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nsyskbd: Stub KBDGetKey
Fixes MSX VC games freezing on boot
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@ -3,6 +3,11 @@
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namespace nsyskbd
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namespace nsyskbd
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{
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{
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bool IsValidChannel(uint32 channel)
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{
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return channel >= 0 && channel < 4;
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}
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uint32 KBDGetChannelStatus(uint32 channel, uint32be* status)
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uint32 KBDGetChannelStatus(uint32 channel, uint32be* status)
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{
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{
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static bool loggedError = false;
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static bool loggedError = false;
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@ -16,8 +21,38 @@ namespace nsyskbd
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return 0;
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return 0;
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}
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}
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#pragma pack(push, 1)
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struct KeyState
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{
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uint8be channel;
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uint8be ukn1;
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uint8be _padding[2];
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uint32be ukn4;
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uint32be ukn8;
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uint16be uknC;
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};
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#pragma pack(pop)
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static_assert(sizeof(KeyState) == 0xE); // actual size might be padded to 0x10?
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uint32 KBDGetKey(uint32 channel, KeyState* keyState)
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{
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// used by MSX VC
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if(!IsValidChannel(channel) || !keyState)
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{
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cemuLog_log(LogType::APIErrors, "KBDGetKey(): Invalid parameter");
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return 0;
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}
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keyState->channel = channel;
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keyState->ukn1 = 0;
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keyState->ukn4 = 0;
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keyState->ukn8 = 0;
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keyState->uknC = 0;
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return 0;
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}
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void nsyskbd_load()
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void nsyskbd_load()
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{
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{
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cafeExportRegister("nsyskbd", KBDGetChannelStatus, LogType::Placeholder);
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cafeExportRegister("nsyskbd", KBDGetChannelStatus, LogType::Placeholder);
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cafeExportRegister("nsyskbd", KBDGetKey, LogType::Placeholder);
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}
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}
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}
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}
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