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clip mode
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3439b3259e
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@ -947,10 +947,6 @@ void MetalRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32
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uint32 cullBack = polygonControlReg.get_CULL_BACK();
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uint32 polyOffsetFrontEnable = polygonControlReg.get_OFFSET_FRONT_ENABLED();
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// TODO
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//cemu_assert_debug(LatteGPUState.contextNew.PA_CL_CLIP_CNTL.get_ZCLIP_NEAR_DISABLE() == LatteGPUState.contextNew.PA_CL_CLIP_CNTL.get_ZCLIP_FAR_DISABLE()); // near or far clipping can be disabled individually
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//bool zClipEnable = LatteGPUState.contextNew.PA_CL_CLIP_CNTL.get_ZCLIP_FAR_DISABLE() == false;
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if (polyOffsetFrontEnable)
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{
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uint32 frontScaleU32 = LatteGPUState.contextNew.PA_SU_POLY_OFFSET_FRONT_SCALE.getRawValue();
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@ -984,6 +980,16 @@ void MetalRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32
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}
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}
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// Depth clip mode
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cemu_assert_debug(LatteGPUState.contextNew.PA_CL_CLIP_CNTL.get_ZCLIP_NEAR_DISABLE() == LatteGPUState.contextNew.PA_CL_CLIP_CNTL.get_ZCLIP_FAR_DISABLE()); // near or far clipping can be disabled individually
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bool zClipEnable = LatteGPUState.contextNew.PA_CL_CLIP_CNTL.get_ZCLIP_FAR_DISABLE() == false;
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if (zClipEnable != encoderState.m_depthClipEnable)
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{
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renderCommandEncoder->setDepthClipMode(zClipEnable ? MTL::DepthClipModeClip : MTL::DepthClipModeClamp);
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encoderState.m_depthClipEnable = zClipEnable;
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}
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// todo - how does culling behave with rects?
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// right now we just assume that their winding is always CW
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if (isPrimitiveRect)
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@ -98,6 +98,7 @@ struct MetalEncoderState
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uint32 m_depthBias = 0;
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uint32 m_depthSlope = 0;
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uint32 m_depthClamp = 0;
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bool m_depthClipEnable = true;
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struct {
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MTL::Buffer* m_buffer;
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size_t m_offset;
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