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refactor fbos
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parent
6b47d4f61e
commit
cd21d957b3
@ -534,6 +534,7 @@ if(APPLE)
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endif()
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if(ENABLE_METAL)
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# TODO: sort alphabetically
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target_sources(CemuCafe PRIVATE
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HW/Latte/Renderer/Metal/MetalRenderer.cpp
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HW/Latte/Renderer/Metal/MetalRenderer.h
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@ -555,6 +556,8 @@ if(ENABLE_METAL)
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HW/Latte/Renderer/Metal/RendererShaderMtl.h
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HW/Latte/Renderer/Metal/CachedFBOMtl.cpp
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HW/Latte/Renderer/Metal/CachedFBOMtl.h
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HW/Latte/Renderer/Metal/MetalAttachmentsInfo.cpp
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HW/Latte/Renderer/Metal/MetalAttachmentsInfo.h
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HW/Latte/Renderer/Metal/MetalBufferAllocator.h
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HW/Latte/Renderer/Metal/MetalMemoryManager.cpp
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HW/Latte/Renderer/Metal/MetalMemoryManager.h
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48
src/Cafe/HW/Latte/Renderer/Metal/MetalAttachmentsInfo.cpp
Normal file
48
src/Cafe/HW/Latte/Renderer/Metal/MetalAttachmentsInfo.cpp
Normal file
@ -0,0 +1,48 @@
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#include "Cafe/HW/Latte/Renderer/Metal/MetalAttachmentsInfo.h"
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#include "Cafe/HW/Latte/Renderer/Metal/CachedFBOMtl.h"
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#include "Cafe/HW/Latte/Renderer/Metal/LatteTextureViewMtl.h"
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#include "Cafe/HW/Latte/Renderer/Metal/LatteToMtl.h"
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MetalAttachmentsInfo::MetalAttachmentsInfo(class CachedFBOMtl* fbo)
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{
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for (uint8 i = 0; i < LATTE_NUM_COLOR_TARGET; i++)
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{
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const auto& colorBuffer = fbo->colorBuffer[i];
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auto texture = static_cast<LatteTextureViewMtl*>(colorBuffer.texture);
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if (!texture)
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continue;
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colorFormats[i] = texture->format;
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}
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// Depth stencil attachment
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if (fbo->depthBuffer.texture)
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{
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auto texture = static_cast<LatteTextureViewMtl*>(fbo->depthBuffer.texture);
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depthFormat = texture->format;
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hasStencil = fbo->depthBuffer.hasStencil;
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}
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}
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MetalAttachmentsInfo::MetalAttachmentsInfo(const LatteContextRegister& lcr, const LatteDecompilerShader* pixelShader)
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{
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uint8 cbMask = LatteMRT::GetActiveColorBufferMask(pixelShader, lcr);
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bool dbMask = LatteMRT::GetActiveDepthBufferMask(lcr);
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// Color attachments
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for (int i = 0; i < 8; ++i)
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{
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if ((cbMask & (1 << i)) == 0)
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continue;
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colorFormats[i] = LatteMRT::GetColorBufferFormat(i, lcr);
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}
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// Depth stencil attachment
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if (dbMask)
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{
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Latte::E_GX2SURFFMT format = LatteMRT::GetDepthBufferFormat(lcr);
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depthFormat = format;
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hasStencil = GetMtlPixelFormatInfo(format, true).hasStencil;
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}
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}
