implement vertex descriptors & draw

This commit is contained in:
Samuliak 2024-07-27 21:26:26 +02:00
parent e5395277a7
commit cb525b22ff
9 changed files with 247 additions and 30 deletions

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@ -549,6 +549,7 @@ if(ENABLE_METAL)
HW/Latte/Renderer/Metal/RendererShaderMtl.h HW/Latte/Renderer/Metal/RendererShaderMtl.h
HW/Latte/Renderer/Metal/CachedFBOMtl.cpp HW/Latte/Renderer/Metal/CachedFBOMtl.cpp
HW/Latte/Renderer/Metal/CachedFBOMtl.h HW/Latte/Renderer/Metal/CachedFBOMtl.h
HW/Latte/Renderer/Metal/MetalMemoryManager.cpp
HW/Latte/Renderer/Metal/MetalMemoryManager.h HW/Latte/Renderer/Metal/MetalMemoryManager.h
) )

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@ -3818,18 +3818,21 @@ void LatteDecompiler_emitMSLShader(LatteDecompilerShaderContext* shaderContext,
LatteDecompiler::emitHeader(shaderContext); LatteDecompiler::emitHeader(shaderContext);
// helper functions // helper functions
LatteDecompiler_emitHelperFunctions(shaderContext, src); LatteDecompiler_emitHelperFunctions(shaderContext, src);
const char* outputTypeName; const char* functionType = "";
const char* outputTypeName = "";
switch (shader->shaderType) switch (shader->shaderType)
{ {
case LatteConst::ShaderType::Vertex: case LatteConst::ShaderType::Vertex:
functionType = "vertex";
outputTypeName = "VertexOut"; outputTypeName = "VertexOut";
break; break;
case LatteConst::ShaderType::Pixel: case LatteConst::ShaderType::Pixel:
functionType = "fragment";
outputTypeName = "FragmentOut"; outputTypeName = "FragmentOut";
break; break;
} }
// start of main // start of main
src->addFmt("{} main0(", outputTypeName); src->addFmt("{} {} main0(", functionType, outputTypeName);
LatteDecompiler::emitInputs(shaderContext); LatteDecompiler::emitInputs(shaderContext);
src->add(") {" _CRLF); src->add(") {" _CRLF);
src->addFmt("{} out;" _CRLF, outputTypeName); src->addFmt("{} out;" _CRLF, outputTypeName);

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@ -1,6 +1,7 @@
#include "Cafe/HW/Latte/Renderer/Metal/LatteToMtl.h" #include "Cafe/HW/Latte/Renderer/Metal/LatteToMtl.h"
#include "Common/precompiled.h" #include "Common/precompiled.h"
#include "Metal/MTLPixelFormat.hpp" #include "Metal/MTLPixelFormat.hpp"
#include "Metal/MTLVertexDescriptor.hpp"
// TODO: separate color and depth formats // TODO: separate color and depth formats
std::map<Latte::E_GX2SURFFMT, MtlPixelFormatInfo> MTL_FORMAT_TABLE = { std::map<Latte::E_GX2SURFFMT, MtlPixelFormatInfo> MTL_FORMAT_TABLE = {
@ -106,3 +107,90 @@ size_t GetMtlTextureBytesPerImage(Latte::E_GX2SURFFMT format, uint32 height, siz
return CeilDivide(height, formatInfo.blockTexelSize.y) * bytesPerRow; return CeilDivide(height, formatInfo.blockTexelSize.y) * bytesPerRow;
} }
MTL::PrimitiveType GetMtlPrimitiveType(LattePrimitiveMode mode)
{
switch (mode)
{
case LattePrimitiveMode::POINTS:
return MTL::PrimitiveTypePoint;
case LattePrimitiveMode::LINES:
return MTL::PrimitiveTypeLine;
case LattePrimitiveMode::TRIANGLES:
return MTL::PrimitiveTypeTriangle;
case LattePrimitiveMode::TRIANGLE_STRIP:
return MTL::PrimitiveTypeTriangleStrip;
default:
printf("unimplemented primitive type %u\n", (uint32)mode);
cemu_assert_debug(false);
return MTL::PrimitiveTypeTriangle;
}
}
MTL::VertexFormat GetMtlVertexFormat(uint8 format)
{
switch (format)
{
case FMT_32_32_32_32_FLOAT:
return MTL::VertexFormatUInt4;
case FMT_32_32_32_FLOAT:
return MTL::VertexFormatUInt3;
case FMT_32_32_FLOAT:
