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Latte: Add support for shader instructions MIN_UINT and MAX_UINT
Seen in the eShop version of Fatal Frame Also made some warnings less spammy since this game seems to trigger it a lot
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@ -370,6 +370,8 @@ bool LatteDecompiler_IsALUTransInstruction(bool isOP3, uint32 opcode)
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opcode == ALU_OP2_INST_LSHR_INT ||
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opcode == ALU_OP2_INST_MAX_INT ||
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opcode == ALU_OP2_INST_MIN_INT ||
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opcode == ALU_OP2_INST_MAX_UINT ||
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opcode == ALU_OP2_INST_MIN_UINT ||
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opcode == ALU_OP2_INST_MOVA_FLOOR ||
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opcode == ALU_OP2_INST_MOVA_INT ||
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opcode == ALU_OP2_INST_SETE_DX10 ||
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@ -140,6 +140,8 @@ bool _isIntegerInstruction(const LatteDecompilerALUInstruction& aluInstruction)
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case ALU_OP2_INST_SUB_INT:
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case ALU_OP2_INST_MAX_INT:
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case ALU_OP2_INST_MIN_INT:
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case ALU_OP2_INST_MAX_UINT:
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case ALU_OP2_INST_MIN_UINT:
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case ALU_OP2_INST_SETE_INT:
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case ALU_OP2_INST_SETGT_INT:
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case ALU_OP2_INST_SETGE_INT:
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@ -1415,19 +1415,23 @@ void _emitALUOP2InstructionCode(LatteDecompilerShaderContext* shaderContext, Lat
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}
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else if( aluInstruction->opcode == ALU_OP2_INST_ADD_INT )
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_emitALUOperationBinary<LATTE_DECOMPILER_DTYPE_SIGNED_INT>(shaderContext, aluInstruction, " + ");
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else if( aluInstruction->opcode == ALU_OP2_INST_MAX_INT || aluInstruction->opcode == ALU_OP2_INST_MIN_INT )
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else if( aluInstruction->opcode == ALU_OP2_INST_MAX_INT || aluInstruction->opcode == ALU_OP2_INST_MIN_INT ||
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aluInstruction->opcode == ALU_OP2_INST_MAX_UINT || aluInstruction->opcode == ALU_OP2_INST_MIN_UINT)
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{
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// not verified
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bool isUnsigned = aluInstruction->opcode == ALU_OP2_INST_MAX_UINT || aluInstruction->opcode == ALU_OP2_INST_MIN_UINT;
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auto opType = isUnsigned ? LATTE_DECOMPILER_DTYPE_UNSIGNED_INT : LATTE_DECOMPILER_DTYPE_SIGNED_INT;
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_emitInstructionOutputVariableName(shaderContext, aluInstruction);
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if( aluInstruction->opcode == ALU_OP2_INST_MAX_INT )
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src->add(" = max(");
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src->add(" = ");
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_emitTypeConversionPrefix(shaderContext, opType, outputType);
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if( aluInstruction->opcode == ALU_OP2_INST_MAX_INT || aluInstruction->opcode == ALU_OP2_INST_MAX_UINT )
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src->add("max(");
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else
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src->add(" = min(");
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_emitTypeConversionPrefix(shaderContext, LATTE_DECOMPILER_DTYPE_SIGNED_INT, outputType);
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_emitOperandInputCode(shaderContext, aluInstruction, 0, LATTE_DECOMPILER_DTYPE_SIGNED_INT);
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src->add("min(");
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_emitOperandInputCode(shaderContext, aluInstruction, 0, opType);
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src->add(", ");
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_emitOperandInputCode(shaderContext, aluInstruction, 1, LATTE_DECOMPILER_DTYPE_SIGNED_INT);
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_emitTypeConversionSuffix(shaderContext, LATTE_DECOMPILER_DTYPE_SIGNED_INT, outputType);
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_emitOperandInputCode(shaderContext, aluInstruction, 1, opType);
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_emitTypeConversionSuffix(shaderContext, opType, outputType);
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src->add(");" _CRLF);
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}
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else if( aluInstruction->opcode == ALU_OP2_INST_SUB_INT )
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@ -60,6 +60,8 @@
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#define ALU_OP2_INST_SUB_INT (0x035) // integer instruction
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#define ALU_OP2_INST_MAX_INT (0x036) // integer instruction
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#define ALU_OP2_INST_MIN_INT (0x037) // integer instruction
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#define ALU_OP2_INST_MAX_UINT (0x038) // integer instruction
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#define ALU_OP2_INST_MIN_UINT (0x039) // integer instruction
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#define ALU_OP2_INST_SETE_INT (0x03A) // integer instruction
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#define ALU_OP2_INST_SETGT_INT (0x03B) // integer instruction
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#define ALU_OP2_INST_SETGE_INT (0x03C) // integer instruction
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@ -421,7 +421,7 @@ namespace GX2
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{
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if(aluRegisterOffset&0x8000)
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{
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cemuLog_logDebug(LogType::Force, "_GX2SubmitUniformReg(): Unhandled loop const special case or invalid offset");
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cemuLog_logDebugOnce(LogType::Force, "_GX2SubmitUniformReg(): Unhandled loop const special case or invalid offset");
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return;
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}
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if((aluRegisterOffset+sizeInU32s) > 0x400)
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@ -408,7 +408,7 @@ bool VPADController::push_rumble(uint8* pattern, uint8 length)
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std::scoped_lock lock(m_rumble_mutex);
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if (m_rumble_queue.size() >= 5)
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{
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cemuLog_logDebug(LogType::Force, "too many cmds");
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cemuLog_logDebugOnce(LogType::Force, "VPADControlMotor(): Pattern too long");
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return false;
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}
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