mirror of
https://github.com/cemu-project/Cemu.git
synced 2024-11-29 20:44:18 +01:00
implement vertex descriptors & draw
This commit is contained in:
parent
e5395277a7
commit
cb525b22ff
@ -549,6 +549,7 @@ if(ENABLE_METAL)
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HW/Latte/Renderer/Metal/RendererShaderMtl.h
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HW/Latte/Renderer/Metal/CachedFBOMtl.cpp
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HW/Latte/Renderer/Metal/CachedFBOMtl.h
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HW/Latte/Renderer/Metal/MetalMemoryManager.cpp
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HW/Latte/Renderer/Metal/MetalMemoryManager.h
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)
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@ -3818,18 +3818,21 @@ void LatteDecompiler_emitMSLShader(LatteDecompilerShaderContext* shaderContext,
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LatteDecompiler::emitHeader(shaderContext);
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// helper functions
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LatteDecompiler_emitHelperFunctions(shaderContext, src);
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const char* outputTypeName;
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const char* functionType = "";
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const char* outputTypeName = "";
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switch (shader->shaderType)
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{
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case LatteConst::ShaderType::Vertex:
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functionType = "vertex";
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outputTypeName = "VertexOut";
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break;
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case LatteConst::ShaderType::Pixel:
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functionType = "fragment";
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outputTypeName = "FragmentOut";
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break;
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}
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// start of main
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src->addFmt("{} main0(", outputTypeName);
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src->addFmt("{} {} main0(", functionType, outputTypeName);
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LatteDecompiler::emitInputs(shaderContext);
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src->add(") {" _CRLF);
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src->addFmt("{} out;" _CRLF, outputTypeName);
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@ -1,6 +1,7 @@
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#include "Cafe/HW/Latte/Renderer/Metal/LatteToMtl.h"
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#include "Common/precompiled.h"
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#include "Metal/MTLPixelFormat.hpp"
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#include "Metal/MTLVertexDescriptor.hpp"
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// TODO: separate color and depth formats
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std::map<Latte::E_GX2SURFFMT, MtlPixelFormatInfo> MTL_FORMAT_TABLE = {
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@ -106,3 +107,90 @@ size_t GetMtlTextureBytesPerImage(Latte::E_GX2SURFFMT format, uint32 height, siz
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return CeilDivide(height, formatInfo.blockTexelSize.y) * bytesPerRow;
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}
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MTL::PrimitiveType GetMtlPrimitiveType(LattePrimitiveMode mode)
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{
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switch (mode)
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{
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case LattePrimitiveMode::POINTS:
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return MTL::PrimitiveTypePoint;
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case LattePrimitiveMode::LINES:
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return MTL::PrimitiveTypeLine;
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case LattePrimitiveMode::TRIANGLES:
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return MTL::PrimitiveTypeTriangle;
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case LattePrimitiveMode::TRIANGLE_STRIP:
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return MTL::PrimitiveTypeTriangleStrip;
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default:
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printf("unimplemented primitive type %u\n", (uint32)mode);
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cemu_assert_debug(false);
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return MTL::PrimitiveTypeTriangle;
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}
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}
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MTL::VertexFormat GetMtlVertexFormat(uint8 format)
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{
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switch (format)
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{
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case FMT_32_32_32_32_FLOAT:
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return MTL::VertexFormatUInt4;
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case FMT_32_32_32_FLOAT:
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return MTL::VertexFormatUInt3;
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case FMT_32_32_FLOAT:
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return MTL::VertexFormatUInt2;
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case FMT_32_FLOAT:
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return MTL::VertexFormatUInt;
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case FMT_8_8_8_8:
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return MTL::VertexFormatUChar4;
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case FMT_8_8_8:
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return MTL::VertexFormatUChar3;
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case FMT_8_8:
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return MTL::VertexFormatUChar2;
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case FMT_8:
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return MTL::VertexFormatUChar;
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case FMT_32_32_32_32:
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return MTL::VertexFormatUInt4;
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case FMT_32_32_32:
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return MTL::VertexFormatUInt3;
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case FMT_32_32:
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return MTL::VertexFormatUInt2;
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case FMT_32:
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return MTL::VertexFormatUInt;
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case FMT_16_16_16_16:
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return MTL::VertexFormatUShort4; // verified to match OpenGL
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case FMT_16_16_16:
