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https://github.com/cemu-project/Cemu.git
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Latte: Small refactor for GLSL texture coord handling
Also adds support for 2D textures coordinates with source as 0.0 or 1.0 literals instead of GPRs. Seen in shaders generated by CafeGLSL
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@ -507,7 +507,7 @@ void _emitRegisterAccessCode(LatteDecompilerShaderContext* shaderContext, sint32
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{
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_emitTypeConversionPrefix(shaderContext, registerElementDataType, dataType);
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}
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if(shaderContext->typeTracker.useArrayGPRs )
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if (shaderContext->typeTracker.useArrayGPRs)
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src->add("R");
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else
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src->addFmt("R{}", gprIndex);
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@ -540,6 +540,26 @@ void _emitRegisterAccessCode(LatteDecompilerShaderContext* shaderContext, sint32
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_emitTypeConversionSuffix(shaderContext, registerElementDataType, dataType);
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}
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// optimized variant of _emitRegisterAccessCode for raw one channel reads
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void _emitRegisterChannelAccessCode(LatteDecompilerShaderContext* shaderContext, sint32 gprIndex, sint32 channel, sint32 dataType)
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{
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cemu_assert_debug(gprIndex >= 0 && gprIndex <= 127);
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cemu_assert_debug(channel >= 0 && channel < 4);
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StringBuf* src = shaderContext->shaderSource;
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sint32 registerElementDataType = shaderContext->typeTracker.defaultDataType;
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_emitTypeConversionPrefix(shaderContext, registerElementDataType, dataType);
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if (shaderContext->typeTracker.useArrayGPRs)
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src->add("R");
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else
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src->addFmt("R{}", gprIndex);
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_appendRegisterTypeSuffix(src, registerElementDataType);
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if (shaderContext->typeTracker.useArrayGPRs)
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src->addFmt("[{}]", gprIndex);
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src->add(".");
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src->add(_getElementStrByIndex(channel));
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_emitTypeConversionSuffix(shaderContext, registerElementDataType, dataType);
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}
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void _emitALURegisterInputAccessCode(LatteDecompilerShaderContext* shaderContext, LatteDecompilerALUInstruction* aluInstruction, sint32 operandIndex)
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{
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StringBuf* src = shaderContext->shaderSource;
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@ -2129,63 +2149,31 @@ void _emitALUClauseCode(LatteDecompilerShaderContext* shaderContext, LatteDecomp
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/*
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* Emits code to access one component (xyzw) of the texture coordinate input vector
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*/
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void _emitTEXSampleCoordInputComponent(LatteDecompilerShaderContext* shaderContext, LatteDecompilerTEXInstruction* texInstruction, sint32 componentIndex, sint32 varType)
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void _emitTEXSampleCoordInputComponent(LatteDecompilerShaderContext* shaderContext, LatteDecompilerTEXInstruction* texInstruction, sint32 componentIndex, sint32 interpretSrcAsType)
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{
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cemu_assert(componentIndex >= 0 && componentIndex < 4);
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cemu_assert_debug(interpretSrcAsType == LATTE_DECOMPILER_DTYPE_SIGNED_INT || interpretSrcAsType == LATTE_DECOMPILER_DTYPE_FLOAT);
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StringBuf* src = shaderContext->shaderSource;
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if( componentIndex >= 4 )
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sint32 elementSel = texInstruction->textureFetch.srcSel[componentIndex];
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if (elementSel < 4)
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{
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debugBreakpoint();
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_emitRegisterChannelAccessCode(shaderContext, texInstruction->srcGpr, elementSel, interpretSrcAsType);
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return;
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}
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sint32 elementSel = texInstruction->textureFetch.srcSel[componentIndex];
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const char* resultElemTable[4] = {"x","y","z","w"};
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if( varType == LATTE_DECOMPILER_DTYPE_SIGNED_INT )
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if(interpretSrcAsType == LATTE_DECOMPILER_DTYPE_SIGNED_INT )
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{
