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check for pixel format support
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@ -73,8 +73,8 @@ LatteTextureMtl::LatteTextureMtl(class MetalRenderer* mtlRenderer, Latte::E_DIM
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desc->setArrayLength(effectiveBaseDepth);
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}
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auto formatInfo = GetMtlPixelFormatInfo(format, isDepth);
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desc->setPixelFormat(formatInfo.pixelFormat);
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auto pixelFormat = GetMtlPixelFormat(format, isDepth, m_mtlr->GetPixelFormatSupport());
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desc->setPixelFormat(pixelFormat);
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// HACK: even though the textures are never written to from a shader, we still need to use `ShaderWrite` usage to prevent pink lines over the screen
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MTL::TextureUsage usage = MTL::TextureUsageShaderRead | MTL::TextureUsageShaderWrite;
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@ -127,8 +127,8 @@ MTL::Texture* LatteTextureViewMtl::CreateSwizzledView(uint32 gpuSamplerSwizzle)
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swizzle.blue = GetMtlTextureSwizzle(compSelB);
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swizzle.alpha = GetMtlTextureSwizzle(compSelA);
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auto formatInfo = GetMtlPixelFormatInfo(format, m_baseTexture->IsDepth());
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MTL::Texture* texture = m_baseTexture->GetTexture()->newTextureView(formatInfo.pixelFormat, textureType, NS::Range::Make(baseLevel, levelCount), NS::Range::Make(baseLayer, layerCount), swizzle);
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auto pixelFormat = GetMtlPixelFormat(format, m_baseTexture->IsDepth(), m_mtlr->GetPixelFormatSupport());
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MTL::Texture* texture = m_baseTexture->GetTexture()->newTextureView(pixelFormat, textureType, NS::Range::Make(baseLevel, levelCount), NS::Range::Make(baseLayer, layerCount), swizzle);
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return texture;
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}
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@ -1,6 +1,7 @@
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#include "Cafe/HW/Latte/Renderer/Metal/LatteToMtl.h"
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#include "Common/precompiled.h"
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#include "Metal/MTLDepthStencil.hpp"
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#include "Metal/MTLPixelFormat.hpp"
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#include "Metal/MTLRenderCommandEncoder.hpp"
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#include "Metal/MTLRenderPipeline.hpp"
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#include "Metal/MTLSampler.hpp"
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@ -74,7 +75,6 @@ std::map<Latte::E_GX2SURFFMT, MetalPixelFormatInfo> MTL_COLOR_FORMAT_TABLE = {
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};
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std::map<Latte::E_GX2SURFFMT, MetalPixelFormatInfo> MTL_DEPTH_FORMAT_TABLE = {
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// TODO: one of these 2 formats is not supported on Apple silicon
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{Latte::E_GX2SURFFMT::D24_S8_UNORM, {MTL::PixelFormatDepth24Unorm_Stencil8, MetalDataType::NONE, 4, {1, 1}, true}},
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{Latte::E_GX2SURFFMT::D24_S8_FLOAT, {MTL::PixelFormatDepth32Float_Stencil8, MetalDataType::NONE, 4, {1, 1}, true}},
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{Latte::E_GX2SURFFMT::D32_S8_FLOAT, {MTL::PixelFormatDepth32Float_Stencil8, MetalDataType::NONE, 5, {1, 1}, true}},
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@ -105,6 +105,37 @@ const MetalPixelFormatInfo GetMtlPixelFormatInfo(Latte::E_GX2SURFFMT format, boo
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return formatInfo;
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}
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MTL::PixelFormat GetMtlPixelFormat(Latte::E_GX2SURFFMT format, bool isDepth, const MetalPixelFormatSupport& pixelFormatSupport)
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{
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auto pixelFormat = GetMtlPixelFormatInfo(format, isDepth).pixelFormat;
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if (!pixelFormatSupport.m_supportsR8Unorm_sRGB && pixelFormat == MTL::PixelFormatR8Unorm_sRGB)
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pixelFormat = MTL::PixelFormatRGBA8Unorm_sRGB;
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if (!pixelFormatSupport.m_supportsRG8Unorm_sRGB && pixelFormat == MTL::PixelFormatRG8Unorm_sRGB)
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pixelFormat = MTL::PixelFormatRGBA8Unorm_sRGB;
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if (!pixelFormatSupport.m_supportsPacked16BitFormats)
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{
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switch (pixelFormat)
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{
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case MTL::PixelFormatB5G6R5Unorm:
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case MTL::PixelFormatA1BGR5Unorm:
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case MTL::PixelFormatABGR4Unorm:
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case MTL::PixelFormatBGR5A1Unorm:
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pixelFormat = MTL::PixelFormatRGBA8Unorm;
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break;
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default:
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break;
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}
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}
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if (!pixelFormatSupport.m_supportsDepth24Unorm_Stencil8 && pixelFormat == MTL::PixelFormatDepth24Unorm_Stencil8)
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pixelFormat = MTL::PixelFormatDepth32Float_Stencil8;