return MTL::VertexFormatUInt2;
case FMT_32_FLOAT:
return MTL::VertexFormatUInt;
case FMT_8_8_8_8:
return MTL::VertexFormatUChar4;
case FMT_8_8_8:
return MTL::VertexFormatUChar3;
case FMT_8_8:
return MTL::VertexFormatUChar2;
case FMT_8:
return MTL::VertexFormatUChar;
case FMT_32_32_32_32:
return MTL::VertexFormatUInt4;
case FMT_32_32_32:
return MTL::VertexFormatUInt3;
case FMT_32_32:
return MTL::VertexFormatUInt2;
case FMT_32:
return MTL::VertexFormatUInt;
case FMT_16_16_16_16:
return MTL::VertexFormatUShort4; // verified to match OpenGL
case FMT_16_16_16:
return MTL::VertexFormatUShort3;
case FMT_16_16:
return MTL::VertexFormatUShort2;
case FMT_16:
return MTL::VertexFormatUShort;
case FMT_16_16_16_16_FLOAT:
return MTL::VertexFormatUShort4; // verified to match OpenGL
case FMT_16_16_16_FLOAT:
return MTL::VertexFormatUShort3;
case FMT_16_16_FLOAT:
return MTL::VertexFormatUShort2;
case FMT_16_FLOAT:
return MTL::VertexFormatUShort;
case FMT_2_10_10_10:
return MTL::VertexFormatUInt; // verified to match OpenGL
default:
printf("unsupported vertex format: %u\n", (uint32)format);
assert_dbg();
return MTL::VertexFormatInvalid;
}
}
MTL::IndexType GetMtlIndexType(Renderer::INDEX_TYPE indexType)
{
switch (indexType)
{
case Renderer::INDEX_TYPE::U16:
return MTL::IndexTypeUInt16;
case Renderer::INDEX_TYPE::U32:
return MTL::IndexTypeUInt32;
default:
printf("unsupported index type: %u\n", (uint32)indexType);
assert_dbg();
return MTL::IndexTypeUInt32;
}
}

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@ -3,6 +3,9 @@
#include <Metal/Metal.hpp> #include <Metal/Metal.hpp>
#include "Cafe/HW/Latte/ISA/LatteReg.h" #include "Cafe/HW/Latte/ISA/LatteReg.h"
#include "Cafe/HW/Latte/Core/LatteConst.h"
//#include "Cafe/HW/Latte/Core/FetchShader.h"
#include "Cafe/HW/Latte/Renderer/Renderer.h"
struct Uvec2 { struct Uvec2 {
uint32 x; uint32 x;
@ -20,3 +23,9 @@ const MtlPixelFormatInfo GetMtlPixelFormatInfo(Latte::E_GX2SURFFMT format);
size_t GetMtlTextureBytesPerRow(Latte::E_GX2SURFFMT format, uint32 width); size_t GetMtlTextureBytesPerRow(Latte::E_GX2SURFFMT format, uint32 width);
size_t GetMtlTextureBytesPerImage(Latte::E_GX2SURFFMT format, uint32 height, size_t bytesPerRow); size_t GetMtlTextureBytesPerImage(Latte::E_GX2SURFFMT format, uint32 height, size_t bytesPerRow);
MTL::PrimitiveType GetMtlPrimitiveType(LattePrimitiveMode mode);
MTL::VertexFormat GetMtlVertexFormat(uint8 format);
MTL::IndexType GetMtlIndexType(Renderer::INDEX_TYPE indexType);

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@ -0,0 +1,26 @@
#include "Cafe/HW/Latte/Renderer/Metal/MetalRenderer.h"
void* MetalMemoryManager::GetTextureUploadBuffer(size_t size)
{
if (m_textureUploadBuffer.size() < size)
{
m_textureUploadBuffer.resize(size);
}
return m_textureUploadBuffer.data();
}
// TODO: optimize this
MetalBufferAllocation MetalMemoryManager::GetBufferAllocation(size_t size)
{
MTL::Buffer* buffer = m_mtlr->GetDevice()->newBuffer(size, MTL::ResourceStorageModeShared);
MetalBufferAllocation allocation;
allocation.bufferIndex = m_buffers.size();
allocation.bufferOffset = 0;
allocation.data = buffer->contents();
m_buffers.push_back(buffer);
return allocation;
}

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@ -1,22 +1,33 @@
#pragma once #pragma once
#include <Metal/Metal.hpp>
#include "Cafe/HW/Latte/ISA/LatteReg.h" #include "Cafe/HW/Latte/ISA/LatteReg.h"
struct MetalBufferAllocation
{
void* data;
uint32 bufferIndex;
size_t bufferOffset;
};