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src/Cafe/HW/Latte/Renderer/Metal/MetalAttachmentsInfo.h
Normal file
15
src/Cafe/HW/Latte/Renderer/Metal/MetalAttachmentsInfo.h
Normal file
@ -0,0 +1,15 @@
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#pragma once
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#include "Cafe/HW/Latte/Renderer/Metal/MetalCommon.h"
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class MetalAttachmentsInfo
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{
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public:
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MetalAttachmentsInfo() = default;
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MetalAttachmentsInfo(class CachedFBOMtl* fbo);
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MetalAttachmentsInfo(const LatteContextRegister& lcr, const class LatteDecompilerShader* pixelShader);
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Latte::E_GX2SURFFMT colorFormats[LATTE_NUM_COLOR_TARGET] = {Latte::E_GX2SURFFMT::INVALID_FORMAT};
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Latte::E_GX2SURFFMT depthFormat = Latte::E_GX2SURFFMT::INVALID_FORMAT;
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bool hasStencil = false;
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};
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@ -11,6 +11,9 @@
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#include "Cafe/HW/Latte/Core/LatteShaderCache.h"
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#include "Cemu/FileCache/FileCache.h"
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#include "HW/Latte/Core/LatteShader.h"
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#include "HW/Latte/ISA/LatteReg.h"
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#include "HW/Latte/Renderer/Metal/LatteToMtl.h"
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#include "HW/Latte/Renderer/Metal/MetalAttachmentsInfo.h"
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#include "util/helpers/helpers.h"
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#include "config/ActiveSettings.h"
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#include <openssl/sha.h>
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@ -35,15 +38,15 @@ MetalPipelineCache::~MetalPipelineCache()
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}
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}
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MTL::RenderPipelineState* MetalPipelineCache::GetRenderPipelineState(const LatteFetchShader* fetchShader, const LatteDecompilerShader* vertexShader, const LatteDecompilerShader* geometryShader, const LatteDecompilerShader* pixelShader, class CachedFBOMtl* lastUsedFBO, class CachedFBOMtl* activeFBO, const LatteContextRegister& lcr)
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MTL::RenderPipelineState* MetalPipelineCache::GetRenderPipelineState(const LatteFetchShader* fetchShader, const LatteDecompilerShader* vertexShader, const LatteDecompilerShader* geometryShader, const LatteDecompilerShader* pixelShader, const MetalAttachmentsInfo& lastUsedAttachmentsInfo, const MetalAttachmentsInfo& activeAttachmentsInfo, const LatteContextRegister& lcr)
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{
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uint64 hash = CalculatePipelineHash(fetchShader, vertexShader, geometryShader, pixelShader, lastUsedFBO, activeFBO, lcr);
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uint64 hash = CalculatePipelineHash(fetchShader, vertexShader, geometryShader, pixelShader, lastUsedAttachmentsInfo, activeAttachmentsInfo, lcr);
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auto& pipeline = m_pipelineCache[hash];
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if (pipeline)
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return pipeline;
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MetalPipelineCompiler compiler(m_mtlr);
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compiler.InitFromState(fetchShader, vertexShader, geometryShader, pixelShader, lastUsedFBO, activeFBO, lcr);
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compiler.InitFromState(fetchShader, vertexShader, geometryShader, pixelShader, lastUsedAttachmentsInfo, activeAttachmentsInfo, lcr);
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pipeline = compiler.Compile(false, true);
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if (!HasPipelineCached(vertexShader->baseHash, hash))
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@ -52,33 +55,32 @@ MTL::RenderPipelineState* MetalPipelineCache::GetRenderPipelineState(const Latte
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return pipeline;
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}
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uint64 MetalPipelineCache::CalculatePipelineHash(const LatteFetchShader* fetchShader, const LatteDecompilerShader* vertexShader, const LatteDecompilerShader* geometryShader, const LatteDecompilerShader* pixelShader, class CachedFBOMtl* lastUsedFBO, class CachedFBOMtl* activeFBO, const LatteContextRegister& lcr)