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if (elementSel < 4)
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{
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if (shaderContext->typeTracker.defaultDataType == LATTE_DECOMPILER_DTYPE_SIGNED_INT)
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src->addFmt("{}.{}", _getRegisterVarName(shaderContext, texInstruction->srcGpr), resultElemTable[elementSel]);
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else if (shaderContext->typeTracker.defaultDataType == LATTE_DECOMPILER_DTYPE_FLOAT)
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src->addFmt("floatBitsToInt({}.{})", _getRegisterVarName(shaderContext, texInstruction->srcGpr), resultElemTable[elementSel]);
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else
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{
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cemu_assert_unimplemented();
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}
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}
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else if( elementSel == 4 )
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if( elementSel == 4 )
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src->add("floatBitsToInt(0.0)");
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else if( elementSel == 5 )
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src->add("floatBitsToInt(1.0)");
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else
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{
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cemu_assert_unimplemented();
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}
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}
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else if( varType == LATTE_DECOMPILER_DTYPE_FLOAT )
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else if(interpretSrcAsType == LATTE_DECOMPILER_DTYPE_FLOAT )
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{
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if (elementSel < 4)
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{
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if (shaderContext->typeTracker.defaultDataType == LATTE_DECOMPILER_DTYPE_SIGNED_INT)
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src->addFmt("intBitsToFloat({}.{})", _getRegisterVarName(shaderContext, texInstruction->srcGpr), resultElemTable[elementSel]);
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else if (shaderContext->typeTracker.defaultDataType == LATTE_DECOMPILER_DTYPE_FLOAT)
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src->addFmt("{}.{}", _getRegisterVarName(shaderContext, texInstruction->srcGpr), resultElemTable[elementSel]);
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else
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{
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cemu_assert_unimplemented();
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}
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}
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else if( elementSel == 4 )
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src->addFmt("0.0");
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if( elementSel == 4 )
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src->add("0.0");
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else if( elementSel == 5 )
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src->addFmt("1.0");
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else
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{
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cemu_assert_unimplemented();
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}
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}
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else
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{
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cemu_assert_unimplemented();
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src->add("1.0");
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}
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}
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@ -2430,10 +2418,6 @@ void _emitTEXSampleTextureCode(LatteDecompilerShaderContext* shaderContext, Latt
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cemu_assert_unimplemented();
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src->add("texture(");
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}
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if( texInstruction->textureFetch.srcSel[0] >= 4 )
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cemu_assert_unimplemented();
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if( texInstruction->textureFetch.srcSel[1] >= 4 )
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cemu_assert_unimplemented();
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src->addFmt("{}{}, ", _getTextureUnitVariablePrefixName(shaderContext->shader->shaderType), texInstruction->textureFetch.textureIndex);
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// for textureGather() add shift (todo: depends on rounding mode set in sampler registers?)
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@ -2455,7 +2439,7 @@ void _emitTEXSampleTextureCode(LatteDecompilerShaderContext* shaderContext, Latt
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}
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}
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const sint32 texCoordDataType = (texOpcode == GPU7_TEX_INST_LD) ? LATTE_DECOMPILER_DTYPE_SIGNED_INT : LATTE_DECOMPILER_DTYPE_FLOAT;
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if(useTexelCoordinates)
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{
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// handle integer coordinates for texelFetch
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@ -2463,9 +2447,9 @@ void _emitTEXSampleTextureCode(LatteDecompilerShaderContext* shaderContext, Latt
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{
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src->add("ivec2(");