class MetalMemoryManager class MetalMemoryManager
{ {
public: public:
MetalMemoryManager() = default; MetalMemoryManager(class MetalRenderer* metalRenderer) : m_mtlr{metalRenderer} {}
void* GetTextureUploadBuffer(size_t size) MTL::Buffer* GetBuffer(uint32 bufferIndex)
{ {
if (m_textureUploadBuffer.size() < size) return m_buffers[bufferIndex];
{
m_textureUploadBuffer.resize(size);
} }
return m_textureUploadBuffer.data(); void* GetTextureUploadBuffer(size_t size);
}
MetalBufferAllocation GetBufferAllocation(size_t size);
private: private:
class MetalRenderer* m_mtlr;
std::vector<uint8> m_textureUploadBuffer; std::vector<uint8> m_textureUploadBuffer;
std::vector<MTL::Buffer*> m_buffers;
}; };

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@ -5,8 +5,10 @@
#include "Cafe/HW/Latte/Renderer/Metal/CachedFBOMtl.h" #include "Cafe/HW/Latte/Renderer/Metal/CachedFBOMtl.h"
#include "Cafe/HW/Latte/Renderer/Metal/LatteToMtl.h" #include "Cafe/HW/Latte/Renderer/Metal/LatteToMtl.h"
#include "HW/Latte/Core/LatteShader.h" #include "Cafe/HW/Latte/Core/FetchShader.h"
#include "Cafe/HW/Latte/Core/LatteShader.h"
#include "Cafe/HW/Latte/Core/LatteIndices.h" #include "Cafe/HW/Latte/Core/LatteIndices.h"
#include "Metal/MTLVertexDescriptor.hpp"
#include "gui/guiWrapper.h" #include "gui/guiWrapper.h"
extern bool hasValidFramebufferAttached; extern bool hasValidFramebufferAttached;
@ -15,10 +17,14 @@ MetalRenderer::MetalRenderer()
{ {
m_device = MTL::CreateSystemDefaultDevice(); m_device = MTL::CreateSystemDefaultDevice();
m_commandQueue = m_device->newCommandQueue(); m_commandQueue = m_device->newCommandQueue();
m_memoryManager = new MetalMemoryManager(this);
} }
MetalRenderer::~MetalRenderer() MetalRenderer::~MetalRenderer()
{ {
delete m_memoryManager;
m_commandQueue->release(); m_commandQueue->release();
m_device->release(); m_device->release();
} }
@ -155,7 +161,7 @@ void MetalRenderer::rendertarget_bindFramebufferObject(LatteCachedFBO* cfbo)
void* MetalRenderer::texture_acquireTextureUploadBuffer(uint32 size) void* MetalRenderer::texture_acquireTextureUploadBuffer(uint32 size)
{ {
return m_memoryManager.GetTextureUploadBuffer(size); return m_memoryManager->GetTextureUploadBuffer(size);
} }
void MetalRenderer::texture_releaseTextureUploadBuffer(uint8* mem) void MetalRenderer::texture_releaseTextureUploadBuffer(uint8* mem)
@ -431,8 +437,7 @@ void MetalRenderer::draw_beginSequence()
} }
// apply render target // apply render target
// HACK: not implemented yet LatteMRT::ApplyCurrentState();
//LatteMRT::ApplyCurrentState();
// viewport and scissor box // viewport and scissor box
LatteRenderTarget_updateViewport(); LatteRenderTarget_updateViewport();
@ -453,6 +458,8 @@ void MetalRenderer::draw_beginSequence()
void MetalRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32 instanceCount, uint32 count, MPTR indexDataMPTR, Latte::LATTE_VGT_DMA_INDEX_TYPE::E_INDEX_TYPE indexType, bool isFirst) void MetalRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32 instanceCount, uint32 count, MPTR indexDataMPTR, Latte::LATTE_VGT_DMA_INDEX_TYPE::E_INDEX_TYPE indexType, bool isFirst)
{ {
std::cout << "DRAW" << std::endl; std::cout << "DRAW" << std::endl;
ensureCommandBuffer();
// TODO: uncomment // TODO: uncomment
//if (m_state.skipDrawSequence) //if (m_state.skipDrawSequence)
//{ //{
@ -461,8 +468,6 @@ void MetalRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32
//} //}
// Render pass // Render pass
LatteMRT::ApplyCurrentState();
