mirror of
https://github.com/cemu-project/Cemu.git
synced 2025-01-08 08:00:44 +01:00
implement buffer locking system
This commit is contained in:
parent
6c8947d0e5
commit
b7f88d093a
@ -1,6 +1,7 @@
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#pragma once
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#pragma once
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#include "Cafe/HW/Latte/Renderer/Metal/MetalRenderer.h"
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#include "Cafe/HW/Latte/Renderer/Metal/MetalRenderer.h"
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#include "Common/precompiled.h"
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#include "Metal/MTLResource.hpp"
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#include "Metal/MTLResource.hpp"
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struct MetalBufferRange
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struct MetalBufferRange
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@ -146,20 +147,86 @@ typedef MetalBufferAllocator<MetalBuffer> MetalDefaultBufferAllocator;
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struct MetalSyncedBuffer
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struct MetalSyncedBuffer
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{
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{
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MTL::Buffer* m_buffer;
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MTL::Buffer* m_buffer;
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std::vector<MTL::CommandBuffer*> m_commandBuffers;
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std::vector<uint32> m_commandBuffers;
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uint32 m_lock = 0;
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bool IsLocked() const
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{
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return (m_lock != 0);
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}
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};
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};
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//constexpr uint16 MAX_COMMAND_BUFFER_FRAMES = 1024;
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class MetalTemporaryBufferAllocator : public MetalBufferAllocator<MetalSyncedBuffer>
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class MetalTemporaryBufferAllocator : public MetalBufferAllocator<MetalSyncedBuffer>
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{
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{
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public:
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public:
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MetalTemporaryBufferAllocator(class MetalRenderer* metalRenderer) : MetalBufferAllocator<MetalSyncedBuffer>(metalRenderer, MTL::ResourceStorageModeShared) {}
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MetalTemporaryBufferAllocator(class MetalRenderer* metalRenderer) : MetalBufferAllocator<MetalSyncedBuffer>(metalRenderer, MTL::ResourceStorageModeShared) {}
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void SetActiveCommandBuffer(MTL::CommandBuffer* commandBuffer)
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void LockBuffer(uint32 bufferIndex)
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{
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{
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m_activeCommandBuffer = commandBuffer;
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m_buffers[bufferIndex].m_lock++;
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}
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}
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void CommandBufferFinished(MTL::CommandBuffer* commandBuffer)
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void UnlockBuffer(uint32 bufferIndex)
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{
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auto& buffer = m_buffers[bufferIndex];
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buffer.m_lock--;
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// TODO: is this really necessary?
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// Release the buffer if it wasn't released due to the lock
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if (!buffer.IsLocked() && buffer.m_commandBuffers.empty())
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m_freeBufferRanges.push_back({bufferIndex, 0, buffer.m_buffer->length()});
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}
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void UnlockAllBuffers()
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{
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for (uint32_t i = 0; i < m_buffers.size(); i++)
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{
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auto& buffer = m_buffers[i];
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if (buffer.m_lock != 0)
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{
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if (buffer.m_commandBuffers.empty())
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m_freeBufferRanges.push_back({i, 0, buffer.m_buffer->length()});
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buffer.m_lock = 0;
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}
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}
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/*
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auto it = m_commandBuffersFrames.begin();
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while (it != m_commandBuffersFrames.end())
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{
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it->second++;
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if (it->second > MAX_COMMAND_BUFFER_FRAMES)
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{
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debug_printf("command buffer %u remained unfinished for more than %u frames\n", it->first, MAX_COMMAND_BUFFER_FRAMES);
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// Pretend like the command buffer has finished
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CommandBufferFinished(it->first, false);
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it = m_commandBuffersFrames.erase(it);
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}
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else
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{
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it++;
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}
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}
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*/
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}
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void SetActiveCommandBuffer(uint32 commandBuffer)
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{
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m_activeCommandBuffer = commandBuffer;
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//if (commandBuffer != INVALID_COMMAND_BUFFER_ID)
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// m_commandBuffersFrames[commandBuffer] = 0;
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}
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void CommandBufferFinished(uint32 commandBuffer/*, bool erase = true*/)
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{
