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Fix disable screensaver workaround (#728)
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b3180bc4a6
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@ -60,7 +60,7 @@ void CemuConfig::Load(XMLConfigParser& parser)
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did_show_macos_disclaimer = parser.get("macos_disclaimer", did_show_macos_disclaimer);
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fullscreen = parser.get("fullscreen", fullscreen);
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proxy_server = parser.get("proxy_server", "");
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disable_screensaver = parser.get("disable_screensaver", true);
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disable_screensaver = parser.get("disable_screensaver", disable_screensaver);
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// cpu_mode = parser.get("cpu_mode", cpu_mode.GetInitValue());
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//console_region = parser.get("console_region", console_region.GetInitValue());
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@ -367,7 +367,15 @@ struct CemuConfig
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ConfigValue<bool> fullscreen_menubar{ false };
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ConfigValue<bool> fullscreen{ false };
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ConfigValue<std::string> proxy_server{};
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ConfigValue<bool> disable_screensaver{true};
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// temporary workaround because feature crashes on macOS
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#if BOOST_OS_MACOS
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#define DISABLE_SCREENSAVER_DEFAULT false
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#else
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#define DISABLE_SCREENSAVER_DEFAULT true
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#endif
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ConfigValue<bool> disable_screensaver{DISABLE_SCREENSAVER_DEFAULT};
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#undef DISABLE_SCREENSAVER_DEFAULT
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std::vector<std::wstring> game_paths;
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std::mutex game_cache_entries_mutex;
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@ -178,8 +178,9 @@ wxPanel* GeneralSettings2::AddGeneralPage(wxNotebook* notebook)
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m_disable_screensaver = new wxCheckBox(box, wxID_ANY, _("Disable screen saver"));
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m_disable_screensaver->SetToolTip(_("Prevents the system from activating the screen saver or going to sleep while running a game."));
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second_row->Add(m_disable_screensaver, 0, botflag, 5);
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#ifdef BOOST_OS_MACOS
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m_disable_screensaver->SetValue(false);
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// temporary workaround because feature crashes on macOS
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#if BOOST_OS_MACOS
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m_disable_screensaver->Enable(false);
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#endif
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@ -1507,6 +1508,10 @@ void GeneralSettings2::ApplyConfig()
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m_permanent_storage->SetValue(config.permanent_storage);
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m_disable_screensaver->SetValue(config.disable_screensaver);
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// temporary workaround because feature crashes on macOS
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#if BOOST_OS_MACOS
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m_disable_screensaver->SetValue(false);
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#endif
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for (auto& path : config.game_paths)
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{
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@ -6,7 +6,8 @@ class ScreenSaver
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public:
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static void SetInhibit(bool inhibit)
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{
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#ifdef BOOST_OS_MACOS
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// temporary workaround because feature crashes on macOS
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#if BOOST_OS_MACOS
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return;
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#endif
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// Initialize video subsystem if necessary
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