if (!m_state.activeFBO) if (!m_state.activeFBO)
{ {
printf("no active FBO, skipping draw\n"); printf("no active FBO, skipping draw\n");
@ -470,17 +475,70 @@ void MetalRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32
} }
auto renderPassDescriptor = m_state.activeFBO->GetRenderPassDescriptor(); auto renderPassDescriptor = m_state.activeFBO->GetRenderPassDescriptor();
m_renderCommandEncoder = m_commandBuffer->renderCommandEncoder(renderPassDescriptor); beginRenderPassIfNeeded(renderPassDescriptor);
// Shaders // Shaders
/*
LatteDecompilerShader* vertexShader = LatteSHRC_GetActiveVertexShader(); LatteDecompilerShader* vertexShader = LatteSHRC_GetActiveVertexShader();
LatteDecompilerShader* pixelShader = LatteSHRC_GetActivePixelShader(); LatteDecompilerShader* pixelShader = LatteSHRC_GetActivePixelShader();
auto fetchShader = vertexShader->compatibleFetchShader;
// Vertex descriptor
MTL::VertexDescriptor* vertexDescriptor = MTL::VertexDescriptor::alloc()->init();
for (auto& bufferGroup : fetchShader->bufferGroups)
{
std::optional<LatteConst::VertexFetchType2> fetchType;
for (sint32 j = 0; j < bufferGroup.attribCount; ++j)
{
auto& attr = bufferGroup.attrib[j];
uint32 semanticId = vertexShader->resourceMapping.attributeMapping[attr.semanticId];
if (semanticId == (uint32)-1)
continue; // attribute not used?
auto attribute = vertexDescriptor->attributes()->object(semanticId);
attribute->setOffset(attr.offset);
// Bind from the end to not conflict with uniform buffers
attribute->setBufferIndex(GET_MTL_VERTEX_BUFFER_INDEX(attr.attributeBufferIndex));
attribute->setFormat(GetMtlVertexFormat(attr.format));
if (fetchType.has_value())
cemu_assert_debug(fetchType == attr.fetchType);
else
fetchType = attr.fetchType;
if (attr.fetchType == LatteConst::INSTANCE_DATA)
{
cemu_assert_debug(attr.aluDivisor == 1); // other divisor not yet supported
}
}
uint32 bufferIndex = bufferGroup.attributeBufferIndex;
uint32 bufferBaseRegisterIndex = mmSQ_VTX_ATTRIBUTE_BLOCK_START + bufferIndex * 7;
// TODO: is LatteGPUState.contextNew correct?
uint32 bufferStride = (LatteGPUState.contextNew.GetRawView()[bufferBaseRegisterIndex + 2] >> 11) & 0xFFFF;
printf("buffer %u has stride %u bytes\n", bufferIndex, bufferStride);
auto layout = vertexDescriptor->layouts()->object(GET_MTL_VERTEX_BUFFER_INDEX(bufferIndex));
layout->setStride(bufferStride);
if (!fetchType.has_value() || fetchType == LatteConst::VertexFetchType2::VERTEX_DATA)
layout->setStepFunction(MTL::VertexStepFunctionPerVertex);
else if (fetchType == LatteConst::VertexFetchType2::INSTANCE_DATA)
layout->setStepFunction(MTL::VertexStepFunctionPerInstance);
else
{
printf("unimplemented vertex fetch type %u\n", (uint32)fetchType.value());
cemu_assert(false);
}
}
// Render pipeline state // Render pipeline state
MTL::RenderPipelineDescriptor* renderPipelineDescriptor = MTL::RenderPipelineDescriptor::alloc()->init(); MTL::RenderPipelineDescriptor* renderPipelineDescriptor = MTL::RenderPipelineDescriptor::alloc()->init();
renderPipelineDescriptor->setVertexFunction(static_cast<RendererShaderMtl*>(vertexShader->shader)->GetFunction()); renderPipelineDescriptor->setVertexFunction(static_cast<RendererShaderMtl*>(vertexShader->shader)->GetFunction());
renderPipelineDescriptor->setFragmentFunction(static_cast<RendererShaderMtl*>(pixelShader->shader)->GetFunction()); renderPipelineDescriptor->setFragmentFunction(static_cast<RendererShaderMtl*>(pixelShader->shader)->GetFunction());
