSelection((int)m_game_profile.m_accurateShaderMul);
m_use_host_mem_for_cache->SetSelection((int)m_game_profile.m_useHostMemForCache);
m_buffer_cache_type->SetSelection((int)m_game_profile.m_bufferCacheType);
//// audio
//m_disable_audio->Set3StateValue(GetCheckboxState(m_game_profile.disableAudio));
@ -340,7 +341,7 @@ void GameProfileWindow::SaveProfile()
// gpu
m_game_profile.m_accurateShaderMul = (AccurateShaderMulOption)m_shader_mul_accuracy->GetSelection();
m_game_profile.m_useHostMemForCache = (bool)m_use_host_mem_for_cache->GetSelection();
m_game_profile.m_bufferCacheType = (BufferCacheType)m_buffer_cache_type->GetSelection();
if (m_game_profile.m_accurateShaderMul != AccurateShaderMulOption::False && m_game_profile.m_accurateShaderMul != AccurateShaderMulOption::True)
m_game_profile.m_accurateShaderMul = AccurateShaderMulOption::True; // force a legal value

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@ -40,7 +40,7 @@ private:
wxChoice* m_graphic_api;
wxChoice* m_shader_mul_accuracy;
wxChoice* m_use_host_mem_for_cache;
wxChoice* m_buffer_cache_type;
//wxChoice* m_cache_accuracy;
// audio