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return pixelFormat;
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}
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inline uint32 CeilDivide(uint32 a, uint32 b) {
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return (a + b - 1) / b;
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}
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@ -1,15 +1,11 @@
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#pragma once
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#include <Metal/Metal.hpp>
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#include "Cafe/HW/Latte/Renderer/Metal/MetalCommon.h"
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#include "Cafe/HW/Latte/ISA/LatteReg.h"
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#include "Cafe/HW/Latte/Core/LatteConst.h"
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//#include "Cafe/HW/Latte/Core/FetchShader.h"
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#include "Cafe/HW/Latte/Renderer/Renderer.h"
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#include "Metal/MTLDepthStencil.hpp"
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#include "Metal/MTLRenderPipeline.hpp"
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#include "Metal/MTLSampler.hpp"
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#include "Metal/MTLTexture.hpp"
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struct Uvec2 {
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uint32 x;
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@ -34,6 +30,8 @@ struct MetalPixelFormatInfo {
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const MetalPixelFormatInfo GetMtlPixelFormatInfo(Latte::E_GX2SURFFMT format, bool isDepth);
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MTL::PixelFormat GetMtlPixelFormat(Latte::E_GX2SURFFMT format, bool isDepth, const MetalPixelFormatSupport& pixelFormatSupport);
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size_t GetMtlTextureBytesPerRow(Latte::E_GX2SURFFMT format, bool isDepth, uint32 width);
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size_t GetMtlTextureBytesPerImage(Latte::E_GX2SURFFMT format, bool isDepth, uint32 height, size_t bytesPerRow);
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@ -1,8 +1,25 @@
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#pragma once
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#include "Foundation/NSString.hpp"
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#include <Foundation/Foundation.hpp>
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#include <Metal/Metal.hpp>
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struct MetalPixelFormatSupport
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{
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bool m_supportsR8Unorm_sRGB;
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bool m_supportsRG8Unorm_sRGB;
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bool m_supportsPacked16BitFormats;
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bool m_supportsDepth24Unorm_Stencil8;
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MetalPixelFormatSupport() = default;
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MetalPixelFormatSupport(MTL::Device* device)
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{
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m_supportsR8Unorm_sRGB = device->supportsFamily(MTL::GPUFamilyApple1);
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m_supportsRG8Unorm_sRGB = device->supportsFamily(MTL::GPUFamilyApple1);
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m_supportsPacked16BitFormats = device->supportsFamily(MTL::GPUFamilyApple1);
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m_supportsDepth24Unorm_Stencil8 = device->supportsFamily(MTL::GPUFamilyMac2);
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}
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};
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#define MAX_MTL_BUFFERS 31
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// Buffer index 30 is reserved for the support buffer, buffer indices 27-29 are reserved for the helper shaders
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#define GET_MTL_VERTEX_BUFFER_INDEX(index) (MAX_MTL_BUFFERS - index - 5)
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@ -36,6 +36,7 @@ MetalRenderer::MetalRenderer()
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// Feature support
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m_hasUnifiedMemory = m_device->hasUnifiedMemory();
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m_isAppleGPU = m_device->supportsFamily(MTL::GPUFamilyApple1);
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m_pixelFormatSupport = MetalPixelFormatSupport(m_device);
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// Resources
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MTL::SamplerDescriptor* samplerDescriptor = MTL::SamplerDescriptor::alloc()->init();
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@ -371,6 +371,11 @@ public:
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return m_isAppleGPU;
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}
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const MetalPixelFormatSupport& GetPixelFormatSupport() const
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{
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return m_pixelFormatSupport;
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}
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MTL::StorageMode GetOptimalTextureStorageMode() const
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{
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return (m_isAppleGPU ? MTL::StorageModeShared : MTL::StorageModePrivate);
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@ -397,6 +402,7 @@ private:
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// Feature support
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bool m_hasUnifiedMemory;
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bool m_isAppleGPU;
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MetalPixelFormatSupport m_pixelFormatSupport;
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// Managers and caches
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class MetalMemoryManager* m_memoryManager;
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