// TODO: don't always set the vertex descriptor
renderPipelineDescriptor->setVertexDescriptor(vertexDescriptor);
NS::Error* error = nullptr; NS::Error* error = nullptr;
MTL::RenderPipelineState* renderPipelineState = m_device->newRenderPipelineState(renderPipelineDescriptor, &error); MTL::RenderPipelineState* renderPipelineState = m_device->newRenderPipelineState(renderPipelineDescriptor, &error);
@ -489,12 +547,12 @@ void MetalRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32
printf("error creating render pipeline state: %s\n", error->localizedDescription()->utf8String()); printf("error creating render pipeline state: %s\n", error->localizedDescription()->utf8String());
return; return;
} }
m_renderCommandEncoder->setRenderPipelineState(renderPipelineState);
// TODO: bind resources // TODO: bind resources
const LattePrimitiveMode primitiveMode = static_cast<LattePrimitiveMode>(LatteGPUState.contextRegister[mmVGT_PRIMITIVE_TYPE]); const LattePrimitiveMode primitiveMode = static_cast<LattePrimitiveMode>(LatteGPUState.contextRegister[mmVGT_PRIMITIVE_TYPE]);
// TODO: uncomment auto mtlPrimitiveType = GetMtlPrimitiveType(primitiveMode);
//auto mtlPrimitiveType = GetMtlPrimitiveType(primitiveMode);
Renderer::INDEX_TYPE hostIndexType; Renderer::INDEX_TYPE hostIndexType;
uint32 hostIndexCount; uint32 hostIndexCount;
@ -503,21 +561,17 @@ void MetalRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32
uint32 indexBufferOffset = 0; uint32 indexBufferOffset = 0;
uint32 indexBufferIndex = 0; uint32 indexBufferIndex = 0;
LatteIndices_decode(memory_getPointerFromVirtualOffset(indexDataMPTR), indexType, count, primitiveMode, indexMin, indexMax, hostIndexType, hostIndexCount, indexBufferOffset, indexBufferIndex); LatteIndices_decode(memory_getPointerFromVirtualOffset(indexDataMPTR), indexType, count, primitiveMode, indexMin, indexMax, hostIndexType, hostIndexCount, indexBufferOffset, indexBufferIndex);
*/
// Draw // Draw
// TODO: uncomment
/*
if (hostIndexType != INDEX_TYPE::NONE) if (hostIndexType != INDEX_TYPE::NONE)
{ {
auto mtlIndexType = GetMtlIndexType(hostIndexType); auto mtlIndexType = GetMtlIndexType(hostIndexType);
// TODO: get index buffer MTL::Buffer* indexBuffer = m_memoryManager->GetBuffer(indexBufferIndex);
m_renderCommandEncoder->drawIndexedPrimitives(mtlPrimitiveType, hostIndexCount, mtlIndexType, indexBuffer, 0, instanceCount, baseVertex, baseInstance); m_renderCommandEncoder->drawIndexedPrimitives(mtlPrimitiveType, hostIndexCount, mtlIndexType, indexBuffer, 0, instanceCount, baseVertex, baseInstance);
} else } else
{ {
m_renderCommandEncoder->drawPrimitives(mtlPrimitiveType, baseVertex, count, instanceCount, baseInstance); m_renderCommandEncoder->drawPrimitives(mtlPrimitiveType, baseVertex, count, instanceCount, baseInstance);
} }
*/
} }
void MetalRenderer::draw_endSequence() void MetalRenderer::draw_endSequence()
@ -527,9 +581,11 @@ void MetalRenderer::draw_endSequence()
void* MetalRenderer::indexData_reserveIndexMemory(uint32 size, uint32& offset, uint32& bufferIndex) void* MetalRenderer::indexData_reserveIndexMemory(uint32 size, uint32& offset, uint32& bufferIndex)
{ {
printf("MetalRenderer::indexData_reserveIndexMemory not implemented\n"); auto allocation = m_memoryManager->GetBufferAllocation(size);
offset = allocation.bufferOffset;
bufferIndex = allocation.bufferIndex;
return nullptr; return allocation.data;
} }
void MetalRenderer::indexData_uploadIndexMemory(uint32 offset, uint32 size) void MetalRenderer::indexData_uploadIndexMemory(uint32 offset, uint32 size)

