mirror of
https://github.com/cemu-project/Cemu.git
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add: base for pipeline caching
This commit is contained in:
parent
8b783e63dc
commit
e9e510d2cd
@ -6,6 +6,14 @@
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#include "Cafe/HW/Latte/Core/FetchShader.h"
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#include "Cafe/HW/Latte/ISA/RegDefines.h"
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#include "Cafe/HW/Latte/Core/LatteConst.h"
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#include "Cafe/HW/Latte/Core/LatteCachedFBO.h"
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#include "Cafe/HW/Latte/Common/RegisterSerializer.h"
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#include "Cafe/HW/Latte/Core/LatteShaderCache.h"
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#include "Cemu/FileCache/FileCache.h"
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#include "HW/Latte/Core/LatteShader.h"
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#include "util/helpers/helpers.h"
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#include "config/ActiveSettings.h"
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#include <openssl/sha.h>
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uint64 MetalPipelineCache::CalculatePipelineHash(const LatteFetchShader* fetchShader, const LatteDecompilerShader* vertexShader, const LatteDecompilerShader* geometryShader, const LatteDecompilerShader* pixelShader, class CachedFBOMtl* lastUsedFBO, class CachedFBOMtl* activeFBO, const LatteContextRegister& lcr)
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{
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@ -129,3 +137,373 @@ MTL::RenderPipelineState* MetalPipelineCache::GetRenderPipelineState(const Latte
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return pipeline;
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}
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struct
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{
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uint32 pipelineLoadIndex;
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uint32 pipelineMaxFileIndex;
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std::atomic_uint32_t pipelinesQueued;
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std::atomic_uint32_t pipelinesLoaded;
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} g_mtlCacheState;
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uint32 MetalPipelineCache::BeginLoading(uint64 cacheTitleId)
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{
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std::error_code ec;
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fs::create_directories(ActiveSettings::GetCachePath("shaderCache/transferable"), ec);
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const auto pathCacheFile = ActiveSettings::GetCachePath("shaderCache/transferable/{:016x}_mtlpipeline.bin", cacheTitleId);
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// init cache loader state
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g_mtlCacheState.pipelineLoadIndex = 0;
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g_mtlCacheState.pipelineMaxFileIndex = 0;
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g_mtlCacheState.pipelinesLoaded = 0;
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g_mtlCacheState.pipelinesQueued = 0;
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// start async compilation threads
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m_compilationCount.store(0);
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m_compilationQueue.clear();
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// get core count
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uint32 cpuCoreCount = GetPhysicalCoreCount();
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m_numCompilationThreads = std::clamp(cpuCoreCount, 1u, 8u);
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// TODO: uncomment?
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//if (VulkanRenderer::GetInstance()->GetDisableMultithreadedCompilation())
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// m_numCompilationThreads = 1;
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for (uint32 i = 0; i < m_numCompilationThreads; i++)
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{
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std::thread compileThread(&MetalPipelineCache::CompilerThread, this);
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compileThread.detach();
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}
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// open cache file or create it
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cemu_assert_debug(s_cache == nullptr);
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s_cache = FileCache::Open(pathCacheFile, true, LatteShaderCache_getPipelineCacheExtraVersion(cacheTitleId));
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if (!s_cache)
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{
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cemuLog_log(LogType::Force, "Failed to open or create Vulkan pipeline cache file: {}", _pathToUtf8(pathCacheFile));
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return 0;
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}
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else
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{
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s_cache->UseCompression(false);
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g_mtlCacheState.pipelineMaxFileIndex = s_cache->GetMaximumFileIndex();
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}
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return s_cache->GetFileCount();
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}
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bool MetalPipelineCache::UpdateLoading(uint32& pipelinesLoadedTotal, uint32& pipelinesMissingShaders)
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{
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pipelinesLoadedTotal = g_mtlCacheState.pipelinesLoaded;
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pipelinesMissingShaders = 0;
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while (g_mtlCacheState.pipelineLoadIndex <= g_mtlCacheState.pipelineMaxFileIndex)
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{
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if (m_compilationQueue.size() >= 50)
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{
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std::this_thread::sleep_for(std::chrono::milliseconds(10));
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return true; // queue up to 50 entries at a time
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}
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uint64 fileNameA, fileNameB;
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std::vector<uint8> fileData;
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if (s_cache->GetFileByIndex(g_mtlCacheState.pipelineLoadIndex, &fileNameA, &fileNameB, fileData))
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{
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// queue for async compilation
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g_mtlCacheState.pipelinesQueued++;
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m_compilationQueue.push(std::move(fileData));
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g_mtlCacheState.pipelineLoadIndex++;
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return true;
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}
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g_mtlCacheState.pipelineLoadIndex++;
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}
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if (g_mtlCacheState.pipelinesLoaded != g_mtlCacheState.pipelinesQueued)
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{
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std::this_thread::sleep_for(std::chrono::milliseconds(10));
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return true; // pipelines still compiling
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}
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return false; // done
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}
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void MetalPipelineCache::EndLoading()
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{
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// shut down compilation threads
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uint32 threadCount = m_numCompilationThreads;
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m_numCompilationThreads = 0; // signal thread shutdown