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uint64 MetalPipelineCache::CalculatePipelineHash(const LatteFetchShader* fetchShader, const LatteDecompilerShader* vertexShader, const LatteDecompilerShader* geometryShader, const LatteDecompilerShader* pixelShader, const MetalAttachmentsInfo& lastUsedAttachmentsInfo, const MetalAttachmentsInfo& activeAttachmentsInfo, const LatteContextRegister& lcr)
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{
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// Hash
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uint64 stateHash = 0;
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for (int i = 0; i < Latte::GPU_LIMITS::NUM_COLOR_ATTACHMENTS; ++i)
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{
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auto textureView = static_cast<LatteTextureViewMtl*>(lastUsedFBO->colorBuffer[i].texture);
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if (!textureView)
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Latte::E_GX2SURFFMT format = lastUsedAttachmentsInfo.colorFormats[i];
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if (format == Latte::E_GX2SURFFMT::INVALID_FORMAT)
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continue;
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stateHash += textureView->GetRGBAView()->pixelFormat() + i * 31;
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stateHash += GetMtlPixelFormat(format, false) + i * 31;
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stateHash = std::rotl<uint64>(stateHash, 7);
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if (activeFBO->colorBuffer[i].texture)
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if (activeAttachmentsInfo.colorFormats[i] == Latte::E_GX2SURFFMT::INVALID_FORMAT)
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{
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stateHash += 1;
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stateHash = std::rotl<uint64>(stateHash, 1);
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}
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}
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if (lastUsedFBO->depthBuffer.texture)
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if (lastUsedAttachmentsInfo.depthFormat != Latte::E_GX2SURFFMT::INVALID_FORMAT)
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{
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auto textureView = static_cast<LatteTextureViewMtl*>(lastUsedFBO->depthBuffer.texture);
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stateHash += textureView->GetRGBAView()->pixelFormat();
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stateHash += GetMtlPixelFormat(lastUsedAttachmentsInfo.depthFormat, true);
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stateHash = std::rotl<uint64>(stateHash, 7);
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if (activeFBO->depthBuffer.texture)
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if (activeAttachmentsInfo.depthFormat == Latte::E_GX2SURFFMT::INVALID_FORMAT)
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{
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stateHash += 1;
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stateHash = std::rotl<uint64>(stateHash, 1);
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@ -347,33 +349,28 @@ void MetalPipelineCache::LoadPipelineFromCache(std::span<uint8> fileData)
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return;
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}
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// create pipeline info
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m_pipelineIsCachedLock.lock();
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m_pipelineIsCachedLock.unlock();
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throw;
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// TODO: uncomment
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/*
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MetalAttachmentsInfo attachmentsInfo(*lcr, pixelShader);
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// compile
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{
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MetalPipelineCompiler pp(m_mtlr);
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if (!pp.InitFromState(fetchShader, vertexShader, geometryShader, pixelShader, activeFBO, activeFBO, *lcr))
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{
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s_spinlockSharedInternal.lock();
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delete lcr;
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delete cachedPipeline;
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s_spinlockSharedInternal.unlock();
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return;
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}
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pp.InitFromState(vertexShader->compatibleFetchShader, vertexShader, geometryShader, pixelShader, attachmentsInfo, attachmentsInfo, *lcr);
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//{
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// s_spinlockSharedInternal.lock();
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// delete lcr;
