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https://github.com/cemu-project/Cemu.git
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optimize index buffers
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0cb83d4668
commit
be8a560496
@ -1,5 +1,57 @@
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#include "Cafe/HW/Latte/Renderer/Metal/MetalMemoryManager.h"
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#include "Cafe/HW/Latte/Renderer/Metal/MetalRenderer.h"
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const size_t BUFFER_ALLOCATION_SIZE = 8 * 1024 * 1024;
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MetalBufferAllocation MetalBufferAllocator::GetBufferAllocation(size_t size)
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{
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// First, try to find a free range
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for (uint32 i = 0; i < m_freeBufferRanges.size(); i++)
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{
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auto& range = m_freeBufferRanges[i];
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if (range.size >= size)
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{
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MetalBufferAllocation allocation;
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allocation.bufferIndex = range.bufferIndex;
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allocation.bufferOffset = range.offset;
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allocation.data = (uint8*)m_buffers[range.bufferIndex]->contents() + range.offset;
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range.offset += size;
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range.size -= size;
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if (range.size == 0)
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{
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m_freeBufferRanges.erase(m_freeBufferRanges.begin() + i);
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}
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return allocation;
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}
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}
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// If no free range was found, allocate a new buffer
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MTL::Buffer* buffer = m_mtlr->GetDevice()->newBuffer(std::max(size, BUFFER_ALLOCATION_SIZE), MTL::ResourceStorageModeShared);
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MetalBufferAllocation allocation;
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allocation.bufferIndex = m_buffers.size();
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allocation.bufferOffset = 0;
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allocation.data = buffer->contents();
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m_buffers.push_back(buffer);
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// If the buffer is larger than the requested size, add the remaining space to the free buffer ranges
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if (size < BUFFER_ALLOCATION_SIZE)
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{
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MetalBufferRange range;
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range.bufferIndex = allocation.bufferIndex;
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range.offset = size;
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range.size = BUFFER_ALLOCATION_SIZE - size;
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m_freeBufferRanges.push_back(range);
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}
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return allocation;
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}
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void* MetalMemoryManager::GetTextureUploadBuffer(size_t size)
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{
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if (m_textureUploadBuffer.size() < size)
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@ -10,21 +62,6 @@ void* MetalMemoryManager::GetTextureUploadBuffer(size_t size)
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return m_textureUploadBuffer.data();
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}
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// TODO: optimize this
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MetalBufferAllocation MetalMemoryManager::GetBufferAllocation(size_t size)
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{
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MTL::Buffer* buffer = m_mtlr->GetDevice()->newBuffer(size, MTL::ResourceStorageModeShared);
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MetalBufferAllocation allocation;
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allocation.bufferIndex = m_buffers.size();
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allocation.bufferOffset = 0;
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allocation.data = buffer->contents();
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m_buffers.push_back(buffer);
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return allocation;
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}
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void MetalMemoryManager::InitBufferCache(size_t size)
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{
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if (m_bufferCache)
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@ -4,6 +4,8 @@
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#include "Cafe/HW/Latte/ISA/LatteReg.h"
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//const uint32 bufferAllocatorIndexShift = 24;
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struct MetalBufferAllocation
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{
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void* data;
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@ -11,16 +13,69 @@ struct MetalBufferAllocation
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size_t bufferOffset;
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};
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class MetalMemoryManager
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struct MetalBufferRange
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{
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uint32 bufferIndex;
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size_t offset;
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size_t size;
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};
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class MetalBufferAllocator
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{
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public:
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MetalMemoryManager(class MetalRenderer* metalRenderer) : m_mtlr{metalRenderer} {}
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MetalBufferAllocator(class MetalRenderer* metalRenderer) : m_mtlr{metalRenderer} {}
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void ResetTemporaryBuffers()
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{
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m_freeBufferRanges.clear();
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// Register the free ranges
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for (uint32 i = 0; i < m_buffers.size(); i++)
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{
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m_freeBufferRanges.push_back({i, 0, m_buffers[i]->length()});
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}
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}
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MTL::Buffer* GetBuffer(uint32 bufferIndex)
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{