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return MTL::VertexFormatUShort3;
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case FMT_16_16:
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return MTL::VertexFormatUShort2;
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case FMT_16:
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return MTL::VertexFormatUShort;
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case FMT_16_16_16_16_FLOAT:
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return MTL::VertexFormatUShort4; // verified to match OpenGL
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case FMT_16_16_16_FLOAT:
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return MTL::VertexFormatUShort3;
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case FMT_16_16_FLOAT:
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return MTL::VertexFormatUShort2;
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case FMT_16_FLOAT:
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return MTL::VertexFormatUShort;
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case FMT_2_10_10_10:
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return MTL::VertexFormatUInt; // verified to match OpenGL
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default:
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printf("unsupported vertex format: %u\n", (uint32)format);
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assert_dbg();
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return MTL::VertexFormatInvalid;
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}
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}
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MTL::IndexType GetMtlIndexType(Renderer::INDEX_TYPE indexType)
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{
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switch (indexType)
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{
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case Renderer::INDEX_TYPE::U16:
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return MTL::IndexTypeUInt16;
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case Renderer::INDEX_TYPE::U32:
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return MTL::IndexTypeUInt32;
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default:
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printf("unsupported index type: %u\n", (uint32)indexType);
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assert_dbg();
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return MTL::IndexTypeUInt32;
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}
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}
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@ -3,6 +3,9 @@
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#include <Metal/Metal.hpp>
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#include "Cafe/HW/Latte/ISA/LatteReg.h"
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#include "Cafe/HW/Latte/Core/LatteConst.h"
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//#include "Cafe/HW/Latte/Core/FetchShader.h"
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#include "Cafe/HW/Latte/Renderer/Renderer.h"
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struct Uvec2 {
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uint32 x;
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@ -20,3 +23,9 @@ const MtlPixelFormatInfo GetMtlPixelFormatInfo(Latte::E_GX2SURFFMT format);
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size_t GetMtlTextureBytesPerRow(Latte::E_GX2SURFFMT format, uint32 width);
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size_t GetMtlTextureBytesPerImage(Latte::E_GX2SURFFMT format, uint32 height, size_t bytesPerRow);
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MTL::PrimitiveType GetMtlPrimitiveType(LattePrimitiveMode mode);
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MTL::VertexFormat GetMtlVertexFormat(uint8 format);
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MTL::IndexType GetMtlIndexType(Renderer::INDEX_TYPE indexType);
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26
src/Cafe/HW/Latte/Renderer/Metal/MetalMemoryManager.cpp
Normal file
26
src/Cafe/HW/Latte/Renderer/Metal/MetalMemoryManager.cpp
Normal file
@ -0,0 +1,26 @@
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#include "Cafe/HW/Latte/Renderer/Metal/MetalRenderer.h"
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void* MetalMemoryManager::GetTextureUploadBuffer(size_t size)
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{
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if (m_textureUploadBuffer.size() < size)
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{
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m_textureUploadBuffer.resize(size);
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}
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return m_textureUploadBuffer.data();
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}
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// TODO: optimize this
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MetalBufferAllocation MetalMemoryManager::GetBufferAllocation(size_t size)
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{
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MTL::Buffer* buffer = m_mtlr->GetDevice()->newBuffer(size, MTL::ResourceStorageModeShared);
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MetalBufferAllocation allocation;
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allocation.bufferIndex = m_buffers.size();
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allocation.bufferOffset = 0;
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allocation.data = buffer->contents();
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m_buffers.push_back(buffer);
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return allocation;
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}
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@ -1,22 +1,33 @@
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#pragma once
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#include <Metal/Metal.hpp>
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#include "Cafe/HW/Latte/ISA/LatteReg.h"
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struct MetalBufferAllocation
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{
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void* data;
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uint32 bufferIndex;
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size_t bufferOffset;
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};
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class MetalMemoryManager
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{
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public:
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MetalMemoryManager() = default;
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MetalMemoryManager(class MetalRenderer* metalRenderer) : m_mtlr{metalRenderer} {}
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void* GetTextureUploadBuffer(size_t size)
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MTL::Buffer* GetBuffer(uint32 bufferIndex)
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{
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if (m_textureUploadBuffer.size() < size)
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{
