Vulkan: For MSAA surface copies make the target MSAA too

Fixes #1108
This commit is contained in:
Exzap 2024-03-08 14:41:01 +01:00
parent 9f9bc9865f
commit ea68f787eb
2 changed files with 6 additions and 1 deletions

View File

@ -37,7 +37,7 @@ void LatteSurfaceCopy_copySurfaceNew(MPTR srcPhysAddr, MPTR srcMipAddr, uint32 s
if (!destinationTexture)
{
LatteTexture* renderTargetConf = nullptr;
destinationView = LatteTexture_CreateMapping(dstPhysAddr, dstMipAddr, dstWidth, dstHeight, dstDepth, dstPitch, dstTilemode, dstSwizzle, dstLevel, 1, dstSlice, 1, dstSurfaceFormat, dstDim, Latte::E_DIM::DIM_2D, false);
destinationView = LatteTexture_CreateMapping(dstPhysAddr, dstMipAddr, dstWidth, dstHeight, dstDepth, dstPitch, dstTilemode, dstSwizzle, dstLevel, 1, dstSlice, 1, dstSurfaceFormat, dstDim, Latte::IsMSAA(dstDim) ? Latte::E_DIM::DIM_2D_MSAA : Latte::E_DIM::DIM_2D, false);
destinationTexture = destinationView->baseTexture;
}
// copy texture

View File

@ -345,6 +345,11 @@ namespace Latte
return IsCompressedFormat((Latte::E_HWSURFFMT)((uint32)format & 0x3F));
}
inline bool IsMSAA(Latte::E_DIM dim)
{
return dim == E_DIM::DIM_2D_MSAA || dim == E_DIM::DIM_2D_ARRAY_MSAA;
}
enum GPU_LIMITS
{
NUM_VERTEX_BUFFERS = 16,