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for (uint32 i = 0; i < threadCount; i++)
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{
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m_compilationQueue.push({}); // push empty workload for every thread. Threads then will shutdown after checking for m_numCompilationThreads == 0
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}
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// keep cache file open for writing of new pipelines
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}
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void MetalPipelineCache::Close()
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{
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if(s_cache)
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{
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delete s_cache;
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s_cache = nullptr;
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}
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}
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struct CachedPipeline
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{
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struct ShaderHash
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{
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uint64 baseHash;
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uint64 auxHash;
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bool isPresent{};
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void set(uint64 baseHash, uint64 auxHash)
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{
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this->baseHash = baseHash;
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this->auxHash = auxHash;
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this->isPresent = true;
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}
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};
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ShaderHash vsHash; // includes fetch shader
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ShaderHash gsHash;
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ShaderHash psHash;
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Latte::GPUCompactedRegisterState gpuState;
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};
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void MetalPipelineCache::LoadPipelineFromCache(std::span<uint8> fileData)
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{
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static FSpinlock s_spinlockSharedInternal;
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// deserialize file
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LatteContextRegister* lcr = new LatteContextRegister();
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s_spinlockSharedInternal.lock();
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CachedPipeline* cachedPipeline = new CachedPipeline();
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s_spinlockSharedInternal.unlock();
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MemStreamReader streamReader(fileData.data(), fileData.size());
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if (!DeserializePipeline(streamReader, *cachedPipeline))
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{
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// failed to deserialize
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s_spinlockSharedInternal.lock();
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delete lcr;
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delete cachedPipeline;
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s_spinlockSharedInternal.unlock();
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return;
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}
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// restored register view from compacted state
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Latte::LoadGPURegisterState(*lcr, cachedPipeline->gpuState);
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LatteDecompilerShader* vertexShader = nullptr;
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LatteDecompilerShader* geometryShader = nullptr;
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LatteDecompilerShader* pixelShader = nullptr;
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// find vertex shader
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if (cachedPipeline->vsHash.isPresent)
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{
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vertexShader = LatteSHRC_FindVertexShader(cachedPipeline->vsHash.baseHash, cachedPipeline->vsHash.auxHash);
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if (!vertexShader)
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{
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cemuLog_logDebug(LogType::Force, "Vertex shader not found in cache");
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return;
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}
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}
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// find geometry shader
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if (cachedPipeline->gsHash.isPresent)
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{
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geometryShader = LatteSHRC_FindGeometryShader(cachedPipeline->gsHash.baseHash, cachedPipeline->gsHash.auxHash);
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if (!geometryShader)
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{
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cemuLog_logDebug(LogType::Force, "Geometry shader not found in cache");
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return;
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}
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}
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// find pixel shader
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if (cachedPipeline->psHash.isPresent)
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{
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pixelShader = LatteSHRC_FindPixelShader(cachedPipeline->psHash.baseHash, cachedPipeline->psHash.auxHash);
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if (!pixelShader)
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{
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cemuLog_logDebug(LogType::Force, "Pixel shader not found in cache");
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return;
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}
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}
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if (!pixelShader)
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{
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cemu_assert_debug(false);
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return;
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}
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// create pipeline info
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m_pipelineIsCachedLock.lock();
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m_pipelineIsCachedLock.unlock();
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throw;
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// TODO: uncomment
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/*
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// compile
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{
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MetalPipelineCompiler pp(m_mtlr);
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if (!pp.InitFromState(fetchShader, vertexShader, geometryShader, pixelShader, activeFBO, activeFBO, *lcr))
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{
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s_spinlockSharedInternal.lock();
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delete lcr;
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delete cachedPipeline;
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s_spinlockSharedInternal.unlock();
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return;
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}
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pp.Compile(true, true);
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// destroy pp early
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}
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// on success, calculate pipeline hash and flag as present in cache
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uint64 pipelineBaseHash = vertexShader->baseHash;
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uint64 pipelineStateHash = CalculatePipelineHash(fetchShader, vertexShader, geometryShader, pixelShader, activeFBO, activeFBO, *lcr);
