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https://github.com/cemu-project/Cemu.git
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make occlusion queries accumulate with draws
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00256e5589
commit
e7ac19979d
@ -22,6 +22,13 @@ struct MetalPixelFormatSupport
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}
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};
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// TODO: don't define a new struct for this
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struct MetalQueryRange
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{
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uint32 begin;
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uint32 end;
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};
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#define MAX_MTL_BUFFERS 31
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// Buffer indices 28-30 are reserved for the helper shaders
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#define GET_MTL_VERTEX_BUFFER_INDEX(index) (MAX_MTL_BUFFERS - index - 4)
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@ -1,6 +1,5 @@
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#include "Cafe/HW/Latte/Renderer/Metal/MetalQuery.h"
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#include "Cafe/HW/Latte/Renderer/Metal/MetalRenderer.h"
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#include "HW/Latte/Renderer/Metal/MetalCommon.h"
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bool LatteQueryObjectMtl::getResult(uint64& numSamplesPassed)
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{
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@ -13,29 +12,31 @@ bool LatteQueryObjectMtl::getResult(uint64& numSamplesPassed)
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if (!CommandBufferCompleted(m_commandBuffer))
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return false;
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numSamplesPassed = m_mtlr->GetOcclusionQueryResultsPtr()[m_queryIndex];
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uint64* resultPtr = m_mtlr->GetOcclusionQueryResultsPtr();
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numSamplesPassed = 0;
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for (uint32 i = m_range.begin; i != m_range.end; i = (i + 1) % MetalRenderer::OCCLUSION_QUERY_POOL_SIZE)
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numSamplesPassed += resultPtr[i];
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return true;
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}
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LatteQueryObjectMtl::~LatteQueryObjectMtl()
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{
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if (m_queryIndex != INVALID_UINT32)
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m_mtlr->ReleaseOcclusionQueryIndex(m_queryIndex);
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if (m_commandBuffer)
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m_commandBuffer->release();
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}
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void LatteQueryObjectMtl::begin()
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{
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m_queryIndex = m_mtlr->GetAvailableOcclusionQueryIndex();
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m_mtlr->SetActiveOcclusionQueryIndex(m_queryIndex);
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m_range.begin = m_mtlr->GetOcclusionQueryIndex();
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m_mtlr->BeginOcclusionQuery();
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}
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void LatteQueryObjectMtl::end()
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{
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m_mtlr->SetActiveOcclusionQueryIndex(INVALID_UINT32);
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m_range.end = m_mtlr->GetOcclusionQueryIndex();
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m_mtlr->EndOcclusionQuery();
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if (m_mtlr->IsCommandBufferActive())
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{
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m_commandBuffer = m_mtlr->GetCurrentCommandBuffer()->retain();
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@ -14,10 +14,15 @@ public:
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void begin() override;
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void end() override;
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void GrowRange()
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{
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m_range.end++;
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}
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private:
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class MetalRenderer* m_mtlr;
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uint32 m_queryIndex = INVALID_UINT32;
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MetalQueryRange m_range = {INVALID_UINT32, INVALID_UINT32};
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// TODO: make this a list of command buffers
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MTL::CommandBuffer* m_commandBuffer = nullptr;
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};
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@ -31,7 +31,6 @@
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#include "imgui/imgui_impl_metal.h"
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#define DEFAULT_COMMIT_TRESHOLD 196
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#define OCCLUSION_QUERY_POOL_SIZE 1024
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extern bool hasValidFramebufferAttached;
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@ -98,10 +97,6 @@ MetalRenderer::MetalRenderer()
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#endif
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m_occlusionQuery.m_resultsPtr = (uint64*)m_occlusionQuery.m_resultBuffer->contents();
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m_occlusionQuery.m_availableIndices.reserve(OCCLUSION_QUERY_POOL_SIZE);
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for (uint32 i = 0; i < OCCLUSION_QUERY_POOL_SIZE; i++)
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m_occlusionQuery.m_availableIndices.push_back(i);
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// Initialize state
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for (uint32 i = 0; i < METAL_SHADER_TYPE_TOTAL; i++)
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{
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@ -1115,11 +1110,10 @@ void MetalRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32
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}
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// Visibility result mode
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if (m_occlusionQuery.m_activeIndex != encoderState.m_visibilityResultOffset)
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if (m_occlusionQuery.m_active)
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{
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auto mode = (m_occlusionQuery.m_activeIndex == INVALID_UINT32 ? MTL::VisibilityResultModeDisabled : MTL::VisibilityResultModeCounting);
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renderCommandEncoder->setVisibilityResultMode(mode, m_occlusionQuery.m_activeIndex * sizeof(uint64));
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encoderState.m_visibilityResultOffset = m_occlusionQuery.m_activeIndex;
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auto mode = (m_occlusionQuery.m_currentIndex == INVALID_UINT32 ? MTL::VisibilityResultModeDisabled : MTL::VisibilityResultModeCounting);
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renderCommandEncoder->setVisibilityResultMode(mode, m_occlusionQuery.m_currentIndex * sizeof(uint64));
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}
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// todo - how does culling behave with rects?