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// delete cachedPipeline;
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// s_spinlockSharedInternal.unlock();
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// return;
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//}
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pp.Compile(true, true);
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// destroy pp early
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}
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// on success, calculate pipeline hash and flag as present in cache
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uint64 pipelineBaseHash = vertexShader->baseHash;
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uint64 pipelineStateHash = CalculatePipelineHash(fetchShader, vertexShader, geometryShader, pixelShader, activeFBO, activeFBO, *lcr);
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uint64 pipelineStateHash = CalculatePipelineHash(vertexShader->compatibleFetchShader, vertexShader, geometryShader, pixelShader, attachmentsInfo, attachmentsInfo, *lcr);
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m_pipelineIsCachedLock.lock();
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m_pipelineIsCached.emplace(pipelineBaseHash, pipelineStateHash);
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m_pipelineIsCachedLock.unlock();
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*/
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// clean up
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s_spinlockSharedInternal.lock();
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@ -36,7 +36,7 @@ public:
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MetalPipelineCache(class MetalRenderer* metalRenderer);
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~MetalPipelineCache();
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MTL::RenderPipelineState* GetRenderPipelineState(const LatteFetchShader* fetchShader, const LatteDecompilerShader* vertexShader, const LatteDecompilerShader* geometryShader, const LatteDecompilerShader* pixelShader, class CachedFBOMtl* lastUsedFBO, class CachedFBOMtl* activeFBO, const LatteContextRegister& lcr);
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MTL::RenderPipelineState* GetRenderPipelineState(const LatteFetchShader* fetchShader, const LatteDecompilerShader* vertexShader, const LatteDecompilerShader* geometryShader, const LatteDecompilerShader* pixelShader, const class MetalAttachmentsInfo& lastUsedAttachmentsInfo, const class MetalAttachmentsInfo& activeAttachmentsInfo, const LatteContextRegister& lcr);
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// Cache loading
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uint32 BeginLoading(uint64 cacheTitleId); // returns count of pipelines stored in cache
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@ -70,7 +70,7 @@ private:
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ConcurrentQueue<std::vector<uint8>> m_compilationQueue;
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std::atomic_uint32_t m_compilationCount;
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static uint64 CalculatePipelineHash(const LatteFetchShader* fetchShader, const LatteDecompilerShader* vertexShader, const LatteDecompilerShader* geometryShader, const LatteDecompilerShader* pixelShader, class CachedFBOMtl* lastUsedFBO, class CachedFBOMtl* activeFBO, const LatteContextRegister& lcr);
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static uint64 CalculatePipelineHash(const LatteFetchShader* fetchShader, const LatteDecompilerShader* vertexShader, const LatteDecompilerShader* geometryShader, const LatteDecompilerShader* pixelShader, const class MetalAttachmentsInfo& lastUsedAttachmentsInfo, const class MetalAttachmentsInfo& activeAttachmentsInfo, const LatteContextRegister& lcr);
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int CompilerThread();
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void WorkerThread();
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@ -10,6 +10,8 @@
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#include "Cafe/HW/Latte/ISA/RegDefines.h"
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#include "Cafe/HW/Latte/Core/LatteConst.h"
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#include "Cafe/HW/Latte/Core/LatteShader.h"
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#include "HW/Latte/ISA/LatteReg.h"
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#include "Metal/MTLPixelFormat.hpp"
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static void rectsEmulationGS_outputSingleVertex(std::string& gsSrc, const LatteDecompilerShader* vertexShader, LatteShaderPSInputTable* psInputTable, sint32 vIdx, const LatteContextRegister& latteRegister)
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{
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@ -189,7 +191,7 @@ extern std::atomic_int g_compiled_shaders_total;
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extern std::atomic_int g_compiled_shaders_async;
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template<typename T>