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m_pipelineIsCachedLock.lock();
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m_pipelineIsCached.emplace(pipelineBaseHash, pipelineStateHash);
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m_pipelineIsCachedLock.unlock();
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*/
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// clean up
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s_spinlockSharedInternal.lock();
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delete lcr;
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delete cachedPipeline;
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s_spinlockSharedInternal.unlock();
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}
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bool MetalPipelineCache::HasPipelineCached(uint64 baseHash, uint64 pipelineStateHash)
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{
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PipelineHash ph(baseHash, pipelineStateHash);
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return m_pipelineIsCached.find(ph) != m_pipelineIsCached.end();
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}
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ConcurrentQueue<CachedPipeline*> g_mtlPipelineCachingQueue;
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void MetalPipelineCache::AddCurrentStateToCache(uint64 baseHash, uint64 pipelineStateHash)
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{
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m_pipelineIsCached.emplace(baseHash, pipelineStateHash);
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if (!m_pipelineCacheStoreThread)
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{
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m_pipelineCacheStoreThread = new std::thread(&MetalPipelineCache::WorkerThread, this);
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m_pipelineCacheStoreThread->detach();
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}
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// fill job structure with cached GPU state
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// for each cached pipeline we store:
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// - Active shaders (referenced by hash)
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// - An almost-complete register state of the GPU (minus some ALU uniform constants which aren't relevant)
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CachedPipeline* job = new CachedPipeline();
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auto vs = LatteSHRC_GetActiveVertexShader();
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auto gs = LatteSHRC_GetActiveGeometryShader();
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auto ps = LatteSHRC_GetActivePixelShader();
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if (vs)
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job->vsHash.set(vs->baseHash, vs->auxHash);
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if (gs)
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job->gsHash.set(gs->baseHash, gs->auxHash);
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if (ps)
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job->psHash.set(ps->baseHash, ps->auxHash);
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Latte::StoreGPURegisterState(LatteGPUState.contextNew, job->gpuState);
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// queue job
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g_mtlPipelineCachingQueue.push(job);
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}
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bool MetalPipelineCache::SerializePipeline(MemStreamWriter& memWriter, CachedPipeline& cachedPipeline)
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{
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memWriter.writeBE<uint8>(0x01); // version
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uint8 presentMask = 0;
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if (cachedPipeline.vsHash.isPresent)
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presentMask |= 1;
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if (cachedPipeline.gsHash.isPresent)
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presentMask |= 2;
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if (cachedPipeline.psHash.isPresent)
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presentMask |= 4;
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memWriter.writeBE<uint8>(presentMask);
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if (cachedPipeline.vsHash.isPresent)
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{
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memWriter.writeBE<uint64>(cachedPipeline.vsHash.baseHash);
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memWriter.writeBE<uint64>(cachedPipeline.vsHash.auxHash);
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}
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if (cachedPipeline.gsHash.isPresent)
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{
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memWriter.writeBE<uint64>(cachedPipeline.gsHash.baseHash);
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memWriter.writeBE<uint64>(cachedPipeline.gsHash.auxHash);
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}
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if (cachedPipeline.psHash.isPresent)
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{
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memWriter.writeBE<uint64>(cachedPipeline.psHash.baseHash);
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memWriter.writeBE<uint64>(cachedPipeline.psHash.auxHash);
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}
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Latte::SerializeRegisterState(cachedPipeline.gpuState, memWriter);
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return true;
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}
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bool MetalPipelineCache::DeserializePipeline(MemStreamReader& memReader, CachedPipeline& cachedPipeline)
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{
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// version
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if (memReader.readBE<uint8>() != 1)
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{
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cemuLog_log(LogType::Force, "Cached Vulkan pipeline corrupted or has unknown version");
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return false;
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}
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// shader hashes
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uint8 presentMask = memReader.readBE<uint8>();
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if (presentMask & 1)
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{
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uint64 baseHash = memReader.readBE<uint64>();
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uint64 auxHash = memReader.readBE<uint64>();
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cachedPipeline.vsHash.set(baseHash, auxHash);
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}
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if (presentMask & 2)
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{
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uint64 baseHash = memReader.readBE<uint64>();
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uint64 auxHash = memReader.readBE<uint64>();
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cachedPipeline.gsHash.set(baseHash, auxHash);
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}
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if (presentMask & 4)
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{
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uint64 baseHash = memReader.readBE<uint64>();
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uint64 auxHash = memReader.readBE<uint64>();
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cachedPipeline.psHash.set(baseHash, auxHash);
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}
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// deserialize GPU state
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if (!Latte::DeserializeRegisterState(cachedPipeline.gpuState, memReader))
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{
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return false;
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}
