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Update title manager when clearing MLC path in settings (#319)
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9df1325d14
commit
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@ -376,6 +376,24 @@ void CemuApp::CreateDefaultFiles(bool first_start)
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}
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bool CemuApp::TrySelectMLCPath(std::wstring path)
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{
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if (path.empty())
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path = ActiveSettings::GetDefaultMLCPath().wstring();
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if (!TestWriteAccess(fs::path{ path }))
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return false;
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GetConfig().SetMLCPath(path);
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CemuApp::CreateDefaultFiles();
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// update TitleList and SaveList scanner with new MLC path
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CafeTitleList::SetMLCPath(path);
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CafeTitleList::Refresh();
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CafeSaveList::SetMLCPath(path);
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CafeSaveList::Refresh();
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return true;
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}
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bool CemuApp::SelectMLCPath(wxWindow* parent)
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{
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@ -394,21 +412,15 @@ bool CemuApp::SelectMLCPath(wxWindow* parent)
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const auto path = path_dialog.GetPath().ToStdWstring();
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if (!TestWriteAccess(fs::path{ path }))
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if (!TrySelectMLCPath(path))
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{
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const auto result = wxMessageBox(_("Cemu can't write to the selected mlc path!\nDo you want to select another path?"), _("Error"), wxYES_NO | wxCENTRE | wxICON_ERROR);
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if (result == wxYES)
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continue;
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break;
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}
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config.SetMLCPath(path);
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// update TitleList and SaveList scanner with new MLC path
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CafeTitleList::SetMLCPath(path);
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CafeTitleList::Refresh();
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CafeSaveList::SetMLCPath(path);
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CafeSaveList::Refresh();
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return true;
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}
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@ -17,6 +17,7 @@ public:
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static std::vector<const wxLanguageInfo*> GetAvailableLanguages();
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static void CreateDefaultFiles(bool first_start = false);
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static bool TrySelectMLCPath(std::wstring path);
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static bool SelectMLCPath(wxWindow* parent = nullptr);
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static wxString GetConfigPath();
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@ -1751,7 +1751,6 @@ void GeneralSettings2::OnMLCPathSelect(wxCommandEvent& event)
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m_mlc_path->SetValue(ActiveSettings::GetMlcPath().generic_string());
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m_reload_gamelist = true;
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m_mlc_modified = true;
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CemuApp::CreateDefaultFiles();
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}
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void GeneralSettings2::OnMLCPathChar(wxKeyEvent& event)
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@ -1761,14 +1760,18 @@ void GeneralSettings2::OnMLCPathChar(wxKeyEvent& event)
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if(event.GetKeyCode() == WXK_DELETE || event.GetKeyCode() == WXK_BACK)
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{
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m_mlc_path->SetValue(wxEmptyString);
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std::wstring newPath = L"";
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if(!CemuApp::TrySelectMLCPath(newPath))
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{
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const auto res = wxMessageBox(_("The default MLC path is inaccessible.\nDo you want to select a different path?"), _("Error"), wxYES_NO | wxCENTRE | wxICON_ERROR);
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if (res == wxYES && CemuApp::SelectMLCPath(this))
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newPath = ActiveSettings::GetMlcPath().wstring();
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else
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return;
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}
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m_mlc_path->SetValue(newPath);
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m_reload_gamelist = true;
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GetConfig().mlc_path = L"";
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g_config.Save();
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m_mlc_modified = true;
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CemuApp::CreateDefaultFiles();
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}
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}
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@ -280,15 +280,16 @@ uint32_t GetPhysicalCoreCount()
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bool TestWriteAccess(const fs::path& p)
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{
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std::error_code ec;
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// must be path and must exist
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if (!fs::exists(p) || !fs::is_directory(p))
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if (!fs::exists(p, ec) || !fs::is_directory(p, ec))
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return false;
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// retry 3 times
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for (int i = 0; i < 3; ++i)
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{
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const auto filename = p / fmt::format("_{}.tmp", GenerateRandomString(8));
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if (fs::exists(filename))
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if (fs::exists(filename, ec))
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continue;
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std::ofstream file(filename);
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@ -297,7 +298,6 @@ bool TestWriteAccess(const fs::path& p)
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file.close();
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std::error_code ec;
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fs::remove(filename, ec);
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return true;
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}
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