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void SetFragmentState(T* desc, CachedFBOMtl* lastUsedFBO, CachedFBOMtl* activeFBO, const LatteDecompilerShader* pixelShader, const LatteContextRegister& lcr)
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void SetFragmentState(T* desc, const MetalAttachmentsInfo& lastUsedAttachmentsInfo, const MetalAttachmentsInfo& activeAttachmentsInfo, const LatteDecompilerShader* pixelShader, const LatteContextRegister& lcr)
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{
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// Rasterization
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bool rasterizationEnabled = !lcr.PA_CL_CLIP_CNTL.get_DX_RASTERIZATION_KILL();
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@ -222,17 +224,16 @@ void SetFragmentState(T* desc, CachedFBOMtl* lastUsedFBO, CachedFBOMtl* activeFB
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uint32 renderTargetMask = lcr.CB_TARGET_MASK.get_MASK();
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for (uint8 i = 0; i < LATTE_NUM_COLOR_TARGET; i++)
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{
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const auto& colorBuffer = lastUsedFBO->colorBuffer[i];
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auto texture = static_cast<LatteTextureViewMtl*>(colorBuffer.texture);
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if (!texture)
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{
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Latte::E_GX2SURFFMT format = lastUsedAttachmentsInfo.colorFormats[i];
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if (format == Latte::E_GX2SURFFMT::INVALID_FORMAT)
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continue;
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}
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MTL::PixelFormat pixelFormat = GetMtlPixelFormat(format, false);
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auto colorAttachment = desc->colorAttachments()->object(i);
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colorAttachment->setPixelFormat(texture->GetRGBAView()->pixelFormat());
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colorAttachment->setPixelFormat(pixelFormat);
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// Disable writes if not in the active FBO
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if (!activeFBO->colorBuffer[i].texture)
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if (activeAttachmentsInfo.colorFormats[i] == Latte::E_GX2SURFFMT::INVALID_FORMAT)
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{
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colorAttachment->setWriteMask(MTL::ColorWriteMaskNone);
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continue;
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@ -243,7 +244,7 @@ void SetFragmentState(T* desc, CachedFBOMtl* lastUsedFBO, CachedFBOMtl* activeFB
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// Blending
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bool blendEnabled = ((blendEnableMask & (1 << i))) != 0;
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// Only float data type is blendable
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if (blendEnabled && GetMtlPixelFormatInfo(texture->format, false).dataType == MetalDataType::FLOAT)
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if (blendEnabled && GetMtlPixelFormatInfo(format, false).dataType == MetalDataType::FLOAT)
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{
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colorAttachment->setBlendingEnabled(true);
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@ -272,14 +273,12 @@ void SetFragmentState(T* desc, CachedFBOMtl* lastUsedFBO, CachedFBOMtl* activeFB
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}
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// Depth stencil attachment
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if (lastUsedFBO->depthBuffer.texture)
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if (lastUsedAttachmentsInfo.depthFormat != Latte::E_GX2SURFFMT::INVALID_FORMAT)
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{
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auto texture = static_cast<LatteTextureViewMtl*>(lastUsedFBO->depthBuffer.texture);
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desc->setDepthAttachmentPixelFormat(texture->GetRGBAView()->pixelFormat());
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if (lastUsedFBO->depthBuffer.hasStencil)
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{
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desc->setStencilAttachmentPixelFormat(texture->GetRGBAView()->pixelFormat());
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}
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MTL::PixelFormat pixelFormat = GetMtlPixelFormat(lastUsedAttachmentsInfo.depthFormat, true);
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desc->setDepthAttachmentPixelFormat(pixelFormat);
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if (lastUsedAttachmentsInfo.hasStencil)
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desc->setStencilAttachmentPixelFormat(pixelFormat);