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src->add("vec2(");
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_emitTEXSampleCoordInputComponent(shaderContext, texInstruction, 0, (texOpcode == GPU7_TEX_INST_LD) ? LATTE_DECOMPILER_DTYPE_SIGNED_INT : LATTE_DECOMPILER_DTYPE_FLOAT);
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_emitTEXSampleCoordInputComponent(shaderContext, texInstruction, 0, texCoordDataType);
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src->addFmt(", ");
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_emitTEXSampleCoordInputComponent(shaderContext, texInstruction, 1, (texOpcode == GPU7_TEX_INST_LD) ? LATTE_DECOMPILER_DTYPE_SIGNED_INT : LATTE_DECOMPILER_DTYPE_FLOAT);
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_emitTEXSampleCoordInputComponent(shaderContext, texInstruction, 1, texCoordDataType);
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src->addFmt(")*uf_tex{}Scale", texInstruction->textureFetch.textureIndex); // close vec2 and scale
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@ -2485,7 +2469,7 @@ void _emitTEXSampleTextureCode(LatteDecompilerShaderContext* shaderContext, Latt
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else
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cemu_assert_debug(false);
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}
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else
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else /* useTexelCoordinates == false */
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{
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// float coordinates
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if ( (texOpcode == GPU7_TEX_INST_SAMPLE_C || texOpcode == GPU7_TEX_INST_SAMPLE_C_L || texOpcode == GPU7_TEX_INST_SAMPLE_C_LZ) )
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@ -2549,10 +2533,8 @@ void _emitTEXSampleTextureCode(LatteDecompilerShaderContext* shaderContext, Latt
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else if( texDim == Latte::E_DIM::DIM_CUBEMAP )
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{
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// 2 coords + faceId
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if( texInstruction->textureFetch.srcSel[0] >= 4 || texInstruction->textureFetch.srcSel[1] >= 4 )
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{
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debugBreakpoint();
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}
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cemu_assert_debug(texInstruction->textureFetch.srcSel[0] < 4);
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cemu_assert_debug(texInstruction->textureFetch.srcSel[1] < 4);
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src->add("vec4(");
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src->addFmt("redcCUBEReverse({},", _getTexGPRAccess(shaderContext, texInstruction->srcGpr, LATTE_DECOMPILER_DTYPE_FLOAT, texInstruction->textureFetch.srcSel[0], texInstruction->textureFetch.srcSel[1], -1, -1, tempBuffer0));
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_emitTEXSampleCoordInputComponent(shaderContext, texInstruction, 2, LATTE_DECOMPILER_DTYPE_SIGNED_INT);
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@ -2567,8 +2549,11 @@ void _emitTEXSampleTextureCode(LatteDecompilerShaderContext* shaderContext, Latt
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else
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{
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// 2 coords
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src->add(_getTexGPRAccess(shaderContext, texInstruction->srcGpr, LATTE_DECOMPILER_DTYPE_FLOAT, texInstruction->textureFetch.srcSel[0], texInstruction->textureFetch.srcSel[1], -1, -1, tempBuffer0));
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src->add("vec2(");
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_emitTEXSampleCoordInputComponent(shaderContext, texInstruction, 0, LATTE_DECOMPILER_DTYPE_FLOAT);
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src->add(",");
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_emitTEXSampleCoordInputComponent(shaderContext, texInstruction, 1, LATTE_DECOMPILER_DTYPE_FLOAT);
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src->add(")");
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// avoid truncate to effectively round downwards on texel edges
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if (ActiveSettings::ForceSamplerRoundToPrecision())
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src->addFmt("+ vec2(1.0)/vec2(textureSize({}{}, 0))/512.0", _getTextureUnitVariablePrefixName(shaderContext->shader->shaderType), texInstruction->textureFetch.textureIndex);
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@ -2576,9 +2561,8 @@ void _emitTEXSampleTextureCode(LatteDecompilerShaderContext* shaderContext, Latt
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// lod or lod bias parameter
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if( texOpcode == GPU7_TEX_INST_SAMPLE_L || texOpcode == GPU7_TEX_INST_SAMPLE_LB || texOpcode == GPU7_TEX_INST_SAMPLE_C_L)
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{
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if( texInstruction->textureFetch.srcSel[3] >= 4 )
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debugBreakpoint();
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src->addFmt(",{}", _getTexGPRAccess(shaderContext, texInstruction->srcGpr, LATTE_DECOMPILER_DTYPE_FLOAT, texInstruction->textureFetch.srcSel[3], -1, -1, -1, tempBuffer0));
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src->add(",");
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_emitTEXSampleCoordInputComponent(shaderContext, texInstruction, 3, LATTE_DECOMPILER_DTYPE_FLOAT);
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}
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else if( texOpcode == GPU7_TEX_INST_SAMPLE_LZ || texOpcode == GPU7_TEX_INST_SAMPLE_C_LZ )
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{
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