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use buffer allocator for restrided vertex buffers
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27925a4fd9
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@ -70,17 +70,6 @@ MetalBufferAllocation MetalBufferAllocator::GetBufferAllocation(size_t size, siz
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MetalVertexBufferCache::~MetalVertexBufferCache()
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{
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for (uint32 i = 0; i < LATTE_MAX_VERTEX_BUFFERS; i++)
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{
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auto vertexBufferRange = m_bufferRanges[i];
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if (vertexBufferRange.offset != INVALID_OFFSET)
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{
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if (vertexBufferRange.restrideInfo->buffer)
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{
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vertexBufferRange.restrideInfo->buffer->release();
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}
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}
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}
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}
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MetalRestridedBufferRange MetalVertexBufferCache::RestrideBufferIfNeeded(MTL::Buffer* bufferCache, uint32 bufferIndex, size_t stride)
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@ -94,17 +83,12 @@ MetalRestridedBufferRange MetalVertexBufferCache::RestrideBufferIfNeeded(MTL::Bu
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return {bufferCache, vertexBufferRange.offset};
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}
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auto buffer = m_bufferAllocator->GetBuffer(restrideInfo.allocation.bufferIndex);
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if (restrideInfo.memoryInvalidated || stride != restrideInfo.lastStride)
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{
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size_t newStride = Align(stride, 4);
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size_t newSize = vertexBufferRange.size / stride * newStride;
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if (!restrideInfo.buffer || newSize != restrideInfo.buffer->length())
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{
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if (restrideInfo.buffer)
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restrideInfo.buffer->release();
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// TODO: use one big buffer for all restrided buffers
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restrideInfo.buffer = m_mtlr->GetDevice()->newBuffer(newSize, MTL::StorageModeShared);
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}
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restrideInfo.allocation = m_bufferAllocator->GetBufferAllocation(newSize, 4);
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//uint8* oldPtr = (uint8*)bufferCache->contents() + vertexBufferRange.offset;
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//uint8* newPtr = (uint8*)restrideInfo.buffer->contents();
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@ -120,8 +104,8 @@ MetalRestridedBufferRange MetalVertexBufferCache::RestrideBufferIfNeeded(MTL::Bu
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auto renderCommandEncoder = static_cast<MTL::RenderCommandEncoder*>(m_mtlr->GetCommandEncoder());
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renderCommandEncoder->setRenderPipelineState(m_restrideBufferPipeline->GetRenderPipelineState());
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MTL::Buffer* buffers[] = {bufferCache, restrideInfo.buffer};
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size_t offsets[] = {vertexBufferRange.offset, 0};
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MTL::Buffer* buffers[] = {bufferCache, buffer};
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size_t offsets[] = {vertexBufferRange.offset, restrideInfo.allocation.bufferOffset};
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renderCommandEncoder->setVertexBuffers(buffers, offsets, NS::Range(0, 2));
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struct
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@ -133,7 +117,8 @@ MetalRestridedBufferRange MetalVertexBufferCache::RestrideBufferIfNeeded(MTL::Bu
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renderCommandEncoder->drawPrimitives(MTL::PrimitiveTypePoint, NS::UInteger(0), vertexBufferRange.size / stride);
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MTL::Resource* barrierBuffers[] = {restrideInfo.buffer};
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// TODO: restride in one call?
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MTL::Resource* barrierBuffers[] = {buffer};
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renderCommandEncoder->memoryBarrier(barrierBuffers, 1, MTL::RenderStageVertex, MTL::RenderStageVertex);
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}
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else
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@ -146,7 +131,7 @@ MetalRestridedBufferRange MetalVertexBufferCache::RestrideBufferIfNeeded(MTL::Bu
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restrideInfo.lastStride = newStride;
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}
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return {restrideInfo.buffer, 0};
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return {buffer, restrideInfo.allocation.bufferOffset};
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}
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void MetalVertexBufferCache::MemoryRangeChanged(size_t offset, size_t size)
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@ -10,7 +10,12 @@ struct MetalBufferAllocation
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{
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void* data;
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uint32 bufferIndex;
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size_t bufferOffset;
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size_t bufferOffset = INVALID_OFFSET;
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bool IsValid() const
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{
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return bufferOffset != INVALID_OFFSET;
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}
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};
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struct MetalBufferRange
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@ -62,7 +67,7 @@ struct MetalRestrideInfo
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{
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bool memoryInvalidated = true;
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size_t lastStride = 0;
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MTL::Buffer* buffer = nullptr;
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MetalBufferAllocation allocation{};
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};
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struct MetalVertexBufferRange
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@ -77,7 +82,7 @@ class MetalVertexBufferCache
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public:
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friend class MetalMemoryManager;
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MetalVertexBufferCache(class MetalRenderer* metalRenderer) : m_mtlr{metalRenderer} {}
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MetalVertexBufferCache(class MetalRenderer* metalRenderer, MetalBufferAllocator* bufferAllocator) : m_mtlr{metalRenderer}, m_bufferAllocator{bufferAllocator} {}
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~MetalVertexBufferCache();
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void SetRestrideBufferPipeline(class MetalHybridComputePipeline* restrideBufferPipeline)
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@ -93,10 +98,6 @@ public:
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void UntrackVertexBuffer(uint32 bufferIndex)
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{
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auto& range = m_bufferRanges[bufferIndex];
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if (range.restrideInfo->buffer)
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{
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range.restrideInfo->buffer->release();
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}
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range.offset = INVALID_OFFSET;
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}
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@ -104,6 +105,7 @@ public:
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private:
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class MetalRenderer* m_mtlr;
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MetalBufferAllocator* m_bufferAllocator;
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class MetalHybridComputePipeline* m_restrideBufferPipeline = nullptr;
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@ -115,7 +117,7 @@ private:
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class MetalMemoryManager
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{
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public:
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MetalMemoryManager(class MetalRenderer* metalRenderer) : m_mtlr{metalRenderer}, m_bufferAllocator(metalRenderer), m_vertexBufferCache(metalRenderer) {}
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MetalMemoryManager(class MetalRenderer* metalRenderer) : m_mtlr{metalRenderer}, m_bufferAllocator(metalRenderer), m_vertexBufferCache(metalRenderer, &m_bufferAllocator) {}
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~MetalMemoryManager();
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// Pipelines
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@ -795,7 +795,7 @@ void MetalRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32
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}
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// Render pipeline state
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MTL::RenderPipelineState* renderPipelineState = m_pipelineCache->GetPipelineState(fetchShader, vertexShader, pixelShader, m_state.m_activeFBO, LatteGPUState.contextNew);
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MTL::RenderPipelineState* renderPipelineState = m_pipelineCache->GetPipelineState(fetchShader, vertexShader, pixelShader, m_state.m_lastUsedFBO, LatteGPUState.contextNew);
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renderCommandEncoder->setRenderPipelineState(renderPipelineState);
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// Uniform buffers, textures and samplers
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