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cemu_assert_debug(!memReader.hasError());
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return true;
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}
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int MetalPipelineCache::CompilerThread()
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{
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SetThreadName("plCacheCompiler");
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while (m_numCompilationThreads != 0)
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{
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std::vector<uint8> pipelineData = m_compilationQueue.pop();
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if(pipelineData.empty())
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continue;
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LoadPipelineFromCache(pipelineData);
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++g_mtlCacheState.pipelinesLoaded;
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}
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return 0;
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}
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void MetalPipelineCache::WorkerThread()
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{
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SetThreadName("plCacheWriter");
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while (true)
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{
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CachedPipeline* job;
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g_mtlPipelineCachingQueue.pop(job);
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if (!s_cache)
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{
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delete job;
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continue;
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}
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// serialize
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MemStreamWriter memWriter(1024 * 4);
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SerializePipeline(memWriter, *job);
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auto blob = memWriter.getResult();
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// file name is derived from data hash
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uint8 hash[SHA256_DIGEST_LENGTH];
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SHA256(blob.data(), blob.size(), hash);
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uint64 nameA = *(uint64be*)(hash + 0);
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uint64 nameB = *(uint64be*)(hash + 8);
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s_cache->AddFileAsync({ nameA, nameB }, blob.data(), blob.size());
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delete job;
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}
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}
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@ -1,18 +1,54 @@
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#pragma once
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#include "Cafe/HW/Latte/Renderer/Metal/MetalPipelineCompiler.h"
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#include "util/helpers/ConcurrentQueue.h"
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#include "util/helpers/fspinlock.h"
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// TODO: binary archives
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class MetalPipelineCache
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{
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public:
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static uint64 CalculatePipelineHash(const LatteFetchShader* fetchShader, const LatteDecompilerShader* vertexShader, const LatteDecompilerShader* geometryShader, const LatteDecompilerShader* pixelShader, class CachedFBOMtl* lastUsedFBO, class CachedFBOMtl* activeFBO, const LatteContextRegister& lcr);
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struct PipelineHash
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{
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PipelineHash(uint64 h0, uint64 h1) : h0(h0), h1(h1) {};
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uint64 h0;
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uint64 h1;
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bool operator==(const PipelineHash& r) const
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{
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return h0 == r.h0 && h1 == r.h1;
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}
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struct HashFunc
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{
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size_t operator()(const PipelineHash& v) const
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{
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static_assert(sizeof(uint64) == sizeof(size_t));
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return v.h0 ^ v.h1;
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}
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};
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};
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MetalPipelineCache(class MetalRenderer* metalRenderer) : m_mtlr{metalRenderer} {}
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~MetalPipelineCache();
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MTL::RenderPipelineState* GetRenderPipelineState(const LatteFetchShader* fetchShader, const LatteDecompilerShader* vertexShader, const LatteDecompilerShader* geometryShader, const LatteDecompilerShader* pixelShader, class CachedFBOMtl* lastUsedFBO, class CachedFBOMtl* activeFBO, const LatteContextRegister& lcr);
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// Cache loading
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uint32 BeginLoading(uint64 cacheTitleId); // returns count of pipelines stored in cache
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bool UpdateLoading(uint32& pipelinesLoadedTotal, uint32& pipelinesMissingShaders);
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void EndLoading();
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void LoadPipelineFromCache(std::span<uint8> fileData);
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void Close(); // called on title exit
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bool HasPipelineCached(uint64 baseHash, uint64 pipelineStateHash);
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void AddCurrentStateToCache(uint64 baseHash, uint64 pipelineStateHash);
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// pipeline serialization for file
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bool SerializePipeline(class MemStreamWriter& memWriter, struct CachedPipeline& cachedPipeline);
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bool DeserializePipeline(class MemStreamReader& memReader, struct CachedPipeline& cachedPipeline);
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// Debug
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size_t GetPipelineCacheSize() const { return m_pipelineCache.size(); }
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@ -20,4 +56,19 @@ private:
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class MetalRenderer* m_mtlr;
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std::map<uint64, MTL::RenderPipelineState*> m_pipelineCache;
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std::thread* m_pipelineCacheStoreThread;
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std::unordered_set<PipelineHash, PipelineHash::HashFunc> m_pipelineIsCached;
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FSpinlock m_pipelineIsCachedLock;
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class FileCache* s_cache;
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std::atomic_uint32_t m_numCompilationThreads{ 0 };
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ConcurrentQueue<std::vector<uint8>> m_compilationQueue;
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std::atomic_uint32_t m_compilationCount;
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static uint64 CalculatePipelineHash(const LatteFetchShader* fetchShader, const LatteDecompilerShader* vertexShader, const LatteDecompilerShader* geometryShader, const LatteDecompilerShader* pixelShader, class CachedFBOMtl* lastUsedFBO, class CachedFBOMtl* activeFBO, const LatteContextRegister& lcr);
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int CompilerThread();
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void WorkerThread();
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};
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