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{
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for (uint32_t i = 0; i < m_buffers.size(); i++)
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for (uint32_t i = 0; i < m_buffers.size(); i++)
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{
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{
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@ -170,18 +237,21 @@ public:
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{
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{
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if (buffer.m_commandBuffers.size() == 1)
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if (buffer.m_commandBuffers.size() == 1)
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{
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{
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// First remove any free ranges that use this buffer
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if (!buffer.IsLocked())
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for (uint32 k = 0; k < m_freeBufferRanges.size(); k++)
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{
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{
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if (m_freeBufferRanges[k].bufferIndex == i)
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// First remove any free ranges that use this buffer
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for (uint32 k = 0; k < m_freeBufferRanges.size(); k++)
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{
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{
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m_freeBufferRanges.erase(m_freeBufferRanges.begin() + k);
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if (m_freeBufferRanges[k].bufferIndex == i)
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k--;
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{
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m_freeBufferRanges.erase(m_freeBufferRanges.begin() + k);
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k--;
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}
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}
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}
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}
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// All command buffers using it have finished execution, we can use it again
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// All command buffers using it have finished execution, we can use it again
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m_freeBufferRanges.push_back({i, 0, buffer.m_buffer->length()});
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m_freeBufferRanges.push_back({i, 0, buffer.m_buffer->length()});
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}
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buffer.m_commandBuffers.clear();
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buffer.m_commandBuffers.clear();
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}
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}
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@ -193,18 +263,28 @@ public:
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}
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}
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}
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}
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}
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}
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//if (erase)
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// m_commandBuffersFrames.erase(commandBuffer);
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}
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}
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// TODO: should this be here? It's just to ensure safety
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MTL::Buffer* GetBuffer(uint32 bufferIndex)
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MTL::Buffer* GetBuffer(uint32 bufferIndex)
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{
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{
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cemu_assert_debug(m_activeCommandBuffer != INVALID_COMMAND_BUFFER_ID);
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auto& buffer = m_buffers[bufferIndex];
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auto& buffer = m_buffers[bufferIndex];
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if (buffer.m_commandBuffers.back() != m_activeCommandBuffer)
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if (buffer.m_commandBuffers.empty() || buffer.m_commandBuffers.back() != m_activeCommandBuffer)
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buffer.m_commandBuffers.push_back(m_activeCommandBuffer);
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buffer.m_commandBuffers.push_back(m_activeCommandBuffer);
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return buffer.m_buffer;
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return buffer.m_buffer;
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}
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}
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MTL::Buffer* GetBufferOutsideOfCommandBuffer(uint32 bufferIndex)
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{
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return m_buffers[bufferIndex].m_buffer;
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}
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/*
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MetalBufferAllocation GetBufferAllocation(size_t size)
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MetalBufferAllocation GetBufferAllocation(size_t size)
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{
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{
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// TODO: remove this
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// TODO: remove this
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@ -219,7 +299,10 @@ public:
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return allocation;
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return allocation;
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}
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}
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*/
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private:
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private:
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MTL::CommandBuffer* m_activeCommandBuffer = nullptr;
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uint32 m_activeCommandBuffer = INVALID_COMMAND_BUFFER_ID;
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//std::map<uint32, uint16> m_commandBuffersFrames;
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};
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};
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@ -247,12 +247,16 @@ void MetalRenderer::SwapBuffers(bool swapTV, bool swapDRC)
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// Release all the command buffers
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// Release all the command buffers
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CommitCommandBuffer();
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CommitCommandBuffer();
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// TODO: should this be released here?