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m_textureUploadBuffer.resize(size);
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return m_buffers[bufferIndex];
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}
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return m_textureUploadBuffer.data();
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}
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void* GetTextureUploadBuffer(size_t size);
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MetalBufferAllocation GetBufferAllocation(size_t size);
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private:
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class MetalRenderer* m_mtlr;
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std::vector<uint8> m_textureUploadBuffer;
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std::vector<MTL::Buffer*> m_buffers;
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};
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@ -5,8 +5,10 @@
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#include "Cafe/HW/Latte/Renderer/Metal/CachedFBOMtl.h"
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#include "Cafe/HW/Latte/Renderer/Metal/LatteToMtl.h"
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#include "HW/Latte/Core/LatteShader.h"
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#include "Cafe/HW/Latte/Core/FetchShader.h"
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#include "Cafe/HW/Latte/Core/LatteShader.h"
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#include "Cafe/HW/Latte/Core/LatteIndices.h"
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#include "Metal/MTLVertexDescriptor.hpp"
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#include "gui/guiWrapper.h"
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extern bool hasValidFramebufferAttached;
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@ -15,10 +17,14 @@ MetalRenderer::MetalRenderer()
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{
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m_device = MTL::CreateSystemDefaultDevice();
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m_commandQueue = m_device->newCommandQueue();
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m_memoryManager = new MetalMemoryManager(this);
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}
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MetalRenderer::~MetalRenderer()
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{
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delete m_memoryManager;
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m_commandQueue->release();
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m_device->release();
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}
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@ -155,7 +161,7 @@ void MetalRenderer::rendertarget_bindFramebufferObject(LatteCachedFBO* cfbo)
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void* MetalRenderer::texture_acquireTextureUploadBuffer(uint32 size)
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{
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return m_memoryManager.GetTextureUploadBuffer(size);
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return m_memoryManager->GetTextureUploadBuffer(size);
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}
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void MetalRenderer::texture_releaseTextureUploadBuffer(uint8* mem)
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@ -431,8 +437,7 @@ void MetalRenderer::draw_beginSequence()
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}
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// apply render target
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// HACK: not implemented yet
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//LatteMRT::ApplyCurrentState();
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LatteMRT::ApplyCurrentState();
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// viewport and scissor box
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LatteRenderTarget_updateViewport();
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@ -453,6 +458,8 @@ void MetalRenderer::draw_beginSequence()
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void MetalRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32 instanceCount, uint32 count, MPTR indexDataMPTR, Latte::LATTE_VGT_DMA_INDEX_TYPE::E_INDEX_TYPE indexType, bool isFirst)
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{
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std::cout << "DRAW" << std::endl;
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ensureCommandBuffer();
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// TODO: uncomment
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//if (m_state.skipDrawSequence)
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//{
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@ -461,8 +468,6 @@ void MetalRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32
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//}
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// Render pass
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LatteMRT::ApplyCurrentState();
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if (!m_state.activeFBO)
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{
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printf("no active FBO, skipping draw\n");
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@ -470,17 +475,70 @@ void MetalRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32
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}
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auto renderPassDescriptor = m_state.activeFBO->GetRenderPassDescriptor();
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m_renderCommandEncoder = m_commandBuffer->renderCommandEncoder(renderPassDescriptor);
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beginRenderPassIfNeeded(renderPassDescriptor);
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// Shaders
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/*
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LatteDecompilerShader* vertexShader = LatteSHRC_GetActiveVertexShader();
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LatteDecompilerShader* pixelShader = LatteSHRC_GetActivePixelShader();
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auto fetchShader = vertexShader->compatibleFetchShader;
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// Vertex descriptor
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MTL::VertexDescriptor* vertexDescriptor = MTL::VertexDescriptor::alloc()->init();
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for (auto& bufferGroup : fetchShader->bufferGroups)
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{
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std::optional<LatteConst::VertexFetchType2> fetchType;
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for (sint32 j = 0; j < bufferGroup.attribCount; ++j)
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{
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auto& attr = bufferGroup.attrib[j];
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uint32 semanticId = vertexShader->resourceMapping.attributeMapping[attr.semanticId];
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if (semanticId == (uint32)-1)
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continue; // attribute not used?
