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Vulkan: Remove unnecessary index buffer for backbuffer drawcall
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8f1cd4f925
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@ -540,7 +540,6 @@ VulkanRenderer::VulkanRenderer()
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QueryMemoryInfo();
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QueryAvailableFormats();
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CreateBackbufferIndexBuffer();
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CreateCommandPool();
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CreateCommandBuffers();
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CreateDescriptorPool();
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@ -624,7 +623,6 @@ VulkanRenderer::~VulkanRenderer()
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DeleteNullObjects();
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// delete buffers
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memoryManager->DeleteBuffer(m_indexBuffer, m_indexBufferMemory);
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memoryManager->DeleteBuffer(m_uniformVarBuffer, m_uniformVarBufferMemory);
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memoryManager->DeleteBuffer(m_textureReadbackBuffer, m_textureReadbackBufferMemory);
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memoryManager->DeleteBuffer(m_xfbRingBuffer, m_xfbRingBufferMemory);
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@ -2836,18 +2834,6 @@ void VulkanRenderer::ClearColorImage(LatteTextureVk* vkTexture, uint32 sliceInde
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vkTexture->SetImageLayout(subresourceRange, outputLayout);
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}
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void VulkanRenderer::CreateBackbufferIndexBuffer()
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{
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const VkDeviceSize bufferSize = sizeof(uint16) * 6;
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memoryManager->CreateBuffer(bufferSize, VK_BUFFER_USAGE_INDEX_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, m_indexBuffer, m_indexBufferMemory);
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uint16* data;
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vkMapMemory(m_logicalDevice, m_indexBufferMemory, 0, bufferSize, 0, (void**)&data);
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const uint16 tmp[] = { 0, 1, 2, 3, 4, 5 };
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std::copy(std::begin(tmp), std::end(tmp), data);
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vkUnmapMemory(m_logicalDevice, m_indexBufferMemory);
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}
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void VulkanRenderer::DrawBackbufferQuad(LatteTextureView* texView, RendererOutputShader* shader, bool useLinearTexFilter, sint32 imageX, sint32 imageY, sint32 imageWidth, sint32 imageHeight, bool padView, bool clearBackground)
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{
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if(!AcquireNextSwapchainImage(!padView))
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@ -2906,11 +2892,9 @@ void VulkanRenderer::DrawBackbufferQuad(LatteTextureView* texView, RendererOutpu
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vkCmdBindPipeline(m_state.currentCommandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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m_state.currentPipeline = pipeline;
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vkCmdBindIndexBuffer(m_state.currentCommandBuffer, m_indexBuffer, 0, VK_INDEX_TYPE_UINT16);
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vkCmdBindDescriptorSets(m_state.currentCommandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipelineLayout, 0, 1, &descriptSet, 0, nullptr);
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vkCmdDrawIndexed(m_state.currentCommandBuffer, 6, 1, 0, 0, 0);
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vkCmdDraw(m_state.currentCommandBuffer, 6, 1, 0, 0);
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vkCmdEndRenderPass(m_state.currentCommandBuffer);
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@ -548,15 +548,11 @@ private:
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void sync_RenderPassStoreTextures(CachedFBOVk* fboVk);
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// command buffer
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VkCommandBuffer getCurrentCommandBuffer() const { return m_state.currentCommandBuffer; }
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// uniform
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void uniformData_updateUniformVars(uint32 shaderStageIndex, LatteDecompilerShader* shader);
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// indices
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void CreateBackbufferIndexBuffer();
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// misc
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void CreatePipelineCache();
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VkPipelineShaderStageCreateInfo CreatePipelineShaderStageCreateInfo(VkShaderStageFlagBits stage, VkShaderModule& module, const char* entryName) const;
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@ -580,9 +576,6 @@ private:
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void occlusionQuery_notifyBeginCommandBuffer();
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private:
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VkBuffer m_indexBuffer = VK_NULL_HANDLE;
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VkDeviceMemory m_indexBufferMemory = VK_NULL_HANDLE;
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std::vector<const char*> m_layerNames;
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VkInstance m_instance = VK_NULL_HANDLE;
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VkPhysicalDevice m_physicalDevice = VK_NULL_HANDLE;
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