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https://github.com/cemu-project/Cemu.git
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use logging instead of printing
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parent
778037f335
commit
c65123bbbe
@ -310,7 +310,7 @@ MTL::VertexFormat GetMtlVertexFormat(uint8 format)
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case FMT_2_10_10_10:
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case FMT_2_10_10_10:
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return MTL::VertexFormatUInt; // verified to match OpenGL
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return MTL::VertexFormatUInt; // verified to match OpenGL
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default:
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default:
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printf("unsupported vertex format %u\n", (uint32)format);
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cemuLog_log(LogType::Force, "unsupported vertex format {}", (uint32)format);
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assert_dbg();
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assert_dbg();
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return MTL::VertexFormatInvalid;
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return MTL::VertexFormatInvalid;
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}
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}
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@ -15,7 +15,7 @@ MetalHybridComputePipeline::MetalHybridComputePipeline(class MetalRenderer* mtlR
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vertexFunction->release();
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vertexFunction->release();
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if (error)
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if (error)
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{
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{
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printf("error creating hybrid render pipeline state: %s\n", error->localizedDescription()->utf8String());
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cemuLog_log(LogType::Force, "error creating hybrid render pipeline state: {}", error->localizedDescription()->utf8String());
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error->release();
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error->release();
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}
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}
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@ -17,6 +17,7 @@
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#include "Cafe/HW/Latte/Core/LatteShader.h"
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#include "Cafe/HW/Latte/Core/LatteShader.h"
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#include "Cafe/HW/Latte/Core/LatteIndices.h"
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#include "Cafe/HW/Latte/Core/LatteIndices.h"
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#include "Cemu/Logging/CemuDebugLogging.h"
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#include "Cemu/Logging/CemuDebugLogging.h"
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#include "Cemu/Logging/CemuLogging.h"
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#include "HW/Latte/Core/LatteConst.h"
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#include "HW/Latte/Core/LatteConst.h"
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#include "HW/Latte/Renderer/Metal/MetalCommon.h"
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#include "HW/Latte/Renderer/Metal/MetalCommon.h"
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#include "HW/Latte/Renderer/Metal/MetalLayerHandle.h"
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#include "HW/Latte/Renderer/Metal/MetalLayerHandle.h"
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@ -938,12 +939,6 @@ void MetalRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32
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LatteDecompilerShader* vertexShader = LatteSHRC_GetActiveVertexShader();
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LatteDecompilerShader* vertexShader = LatteSHRC_GetActiveVertexShader();
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LatteDecompilerShader* geometryShader = LatteSHRC_GetActiveGeometryShader();
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LatteDecompilerShader* geometryShader = LatteSHRC_GetActiveGeometryShader();
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LatteDecompilerShader* pixelShader = LatteSHRC_GetActivePixelShader();
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LatteDecompilerShader* pixelShader = LatteSHRC_GetActivePixelShader();
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// TODO: is this even needed? Also, should go to draw_beginSequence
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if (!vertexShader || !static_cast<RendererShaderMtl*>(vertexShader->shader)->GetFunction())
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{
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printf("no vertex function, skipping draw\n");
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return;
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}
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const auto fetchShader = LatteSHRC_GetActiveFetchShader();
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const auto fetchShader = LatteSHRC_GetActiveFetchShader();
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bool neverSkipAccurateBarrier = false;
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bool neverSkipAccurateBarrier = false;
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@ -20,7 +20,7 @@ RendererShaderMtl::RendererShaderMtl(MetalRenderer* mtlRenderer, ShaderType type
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MTL::Library* library = m_mtlr->GetDevice()->newLibrary(ToNSString(mslCode), nullptr, &error);
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MTL::Library* library = m_mtlr->GetDevice()->newLibrary(ToNSString(mslCode), nullptr, &error);
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if (error)
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if (error)
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{
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{
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printf("failed to create library (error: %s) -> source:\n%s\n", error->localizedDescription()->utf8String(), mslCode.c_str());
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cemuLog_log(LogType::Force, "failed to create library: {}", error->localizedDescription()->utf8String());
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error->release();
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error->release();
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return;
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return;
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}
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}
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