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for (uint32 i = 0; i < m_commandBuffers.size(); i++)
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for (uint32 i = 0; i < m_commandBuffers.size(); i++)
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m_commandBuffers[i].m_commandBuffer->release();
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m_commandBuffers[i].m_commandBuffer->release();
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m_commandBuffers.clear();
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m_commandBuffers.clear();
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// Release frame persistent buffers
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// Release frame persistent buffers
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m_memoryManager->GetFramePersistentBufferAllocator().ResetAllocations();
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m_memoryManager->GetFramePersistentBufferAllocator().ResetAllocations();
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// Unlock all temporary buffers
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m_memoryManager->GetTemporaryBufferAllocator().UnlockAllBuffers();
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}
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}
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// TODO: use `shader` for drawing
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// TODO: use `shader` for drawing
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@ -515,7 +519,7 @@ void MetalRenderer::texture_loadSlice(LatteTexture* hostTexture, sint32 width, s
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// Copy the data to the temporary buffer
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// Copy the data to the temporary buffer
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memcpy(allocation.data, pixelData, compressedImageSize);
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memcpy(allocation.data, pixelData, compressedImageSize);
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buffer->didModifyRange(NS::Range(allocation.offset, allocation.size));
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//buffer->didModifyRange(NS::Range(allocation.offset, allocation.size));
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// Copy the data from the temporary buffer to the texture
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// Copy the data from the temporary buffer to the texture
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blitCommandEncoder->copyFromBuffer(buffer, allocation.offset, bytesPerRow, 0, MTL::Size(width, height, 1), textureMtl->GetTexture(), sliceIndex, mipIndex, MTL::Origin(0, 0, offsetZ));
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blitCommandEncoder->copyFromBuffer(buffer, allocation.offset, bytesPerRow, 0, MTL::Size(width, height, 1), textureMtl->GetTexture(), sliceIndex, mipIndex, MTL::Origin(0, 0, offsetZ));
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@ -1116,7 +1120,13 @@ void MetalRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32
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// Draw
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// Draw
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MTL::Buffer* indexBuffer = nullptr;
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MTL::Buffer* indexBuffer = nullptr;
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if (hostIndexType != INDEX_TYPE::NONE)
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if (hostIndexType != INDEX_TYPE::NONE)
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indexBuffer = m_memoryManager->GetTemporaryBufferAllocator().GetBuffer(indexBufferIndex);
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{
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auto& bufferAllocator = m_memoryManager->GetTemporaryBufferAllocator();
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indexBuffer = bufferAllocator.GetBuffer(indexBufferIndex);
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// We have already retrieved the buffer, no need for it to be locked anymore
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bufferAllocator.UnlockBuffer(indexBufferIndex);
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}
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if (usesGeometryShader)
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if (usesGeometryShader)
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{
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{
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if (indexBuffer)
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if (indexBuffer)
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@ -1182,20 +1192,27 @@ void MetalRenderer::draw_endSequence()
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void* MetalRenderer::indexData_reserveIndexMemory(uint32 size, uint32& offset, uint32& bufferIndex)
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void* MetalRenderer::indexData_reserveIndexMemory(uint32 size, uint32& offset, uint32& bufferIndex)
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{
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{
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auto allocation = m_memoryManager->GetTemporaryBufferAllocator().GetBufferAllocation(size);
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auto& bufferAllocator = m_memoryManager->GetTemporaryBufferAllocator();
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auto allocation = bufferAllocator.GetBufferAllocation(size);
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offset = allocation.offset;
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offset = allocation.offset;
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bufferIndex = allocation.bufferIndex;
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bufferIndex = allocation.bufferIndex;
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// Lock the buffer so that it doesn't get released
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bufferAllocator.LockBuffer(allocation.bufferIndex);
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return allocation.data;
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return allocation.data;
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}
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}
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void MetalRenderer::indexData_uploadIndexMemory(uint32 bufferIndex, uint32 offset, uint32 size)
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void MetalRenderer::indexData_uploadIndexMemory(uint32 bufferIndex, uint32 offset, uint32 size)
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{
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{
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// Do nothing
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/*
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if (!HasUnifiedMemory())
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if (!HasUnifiedMemory())
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{
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{
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auto buffer = m_memoryManager->GetTemporaryBufferAllocator().GetBuffer(bufferIndex);
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auto buffer = m_memoryManager->GetTemporaryBufferAllocator().GetBufferOutsideOfCommandBuffer(bufferIndex);
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buffer->didModifyRange(NS::Range(offset, size));
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buffer->didModifyRange(NS::Range(offset, size));
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}
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}
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*/
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}
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}