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@ -7,8 +7,10 @@
#include "Cafe/HW/Latte/Renderer/Renderer.h" #include "Cafe/HW/Latte/Renderer/Renderer.h"
#include "Cafe/HW/Latte/Renderer/Metal/MetalMemoryManager.h" #include "Cafe/HW/Latte/Renderer/Metal/MetalMemoryManager.h"
#include "Metal/MTLRenderCommandEncoder.hpp" #include "Metal/MTLRenderCommandEncoder.hpp"
#include "Metal/MTLRenderPass.hpp"
#define MAX_MTL_BUFFERS 31 #define MAX_MTL_BUFFERS 31
#define GET_MTL_VERTEX_BUFFER_INDEX(index) (MAX_MTL_BUFFERS - index - 1)
struct MetalState struct MetalState
{ {
@ -168,7 +170,7 @@ public:
private: private:
CA::MetalLayer* m_metalLayer; CA::MetalLayer* m_metalLayer;
MetalMemoryManager m_memoryManager; MetalMemoryManager* m_memoryManager;
// Metal objects // Metal objects
MTL::Device* m_device; MTL::Device* m_device;
@ -186,7 +188,18 @@ private:
{ {
if (!m_commandBuffer) if (!m_commandBuffer)
{ {
// Debug
m_commandQueue->insertDebugCaptureBoundary();
m_commandBuffer = m_commandQueue->commandBuffer(); m_commandBuffer = m_commandQueue->commandBuffer();
} }
} }
void beginRenderPassIfNeeded(MTL::RenderPassDescriptor* renderPassDescriptor)
{
if (!m_renderCommandEncoder)
{
m_renderCommandEncoder = m_commandBuffer->renderCommandEncoder(renderPassDescriptor);
}
}
}; };

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@ -1,6 +1,7 @@
#include "Cafe/HW/Latte/Renderer/Metal/RendererShaderMtl.h" #include "Cafe/HW/Latte/Renderer/Metal/RendererShaderMtl.h"
#include "Cafe/HW/Latte/Renderer/Metal/MetalRenderer.h" #include "Cafe/HW/Latte/Renderer/Metal/MetalRenderer.h"
#include "Cemu/Logging/CemuLogging.h" #include "Cemu/Logging/CemuLogging.h"
#include "Metal/MTLFunctionDescriptor.hpp"
RendererShaderMtl::RendererShaderMtl(MetalRenderer* mtlRenderer, ShaderType type, uint64 baseHash, uint64 auxHash, bool isGameShader, bool isGfxPackShader, const std::string& mslCode) RendererShaderMtl::RendererShaderMtl(MetalRenderer* mtlRenderer, ShaderType type, uint64 baseHash, uint64 auxHash, bool isGameShader, bool isGfxPackShader, const std::string& mslCode)
: RendererShader(type, baseHash, auxHash, isGameShader, isGfxPackShader) : RendererShader(type, baseHash, auxHash, isGameShader, isGfxPackShader)
@ -9,11 +10,20 @@ RendererShaderMtl::RendererShaderMtl(MetalRenderer* mtlRenderer, ShaderType type
MTL::Library* library = mtlRenderer->GetDevice()->newLibrary(NS::String::string(mslCode.c_str(), NS::ASCIIStringEncoding), nullptr, &error); MTL::Library* library = mtlRenderer->GetDevice()->newLibrary(NS::String::string(mslCode.c_str(), NS::ASCIIStringEncoding), nullptr, &error);
if (error) if (error)
{ {
printf("Failed to create library (error: %s) -> source:\n%s", error->localizedDescription()->utf8String(), mslCode.c_str()); printf("Failed to create library (error: %s) -> source:\n%s\n", error->localizedDescription()->utf8String(), mslCode.c_str());
error->release();
return;
}
MTL::FunctionDescriptor* desc = MTL::FunctionDescriptor::alloc()->init();
desc->setName(NS::String::string("main0", NS::ASCIIStringEncoding));
error = nullptr;
m_function = library->newFunction(desc, &error);
if (error)
{
printf("Failed to create function (error: %s)\n", error->localizedDescription()->utf8String());
error->release(); error->release();
return; return;
} }
m_function = library->newFunction(NS::String::string("main0", NS::ASCIIStringEncoding));
library->release(); library->release();
} }