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auto attribute = vertexDescriptor->attributes()->object(semanticId);
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attribute->setOffset(attr.offset);
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// Bind from the end to not conflict with uniform buffers
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attribute->setBufferIndex(GET_MTL_VERTEX_BUFFER_INDEX(attr.attributeBufferIndex));
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attribute->setFormat(GetMtlVertexFormat(attr.format));
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if (fetchType.has_value())
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cemu_assert_debug(fetchType == attr.fetchType);
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else
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fetchType = attr.fetchType;
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if (attr.fetchType == LatteConst::INSTANCE_DATA)
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{
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cemu_assert_debug(attr.aluDivisor == 1); // other divisor not yet supported
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}
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}
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uint32 bufferIndex = bufferGroup.attributeBufferIndex;
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uint32 bufferBaseRegisterIndex = mmSQ_VTX_ATTRIBUTE_BLOCK_START + bufferIndex * 7;
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// TODO: is LatteGPUState.contextNew correct?
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uint32 bufferStride = (LatteGPUState.contextNew.GetRawView()[bufferBaseRegisterIndex + 2] >> 11) & 0xFFFF;
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printf("buffer %u has stride %u bytes\n", bufferIndex, bufferStride);
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auto layout = vertexDescriptor->layouts()->object(GET_MTL_VERTEX_BUFFER_INDEX(bufferIndex));
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layout->setStride(bufferStride);
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if (!fetchType.has_value() || fetchType == LatteConst::VertexFetchType2::VERTEX_DATA)
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layout->setStepFunction(MTL::VertexStepFunctionPerVertex);
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else if (fetchType == LatteConst::VertexFetchType2::INSTANCE_DATA)
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layout->setStepFunction(MTL::VertexStepFunctionPerInstance);
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else
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{
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printf("unimplemented vertex fetch type %u\n", (uint32)fetchType.value());
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cemu_assert(false);
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}
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}
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// Render pipeline state
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MTL::RenderPipelineDescriptor* renderPipelineDescriptor = MTL::RenderPipelineDescriptor::alloc()->init();
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renderPipelineDescriptor->setVertexFunction(static_cast<RendererShaderMtl*>(vertexShader->shader)->GetFunction());
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renderPipelineDescriptor->setFragmentFunction(static_cast<RendererShaderMtl*>(pixelShader->shader)->GetFunction());
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// TODO: don't always set the vertex descriptor
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renderPipelineDescriptor->setVertexDescriptor(vertexDescriptor);
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NS::Error* error = nullptr;
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MTL::RenderPipelineState* renderPipelineState = m_device->newRenderPipelineState(renderPipelineDescriptor, &error);
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@ -489,12 +547,12 @@ void MetalRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32
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printf("error creating render pipeline state: %s\n", error->localizedDescription()->utf8String());
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return;
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}
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m_renderCommandEncoder->setRenderPipelineState(renderPipelineState);
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// TODO: bind resources
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const LattePrimitiveMode primitiveMode = static_cast<LattePrimitiveMode>(LatteGPUState.contextRegister[mmVGT_PRIMITIVE_TYPE]);
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// TODO: uncomment
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//auto mtlPrimitiveType = GetMtlPrimitiveType(primitiveMode);
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auto mtlPrimitiveType = GetMtlPrimitiveType(primitiveMode);
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Renderer::INDEX_TYPE hostIndexType;
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uint32 hostIndexCount;
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@ -503,21 +561,17 @@ void MetalRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32
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uint32 indexBufferOffset = 0;
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uint32 indexBufferIndex = 0;
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LatteIndices_decode(memory_getPointerFromVirtualOffset(indexDataMPTR), indexType, count, primitiveMode, indexMin, indexMax, hostIndexType, hostIndexCount, indexBufferOffset, indexBufferIndex);
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*/
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// Draw
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// TODO: uncomment
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/*
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if (hostIndexType != INDEX_TYPE::NONE)
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{
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auto mtlIndexType = GetMtlIndexType(hostIndexType);