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void MetalRenderer::SetBuffer(MTL::RenderCommandEncoder* renderCommandEncoder, MetalShaderType shaderType, MTL::Buffer* buffer, size_t offset, uint32 index)
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void MetalRenderer::SetBuffer(MTL::RenderCommandEncoder* renderCommandEncoder, MetalShaderType shaderType, MTL::Buffer* buffer, size_t offset, uint32 index)
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@ -1284,10 +1301,13 @@ MTL::CommandBuffer* MetalRenderer::GetCommandBuffer()
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//m_commandQueue->insertDebugCaptureBoundary();
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//m_commandQueue->insertDebugCaptureBoundary();
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MTL::CommandBuffer* mtlCommandBuffer = m_commandQueue->commandBuffer();
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MTL::CommandBuffer* mtlCommandBuffer = m_commandQueue->commandBuffer();
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m_commandBuffers.push_back({mtlCommandBuffer});
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MetalCommandBuffer commandBuffer = {mtlCommandBuffer, m_commandBufferID};
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m_commandBuffers.push_back(commandBuffer);
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m_commandBufferID = (m_commandBufferID + 1) % 65536;
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// Notify memory manager about the new command buffer
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// Notify memory manager about the new command buffer
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m_memoryManager->GetTemporaryBufferAllocator().SetActiveCommandBuffer(mtlCommandBuffer);
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m_memoryManager->GetTemporaryBufferAllocator().SetActiveCommandBuffer(commandBuffer.m_id);
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return mtlCommandBuffer;
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return mtlCommandBuffer;
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}
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}
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@ -1461,12 +1481,14 @@ void MetalRenderer::CommitCommandBuffer()
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if (!commandBuffer.m_commited)
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if (!commandBuffer.m_commited)
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{
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{
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commandBuffer.m_commandBuffer->addCompletedHandler(^(MTL::CommandBuffer*) {
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commandBuffer.m_commandBuffer->addCompletedHandler(^(MTL::CommandBuffer*) {
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m_memoryManager->GetTemporaryBufferAllocator().CommandBufferFinished(commandBuffer.m_commandBuffer);
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m_memoryManager->GetTemporaryBufferAllocator().CommandBufferFinished(commandBuffer.m_id);
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});
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});
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commandBuffer.m_commandBuffer->commit();
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commandBuffer.m_commandBuffer->commit();
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commandBuffer.m_commited = true;
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commandBuffer.m_commited = true;
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m_memoryManager->GetTemporaryBufferAllocator().SetActiveCommandBuffer(INVALID_COMMAND_BUFFER_ID);
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// Debug
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// Debug
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//m_commandQueue->insertDebugCaptureBoundary();
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//m_commandQueue->insertDebugCaptureBoundary();
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}
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}
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@ -1702,8 +1724,8 @@ void MetalRenderer::BindStageResources(MTL::RenderCommandEncoder* renderCommandE
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auto supportBuffer = bufferAllocator.GetBufferAllocation(size);
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auto supportBuffer = bufferAllocator.GetBufferAllocation(size);
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memcpy(supportBuffer.data, supportBufferData, size);
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memcpy(supportBuffer.data, supportBufferData, size);
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auto buffer = bufferAllocator.GetBuffer(supportBuffer.bufferIndex);
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auto buffer = bufferAllocator.GetBuffer(supportBuffer.bufferIndex);
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if (!HasUnifiedMemory())
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//if (!HasUnifiedMemory())
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buffer->didModifyRange(NS::Range(supportBuffer.offset, size));
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// buffer->didModifyRange(NS::Range(supportBuffer.offset, size));
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SetBuffer(renderCommandEncoder, mtlShaderType, buffer, supportBuffer.offset, shader->resourceMapping.uniformVarsBufferBindingPoint);
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SetBuffer(renderCommandEncoder, mtlShaderType, buffer, supportBuffer.offset, shader->resourceMapping.uniformVarsBufferBindingPoint);
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}
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}
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@ -143,9 +143,12 @@ struct MetalState
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struct MetalCommandBuffer
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struct MetalCommandBuffer
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{
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{
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MTL::CommandBuffer* m_commandBuffer;
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MTL::CommandBuffer* m_commandBuffer;
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uint32 m_id;
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bool m_commited = false;
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bool m_commited = false;
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};
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};
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constexpr uint32 INVALID_COMMAND_BUFFER_ID = std::numeric_limits<uint32>::max();
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enum class MetalEncoderType
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enum class MetalEncoderType
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{
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{
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None,
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None,
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@ -417,6 +420,8 @@ private:
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MetalPerformanceMonitor m_performanceMonitor;
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MetalPerformanceMonitor m_performanceMonitor;
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uint32 m_commandBufferID = 0;
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// Metal objects
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// Metal objects
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MTL::Device* m_device;
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MTL::Device* m_device;
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MTL::CommandQueue* m_commandQueue;
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MTL::CommandQueue* m_commandQueue;
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