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}
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}
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@ -306,7 +305,7 @@ MetalPipelineCompiler::~MetalPipelineCompiler()
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m_pipelineDescriptor->release();
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}
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void MetalPipelineCompiler::InitFromState(const LatteFetchShader* fetchShader, const LatteDecompilerShader* vertexShader, const LatteDecompilerShader* geometryShader, const LatteDecompilerShader* pixelShader, class CachedFBOMtl* lastUsedFBO, class CachedFBOMtl* activeFBO, const LatteContextRegister& lcr)
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void MetalPipelineCompiler::InitFromState(const LatteFetchShader* fetchShader, const LatteDecompilerShader* vertexShader, const LatteDecompilerShader* geometryShader, const LatteDecompilerShader* pixelShader, const MetalAttachmentsInfo& lastUsedAttachmentsInfo, const MetalAttachmentsInfo& activeAttachmentsInfo, const LatteContextRegister& lcr)
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{
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const LattePrimitiveMode primitiveMode = static_cast<LattePrimitiveMode>(LatteGPUState.contextRegister[mmVGT_PRIMITIVE_TYPE]);
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bool isPrimitiveRect = (primitiveMode == Latte::LATTE_VGT_PRIMITIVE_TYPE::E_PRIMITIVE_TYPE::RECTS);
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@ -314,9 +313,9 @@ void MetalPipelineCompiler::InitFromState(const LatteFetchShader* fetchShader, c
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m_usesGeometryShader = (geometryShader != nullptr || isPrimitiveRect);
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if (m_usesGeometryShader)
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InitFromStateMesh(fetchShader, vertexShader, geometryShader, pixelShader, lastUsedFBO, activeFBO, lcr);
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InitFromStateMesh(fetchShader, vertexShader, geometryShader, pixelShader, lastUsedAttachmentsInfo, activeAttachmentsInfo, lcr);
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else
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InitFromStateRender(fetchShader, vertexShader, pixelShader, lastUsedFBO, activeFBO, lcr);
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InitFromStateRender(fetchShader, vertexShader, pixelShader, lastUsedAttachmentsInfo, activeAttachmentsInfo, lcr);
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}
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MTL::RenderPipelineState* MetalPipelineCompiler::Compile(bool forceCompile, bool isRenderThread)
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@ -358,7 +357,7 @@ MTL::RenderPipelineState* MetalPipelineCompiler::Compile(bool forceCompile, bool
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}
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}
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void MetalPipelineCompiler::InitFromStateRender(const LatteFetchShader* fetchShader, const LatteDecompilerShader* vertexShader, const LatteDecompilerShader* pixelShader, CachedFBOMtl* lastUsedFBO, CachedFBOMtl* activeFBO, const LatteContextRegister& lcr)
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void MetalPipelineCompiler::InitFromStateRender(const LatteFetchShader* fetchShader, const LatteDecompilerShader* vertexShader, const LatteDecompilerShader* pixelShader, const MetalAttachmentsInfo& lastUsedAttachmentsInfo, const MetalAttachmentsInfo& activeAttachmentsInfo, const LatteContextRegister& lcr)
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{
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// Shaders
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auto vertexShaderMtl = static_cast<RendererShaderMtl*>(vertexShader->shader);
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@ -437,7 +436,7 @@ void MetalPipelineCompiler::InitFromStateRender(const LatteFetchShader* fetchSha
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vertexDescriptor->release();
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}
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SetFragmentState(desc, lastUsedFBO, activeFBO, pixelShader, lcr);
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SetFragmentState(desc, lastUsedAttachmentsInfo, activeAttachmentsInfo, pixelShader, lcr);
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m_pipelineDescriptor = desc;
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@ -498,7 +497,7 @@ void MetalPipelineCompiler::InitFromStateRender(const LatteFetchShader* fetchSha
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*/
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}
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void MetalPipelineCompiler::InitFromStateMesh(const LatteFetchShader* fetchShader, const LatteDecompilerShader* vertexShader, const LatteDecompilerShader* geometryShader, const LatteDecompilerShader* pixelShader, CachedFBOMtl* lastUsedFBO, CachedFBOMtl* activeFBO, const LatteContextRegister& lcr)