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return m_buffers[bufferIndex];
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}
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MetalBufferAllocation GetBufferAllocation(size_t size);
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private:
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class MetalRenderer* m_mtlr;
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std::vector<MTL::Buffer*> m_buffers;
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std::vector<MetalBufferRange> m_freeBufferRanges;
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};
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class MetalMemoryManager
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{
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public:
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MetalMemoryManager(class MetalRenderer* metalRenderer) : m_mtlr{metalRenderer}, m_bufferAllocator(metalRenderer) {}
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void ResetTemporaryBuffers()
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{
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m_bufferAllocator/*s[m_bufferAllocatorIndex]*/.ResetTemporaryBuffers();
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//m_bufferAllocatorIndex = (m_bufferAllocatorIndex + 1) % 2;
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}
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MTL::Buffer* GetBuffer(uint32 bufferIndex)
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{
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//uint32 bufferAllocatorIndex = (bufferIndex >> bufferAllocatorIndexShift);
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return m_bufferAllocator/*s[bufferAllocatorIndex]*/.GetBuffer(bufferIndex);
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}
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MetalBufferAllocation GetBufferAllocation(size_t size)
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{
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auto allocation = m_bufferAllocator/*s[m_bufferAllocatorIndex]*/.GetBufferAllocation(size);
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//allocation.bufferIndex |= (m_bufferAllocatorIndex << bufferAllocatorIndexShift);
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return allocation;
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}
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MTL::Buffer* GetBufferCache()
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{
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return m_bufferCache;
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@ -28,8 +83,6 @@ public:
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void* GetTextureUploadBuffer(size_t size);
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MetalBufferAllocation GetBufferAllocation(size_t size);
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// Buffer cache
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void InitBufferCache(size_t size);
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void UploadToBufferCache(const void* data, size_t offset, size_t size);
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@ -39,6 +92,9 @@ private:
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class MetalRenderer* m_mtlr;
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std::vector<uint8> m_textureUploadBuffer;
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std::vector<MTL::Buffer*> m_buffers;
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MetalBufferAllocator m_bufferAllocator;//s[2];
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//uint8 m_bufferAllocatorIndex = 0;
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MTL::Buffer* m_bufferCache = nullptr;
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};
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@ -456,7 +456,7 @@ void MetalRenderer::draw_beginSequence()
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LatteSHRC_UpdateActiveShaders();
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if (LatteGPUState.activeShaderHasError)
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{
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cemuLog_logDebugOnce(LogType::Force, "Skipping drawcalls due to shader error");
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debug_printf("Skipping drawcalls due to shader error\n");
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m_state.skipDrawSequence = true;
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cemu_assert_debug(false);
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return;
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@ -506,10 +506,8 @@ void MetalRenderer::draw_beginSequence()
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void MetalRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32 instanceCount, uint32 count, MPTR indexDataMPTR, Latte::LATTE_VGT_DMA_INDEX_TYPE::E_INDEX_TYPE indexType, bool isFirst)
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{
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// TODO: uncomment
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//if (m_state.skipDrawSequence)
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//{
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// printf("skipping draw\n");
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// return;
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//}
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@ -18,7 +18,7 @@
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#define MAX_MTL_TEXTURES 31
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struct MetalBufferRange
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struct MetalBoundBuffer
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{
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bool needsRebind = false;
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sint32 offset = -1;
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@ -28,7 +28,7 @@ struct MetalState
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{
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bool skipDrawSequence = false;
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class CachedFBOMtl* activeFBO = nullptr;
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MetalBufferRange vertexBuffers[MAX_MTL_BUFFERS] = {{}};
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MetalBoundBuffer vertexBuffers[MAX_MTL_BUFFERS] = {{}};
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class LatteTextureViewMtl* textures[MAX_MTL_TEXTURES] = {nullptr};
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MTL::Texture* colorRenderTargets[8] = {nullptr};
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MTL::Texture* depthRenderTarget = nullptr;
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@ -333,6 +333,9 @@ private:
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m_commandBuffer->release();
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m_commandBuffer = nullptr;
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// Reset temporary buffers
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m_memoryManager->ResetTemporaryBuffers();
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// Debug
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m_commandQueue->insertDebugCaptureBoundary();
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}
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#include <cmath>
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const char* presentLibrarySource = \
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inline const char* presentLibrarySource = \
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"#include <metal_stdlib>\n" \
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"using namespace metal;\n" \
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"\n" \
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