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// TODO: get index buffer
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MTL::Buffer* indexBuffer = m_memoryManager->GetBuffer(indexBufferIndex);
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m_renderCommandEncoder->drawIndexedPrimitives(mtlPrimitiveType, hostIndexCount, mtlIndexType, indexBuffer, 0, instanceCount, baseVertex, baseInstance);
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} else
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{
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m_renderCommandEncoder->drawPrimitives(mtlPrimitiveType, baseVertex, count, instanceCount, baseInstance);
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}
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*/
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}
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void MetalRenderer::draw_endSequence()
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@ -527,9 +581,11 @@ void MetalRenderer::draw_endSequence()
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void* MetalRenderer::indexData_reserveIndexMemory(uint32 size, uint32& offset, uint32& bufferIndex)
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{
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printf("MetalRenderer::indexData_reserveIndexMemory not implemented\n");
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auto allocation = m_memoryManager->GetBufferAllocation(size);
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offset = allocation.bufferOffset;
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bufferIndex = allocation.bufferIndex;
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return nullptr;
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return allocation.data;
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}
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void MetalRenderer::indexData_uploadIndexMemory(uint32 offset, uint32 size)
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@ -7,8 +7,10 @@
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#include "Cafe/HW/Latte/Renderer/Renderer.h"
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#include "Cafe/HW/Latte/Renderer/Metal/MetalMemoryManager.h"
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#include "Metal/MTLRenderCommandEncoder.hpp"
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#include "Metal/MTLRenderPass.hpp"
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#define MAX_MTL_BUFFERS 31
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#define GET_MTL_VERTEX_BUFFER_INDEX(index) (MAX_MTL_BUFFERS - index - 1)
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struct MetalState
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{
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@ -168,7 +170,7 @@ public:
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private:
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CA::MetalLayer* m_metalLayer;
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MetalMemoryManager m_memoryManager;
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MetalMemoryManager* m_memoryManager;
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// Metal objects
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MTL::Device* m_device;
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@ -186,7 +188,18 @@ private:
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{
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if (!m_commandBuffer)
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{
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// Debug
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m_commandQueue->insertDebugCaptureBoundary();
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m_commandBuffer = m_commandQueue->commandBuffer();
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}
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}
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void beginRenderPassIfNeeded(MTL::RenderPassDescriptor* renderPassDescriptor)
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{
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if (!m_renderCommandEncoder)
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{
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m_renderCommandEncoder = m_commandBuffer->renderCommandEncoder(renderPassDescriptor);
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}
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}
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};
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@ -1,6 +1,7 @@
|
||||
#include "Cafe/HW/Latte/Renderer/Metal/RendererShaderMtl.h"
|
||||
#include "Cafe/HW/Latte/Renderer/Metal/MetalRenderer.h"
|
||||
#include "Cemu/Logging/CemuLogging.h"
|
||||
#include "Metal/MTLFunctionDescriptor.hpp"
|
||||
|
||||
RendererShaderMtl::RendererShaderMtl(MetalRenderer* mtlRenderer, ShaderType type, uint64 baseHash, uint64 auxHash, bool isGameShader, bool isGfxPackShader, const std::string& mslCode)
|
||||
: RendererShader(type, baseHash, auxHash, isGameShader, isGfxPackShader)
|
||||
@ -9,11 +10,20 @@ RendererShaderMtl::RendererShaderMtl(MetalRenderer* mtlRenderer, ShaderType type
|
||||
MTL::Library* library = mtlRenderer->GetDevice()->newLibrary(NS::String::string(mslCode.c_str(), NS::ASCIIStringEncoding), nullptr, &error);
|
||||
if (error)
|
||||
{
|
||||
printf("Failed to create library (error: %s) -> source:\n%s", error->localizedDescription()->utf8String(), mslCode.c_str());
|
||||
printf("Failed to create library (error: %s) -> source:\n%s\n", error->localizedDescription()->utf8String(), mslCode.c_str());
|
||||
error->release();
|
||||
return;
|
||||
}
|
||||
MTL::FunctionDescriptor* desc = MTL::FunctionDescriptor::alloc()->init();
|
||||
desc->setName(NS::String::string("main0", NS::ASCIIStringEncoding));
|
||||
error = nullptr;
|
||||
m_function = library->newFunction(desc, &error);
|
||||
if (error)
|
||||
{
|
||||
printf("Failed to create function (error: %s)\n", error->localizedDescription()->utf8String());
|
||||
error->release();
|
||||
return;
|
||||
}
|
||||
m_function = library->newFunction(NS::String::string("main0", NS::ASCIIStringEncoding));
|
||||
library->release();
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user