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void MetalPipelineCompiler::InitFromStateMesh(const LatteFetchShader* fetchShader, const LatteDecompilerShader* vertexShader, const LatteDecompilerShader* geometryShader, const LatteDecompilerShader* pixelShader, const MetalAttachmentsInfo& lastUsedAttachmentsInfo, const MetalAttachmentsInfo& activeAttachmentsInfo, const LatteContextRegister& lcr)
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{
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auto objectShaderMtl = static_cast<RendererShaderMtl*>(vertexShader->shader);
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RendererShaderMtl* meshShaderMtl;
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@ -517,7 +516,7 @@ void MetalPipelineCompiler::InitFromStateMesh(const LatteFetchShader* fetchShade
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desc->setObjectFunction(objectShaderMtl->GetFunction());
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desc->setMeshFunction(meshShaderMtl->GetFunction());
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SetFragmentState(desc, lastUsedFBO, activeFBO, pixelShader, lcr);
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SetFragmentState(desc, lastUsedAttachmentsInfo, activeAttachmentsInfo, pixelShader, lcr);
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m_pipelineDescriptor = desc;
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||||
|
@ -1,11 +1,9 @@
|
||||
#pragma once
|
||||
|
||||
#include <Metal/Metal.hpp>
|
||||
#include "Cafe/HW/Latte/Renderer/Metal/MetalAttachmentsInfo.h"
|
||||
|
||||
#include "Foundation/NSObject.hpp"
|
||||
#include "HW/Latte/ISA/LatteReg.h"
|
||||
#include "HW/Latte/LegacyShaderDecompiler/LatteDecompiler.h"
|
||||
#include "Cafe/HW/Latte/Renderer/Renderer.h"
|
||||
#include "Cafe/HW/Latte/ISA/LatteReg.h"
|
||||
#include "Cafe/HW/Latte/LegacyShaderDecompiler/LatteDecompiler.h"
|
||||
|
||||
class MetalPipelineCompiler
|
||||
{
|
||||
@ -13,7 +11,7 @@ public:
|
||||
MetalPipelineCompiler(class MetalRenderer* metalRenderer) : m_mtlr{metalRenderer} {}
|
||||
~MetalPipelineCompiler();
|
||||
|
||||
void InitFromState(const LatteFetchShader* fetchShader, const LatteDecompilerShader* vertexShader, const LatteDecompilerShader* geometryShader, const LatteDecompilerShader* pixelShader, class CachedFBOMtl* lastUsedFBO, class CachedFBOMtl* activeFBO, const LatteContextRegister& lcr);
|
||||
void InitFromState(const LatteFetchShader* fetchShader, const LatteDecompilerShader* vertexShader, const LatteDecompilerShader* geometryShader, const LatteDecompilerShader* pixelShader, const class MetalAttachmentsInfo& lastUsedAttachmentsInfo, const class MetalAttachmentsInfo& activeAttachmentsInfo, const LatteContextRegister& lcr);
|
||||
|
||||
MTL::RenderPipelineState* Compile(bool forceCompile, bool isRenderThread);
|
||||
|
||||
@ -30,9 +28,9 @@ private:
|
||||
*/
|
||||
NS::Object* m_pipelineDescriptor;
|
||||
|
||||
void InitFromStateRender(const LatteFetchShader* fetchShader, const LatteDecompilerShader* vertexShader, const LatteDecompilerShader* pixelShader, class CachedFBOMtl* lastUsedFBO, class CachedFBOMtl* activeFBO, const LatteContextRegister& lcr);
|
||||
void InitFromStateRender(const LatteFetchShader* fetchShader, const LatteDecompilerShader* vertexShader, const LatteDecompilerShader* pixelShader, const class MetalAttachmentsInfo& lastUsedAttachmentsInfo, const class MetalAttachmentsInfo& activeAttachmentsInfo, const LatteContextRegister& lcr);
|
||||
|
||||
void InitFromStateMesh(const LatteFetchShader* fetchShader, const LatteDecompilerShader* vertexShader, const LatteDecompilerShader* geometryShader, const LatteDecompilerShader* pixelShader, class CachedFBOMtl* lastUsedFBO, class CachedFBOMtl* activeFBO, const LatteContextRegister& lcr);
|
||||
void InitFromStateMesh(const LatteFetchShader* fetchShader, const LatteDecompilerShader* vertexShader, const LatteDecompilerShader* geometryShader, const LatteDecompilerShader* pixelShader, const class MetalAttachmentsInfo& lastUsedAttachmentsInfo, const class MetalAttachmentsInfo& activeAttachmentsInfo, const LatteContextRegister& lcr);
|
||||
|
||||
//void TryLoadBinaryArchive();
|
||||
};
|
||||
|
@ -23,6 +23,7 @@
|
||||
#include "Cafe/HW/Latte/Renderer/Metal/MetalCommon.h"
|
||||
#include "Cafe/HW/Latte/Renderer/Metal/MetalLayerHandle.h"
|
||||
#include "Cafe/HW/Latte/Renderer/Renderer.h"
|
||||
#include "HW/Latte/Renderer/Metal/MetalAttachmentsInfo.h"
|
||||
#include "config/CemuConfig.h"
|
||||
|
||||
#define IMGUI_IMPL_METAL_CPP
|
||||
@ -511,13 +512,13 @@ LatteCachedFBO* MetalRenderer::rendertarget_createCachedFBO(uint64 key)
|
||||
|
||||
void MetalRenderer::rendertarget_deleteCachedFBO(LatteCachedFBO* cfbo)
|
||||
{
|
||||
if (cfbo == (LatteCachedFBO*)m_state.m_activeFBO)
|
||||
m_state.m_activeFBO = nullptr;
|
||||
if (cfbo == (LatteCachedFBO*)m_state.m_activeFBO.m_fbo)
|
||||
m_state.m_activeFBO = {nullptr};
|
||||
}
|
||||
|
||||
void MetalRenderer::rendertarget_bindFramebufferObject(LatteCachedFBO* cfbo)
|
||||
{
|
||||
m_state.m_activeFBO = (CachedFBOMtl*)cfbo;
|
||||
m_state.m_activeFBO = {(CachedFBOMtl*)cfbo, MetalAttachmentsInfo((CachedFBOMtl*)cfbo)};
|
||||
}
|
||||
|
||||
void* MetalRenderer::texture_acquireTextureUploadBuffer(uint32 size)
|
||||
@ -1008,7 +1009,7 @@ void MetalRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32