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@ -1302,6 +1296,11 @@ void MetalRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32
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m_state.m_isFirstDrawInRenderPass = false;
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// Occlusion queries
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if (m_occlusionQuery.m_active)
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m_occlusionQuery.m_currentIndex = (m_occlusionQuery.m_currentIndex + 1) % OCCLUSION_QUERY_POOL_SIZE;
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// Streamout
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LatteStreamout_FinishDrawcall(false);
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// Debug
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@ -104,7 +104,6 @@ struct MetalEncoderState
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uint32 m_depthSlope = 0;
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uint32 m_depthClamp = 0;
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bool m_depthClipEnable = true;
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uint32 m_visibilityResultOffset = INVALID_UINT32;
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struct {
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MTL::Buffer* m_buffer;
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size_t m_offset;
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@ -170,7 +169,8 @@ enum class MetalEncoderType
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class MetalRenderer : public Renderer
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{
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public:
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static const inline int TEXTURE_READBACK_SIZE = 32 * 1024 * 1024; // 32 MB
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static constexpr uint32 OCCLUSION_QUERY_POOL_SIZE = 1024;
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static constexpr uint32 TEXTURE_READBACK_SIZE = 32 * 1024 * 1024; // 32 MB
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MetalRenderer();
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~MetalRenderer() override;
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@ -428,28 +428,19 @@ public:
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return m_occlusionQuery.m_resultsPtr;
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}
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uint32 GetAvailableOcclusionQueryIndex()
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uint32 GetOcclusionQueryIndex()
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{
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if (m_occlusionQuery.m_availableIndices.empty())
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{
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cemuLog_log(LogType::Force, "No occlusion query index available");
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return 0;
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return m_occlusionQuery.m_currentIndex;
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}
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uint32 queryIndex = m_occlusionQuery.m_availableIndices.back();
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m_occlusionQuery.m_availableIndices.pop_back();
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return queryIndex;
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void BeginOcclusionQuery()
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{
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m_occlusionQuery.m_active = true;
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}
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void ReleaseOcclusionQueryIndex(uint32 queryIndex)
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void EndOcclusionQuery()
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{
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m_occlusionQuery.m_availableIndices.push_back(queryIndex);
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}
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void SetActiveOcclusionQueryIndex(uint32 queryIndex)
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{
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m_occlusionQuery.m_activeIndex = queryIndex;
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m_occlusionQuery.m_active = false;
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}
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private:
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@ -505,8 +496,8 @@ private:
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{
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MTL::Buffer* m_resultBuffer;
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uint64* m_resultsPtr;
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std::vector<uint32> m_availableIndices;
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uint32 m_activeIndex = INVALID_UINT32;
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uint32 m_currentIndex = 0;
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bool m_active = false;
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} m_occlusionQuery;
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// Active objects
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