Enable async shader compile by default

This commit is contained in:
Exzap 2024-08-07 16:18:40 +02:00
parent b52b676413
commit bf2208145b
2 changed files with 4 additions and 2 deletions

View File

@ -7,6 +7,7 @@
#include "Cafe/HW/Latte/Core/LatteBufferCache.h"
#include "Cafe/HW/Latte/Core/LattePerformanceMonitor.h"
#include "Cafe/HW/Latte/Core/LatteOverlay.h"
#include "Cafe/HW/Latte/LegacyShaderDecompiler/LatteDecompiler.h"
@ -29,6 +30,7 @@
#include <glslang/Public/ShaderLang.h>
#include <wx/msgdlg.h>
#include <wx/intl.h> // for localization
#ifndef VK_API_VERSION_MAJOR
#define VK_API_VERSION_MAJOR(version) (((uint32_t)(version) >> 22) & 0x7FU)
@ -285,7 +287,7 @@ void VulkanRenderer::GetDeviceFeatures()
cemuLog_log(LogType::Force, "VK_EXT_pipeline_creation_cache_control not supported. Cannot use asynchronous shader and pipeline compilation");
// if async shader compilation is enabled show warning message
if (GetConfig().async_compile)
wxMessageBox(_("The currently installed graphics driver does not support the Vulkan extension necessary for asynchronous shader compilation. Asynchronous compilation cannot be used.\n \nRequired extension: VK_EXT_pipeline_creation_cache_control\n\nInstalling the latest graphics driver may solve this error."), _("Information"), wxOK | wxCENTRE);
LatteOverlay_pushNotification(_("Async shader compile is enabled but not supported by the graphics driver\nCemu will use synchronous compilation which can cause additional stutter").utf8_string(), 10000);
}
if (!m_featureControl.deviceExtensions.custom_border_color_without_format)
{

View File

@ -441,7 +441,7 @@ struct CemuConfig
ConfigValue<int> vsync{ 0 }; // 0 = off, 1+ = on depending on render backend
ConfigValue<bool> gx2drawdone_sync {true};
ConfigValue<bool> render_upside_down{ false };
ConfigValue<bool> async_compile{ false };
ConfigValue<bool> async_compile{ true };
ConfigValue<bool> vk_accurate_barriers{ true };