|
||||
// Disable depth write when there is no depth attachment
|
||||
auto& depthControl = LatteGPUState.contextNew.DB_DEPTH_CONTROL;
|
||||
bool depthWriteEnable = depthControl.get_Z_WRITE_ENABLE();
|
||||
if (!m_state.m_activeFBO->depthBuffer.texture)
|
||||
if (!m_state.m_activeFBO.m_fbo->depthBuffer.texture)
|
||||
depthControl.set_Z_WRITE_ENABLE(false);
|
||||
|
||||
MTL::DepthStencilState* depthStencilState = m_depthStencilCache->GetDepthStencilState(LatteGPUState.contextNew);
|
||||
@ -1222,7 +1223,7 @@ void MetalRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32
|
||||
//}
|
||||
|
||||
// Render pipeline state
|
||||
MTL::RenderPipelineState* renderPipelineState = m_pipelineCache->GetRenderPipelineState(fetchShader, vertexShader, geometryShader, pixelShader, m_state.m_lastUsedFBO, m_state.m_activeFBO, LatteGPUState.contextNew);
|
||||
MTL::RenderPipelineState* renderPipelineState = m_pipelineCache->GetRenderPipelineState(fetchShader, vertexShader, geometryShader, pixelShader, m_state.m_lastUsedFBO.m_attachmentsInfo, m_state.m_activeFBO.m_attachmentsInfo, LatteGPUState.contextNew);
|
||||
if (!renderPipelineState)
|
||||
return;
|
||||
|
||||
@ -1524,12 +1525,12 @@ MTL::RenderCommandEncoder* MetalRenderer::GetRenderCommandEncoder(bool forceRecr
|
||||
{
|
||||
if (m_encoderType == MetalEncoderType::Render)
|
||||
{
|
||||
bool needsNewRenderPass = (m_state.m_lastUsedFBO == nullptr);
|
||||
bool needsNewRenderPass = (m_state.m_lastUsedFBO.m_fbo == nullptr);
|
||||
if (!needsNewRenderPass)
|
||||
{
|
||||
for (uint8 i = 0; i < 8; i++)
|
||||
{
|
||||
if (m_state.m_activeFBO->colorBuffer[i].texture && m_state.m_activeFBO->colorBuffer[i].texture != m_state.m_lastUsedFBO->colorBuffer[i].texture)
|
||||
if (m_state.m_activeFBO.m_fbo->colorBuffer[i].texture && m_state.m_activeFBO.m_fbo->colorBuffer[i].texture != m_state.m_lastUsedFBO.m_fbo->colorBuffer[i].texture)
|
||||
{
|
||||
needsNewRenderPass = true;
|
||||
break;
|
||||
@ -1539,7 +1540,7 @@ MTL::RenderCommandEncoder* MetalRenderer::GetRenderCommandEncoder(bool forceRecr
|
||||
|
||||
if (!needsNewRenderPass)
|
||||
{
|
||||
if (m_state.m_activeFBO->depthBuffer.texture && (m_state.m_activeFBO->depthBuffer.texture != m_state.m_lastUsedFBO->depthBuffer.texture || ( m_state.m_activeFBO->depthBuffer.hasStencil && !m_state.m_lastUsedFBO->depthBuffer.hasStencil)))
|
||||
if (m_state.m_activeFBO.m_fbo->depthBuffer.texture && (m_state.m_activeFBO.m_fbo->depthBuffer.texture != m_state.m_lastUsedFBO.m_fbo->depthBuffer.texture || ( m_state.m_activeFBO.m_fbo->depthBuffer.hasStencil && !m_state.m_lastUsedFBO.m_fbo->depthBuffer.hasStencil)))
|
||||
{
|
||||
needsNewRenderPass = true;
|
||||
}
|
||||
@ -1557,7 +1558,7 @@ MTL::RenderCommandEncoder* MetalRenderer::GetRenderCommandEncoder(bool forceRecr
|
||||
|
||||
auto commandBuffer = GetCommandBuffer();
|
||||
|
||||
auto renderCommandEncoder = commandBuffer->renderCommandEncoder(m_state.m_activeFBO->GetRenderPassDescriptor());
|
||||
auto renderCommandEncoder = commandBuffer->renderCommandEncoder(m_state.m_activeFBO.m_fbo->GetRenderPassDescriptor());
|
||||
#ifdef CEMU_DEBUG_ASSERT
|
||||
renderCommandEncoder->setLabel(GetLabel("Render command encoder", renderCommandEncoder));
|
||||
#endif
|
||||
@ -1716,7 +1717,7 @@ bool MetalRenderer::CheckIfRenderPassNeedsFlush(LatteDecompilerShader* shader)
|
||||
// If the texture is also used in the current render pass, we need to end the render pass to "flush" the texture
|
||||
for (uint8 i = 0; i < LATTE_NUM_COLOR_TARGET; i++)
|
||||
{
|
||||
auto colorTarget = m_state.m_activeFBO->colorBuffer[i].texture;
|
||||
auto colorTarget = m_state.m_activeFBO.m_fbo->colorBuffer[i].texture;
|
||||
if (colorTarget && colorTarget->baseTexture == baseTexture)
|
||||
return true;
|
||||
}
|
||||
|
@ -5,6 +5,7 @@
|
||||
#include "Cafe/HW/Latte/Renderer/Metal/MetalLayerHandle.h"
|
||||
#include "Cafe/HW/Latte/Renderer/Metal/MetalPerformanceMonitor.h"
|
||||
#include "Cafe/HW/Latte/Renderer/Metal/MetalOutputShaderCache.h"
|
||||
#include "Cafe/HW/Latte/Renderer/Metal/MetalAttachmentsInfo.h"
|
||||
|
||||
struct MetalBufferAllocation
|
||||
{
|
||||
@ -121,6 +122,12 @@ struct MetalStreamoutState
|
||||
sint32 verticesPerInstance;
|
||||
};
|
||||
|
||||
struct MetalActiveFBOState
|
||||
{
|
||||
class CachedFBOMtl* m_fbo = nullptr;
|
||||
MetalAttachmentsInfo m_attachmentsInfo;
|
||||
};
|
||||
|
||||
struct MetalState
|
||||
{
|
||||
MetalEncoderState m_encoderState{};
|
||||
@ -130,9 +137,9 @@ struct MetalState
|
||||
bool m_skipDrawSequence = false;
|
||||
bool m_isFirstDrawInRenderPass = true;
|
||||
|
||||
class CachedFBOMtl* m_activeFBO = nullptr;
|
||||
// If the FBO changes, but it's the same FBO as the last one with some omitted attachments, this FBO doesn't change'
|
||||
class CachedFBOMtl* m_lastUsedFBO = nullptr;
|
||||
MetalActiveFBOState m_activeFBO;
|
||||
// If the FBO changes, but it's the same FBO as the last one with some omitted attachments, this FBO doesn't change
|
||||
MetalActiveFBOState m_lastUsedFBO;
|
||||
|
||||
MetalBoundBuffer m_vertexBuffers[MAX_MTL_BUFFERS] = {{}};
|
||||
// TODO: find out what is the max number of bound textures on the Wii U
|
||||
|
Loading…
Reference in New Issue
Block a user