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fix: color write mask and unpackHalf2x16
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c6ab45a098
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eb573fcaca
@ -287,7 +287,7 @@ void LatteIndices_generateAutoLineLoopIndices(void* indexDataOutput, uint32 coun
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template<typename T>
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void LatteIndices_unpackTriangleFanAndConvert(const void* indexDataInput, void* indexDataOutput, uint32 count, uint32& indexMin, uint32& indexMax)
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{
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debug_printf("TRIANGLE FAN UNPACK\n");
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debug_printf("TRIANGLE FAN UNPACK %u\n", rand());
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const betype<T>* src = (betype<T>*)indexDataInput;
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T* dst = (T*)indexDataOutput;
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// TODO: check this
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@ -295,7 +295,7 @@ void LatteIndices_unpackTriangleFanAndConvert(const void* indexDataInput, void*
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{
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uint32 i0;
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if (i % 2 == 0)
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i0 = i / 2;
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i0 = i / 2;
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else
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i0 = count - 1 - i / 2;
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T idx = src[i0];
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@ -308,7 +308,7 @@ void LatteIndices_unpackTriangleFanAndConvert(const void* indexDataInput, void*
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template<typename T>
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void LatteIndices_generateAutoTriangleFanIndices(const void* indexDataInput, void* indexDataOutput, uint32 count, uint32& indexMin, uint32& indexMax)
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{
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debug_printf("TRIANGLE FAN AUTO\n");
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debug_printf("TRIANGLE FAN AUTO %u\n", rand());
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const betype<T>* src = (betype<T>*)indexDataInput;
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T* dst = (T*)indexDataOutput;
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for (sint32 i = 0; i < count; i++)
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@ -3734,8 +3734,9 @@ void LatteDecompiler_emitHelperFunctions(LatteDecompilerShaderContext* shaderCon
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// unpackHalf2x16
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fCStr_shaderSource->add(""
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"float2 unpackHalf2x16(float x) {\r\n"
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"return float2(as_type<half>(ushort(as_type<uint>(x) & 0x00FF)), as_type<half>(ushort((as_type<uint>(x) & 0xFF00) >> 16)));\r\n"
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"template<typename T>\r\n"
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"float2 unpackHalf2x16(T x) {\r\n"
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"return float2(as_type<half2>(x));\r\n"
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"}\r\n");
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// Bit cast
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@ -2,6 +2,7 @@
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#include "Common/precompiled.h"
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#include "Metal/MTLDepthStencil.hpp"
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#include "Metal/MTLRenderCommandEncoder.hpp"
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#include "Metal/MTLRenderPipeline.hpp"
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#include "Metal/MTLSampler.hpp"
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std::map<Latte::E_GX2SURFFMT, MetalPixelFormatInfo> MTL_COLOR_FORMAT_TABLE = {
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@ -469,3 +470,14 @@ MTL::StencilOperation GetMtlStencilOp(Latte::LATTE_DB_DEPTH_CONTROL::E_STENCILAC
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cemu_assert_debug((uint32)action < std::size(MTL_STENCIL_OPERATIONS));
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return MTL_STENCIL_OPERATIONS[(uint32)action];
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}
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MTL::ColorWriteMask GetMtlColorWriteMask(uint8 mask)
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{
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MTL::ColorWriteMask mtlMask = MTL::ColorWriteMaskNone;
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if (mask & 0x1) mtlMask |= MTL::ColorWriteMaskRed;
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if (mask & 0x2) mtlMask |= MTL::ColorWriteMaskGreen;
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if (mask & 0x4) mtlMask |= MTL::ColorWriteMaskBlue;
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if (mask & 0x8) mtlMask |= MTL::ColorWriteMaskAlpha;
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return mtlMask;
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}
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@ -7,6 +7,7 @@
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//#include "Cafe/HW/Latte/Core/FetchShader.h"
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#include "Cafe/HW/Latte/Renderer/Renderer.h"
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#include "Metal/MTLDepthStencil.hpp"
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#include "Metal/MTLRenderPipeline.hpp"
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#include "Metal/MTLSampler.hpp"
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#include "Metal/MTLTexture.hpp"
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@ -55,3 +56,5 @@ MTL::SamplerAddressMode GetMtlSamplerAddressMode(Latte::LATTE_SQ_TEX_SAMPLER_WOR
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MTL::TextureSwizzle GetMtlTextureSwizzle(uint32 swizzle);
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MTL::StencilOperation GetMtlStencilOp(Latte::LATTE_DB_DEPTH_CONTROL::E_STENCILACTION action);
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MTL::ColorWriteMask GetMtlColorWriteMask(uint8 mask);
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@ -92,6 +92,11 @@ MTL::RenderPipelineState* MetalPipelineCache::GetPipelineState(const LatteFetchS
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desc->setFragmentFunction(mtlPixelShader->GetFunction());
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// TODO: don't always set the vertex descriptor?
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desc->setVertexDescriptor(vertexDescriptor);
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// Color attachments
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const Latte::LATTE_CB_COLOR_CONTROL& colorControlReg = LatteGPUState.contextNew.CB_COLOR_CONTROL;
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uint32 blendEnableMask = colorControlReg.get_BLEND_MASK();
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uint32 renderTargetMask = LatteGPUState.contextNew.CB_TARGET_MASK.get_MASK();
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for (uint8 i = 0; i < 8; i++)
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{
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const auto& colorBuffer = activeFBO->colorBuffer[i];
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@ -102,12 +107,9 @@ MTL::RenderPipelineState* MetalPipelineCache::GetPipelineState(const LatteFetchS
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}
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auto colorAttachment = desc->colorAttachments()->object(i);
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colorAttachment->setPixelFormat(texture->GetRGBAView()->pixelFormat());
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colorAttachment->setWriteMask(GetMtlColorWriteMask((renderTargetMask >> (i * 4)) & 0xF));
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// Blending
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const Latte::LATTE_CB_COLOR_CONTROL& colorControlReg = LatteGPUState.contextNew.CB_COLOR_CONTROL;
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uint32 blendEnableMask = colorControlReg.get_BLEND_MASK();
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uint32 renderTargetMask = LatteGPUState.contextNew.CB_TARGET_MASK.get_MASK();
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bool blendEnabled = ((blendEnableMask & (1 << i))) != 0;
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// Only float data type is blendable
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if (blendEnabled && GetMtlPixelFormatInfo(texture->format, false).dataType == MetalDataType::FLOAT)
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@ -120,7 +122,6 @@ MTL::RenderPipelineState* MetalPipelineCache::GetPipelineState(const LatteFetchS
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auto srcRgbBlendFactor = GetMtlBlendFactor(blendControlReg.get_COLOR_SRCBLEND());
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auto dstRgbBlendFactor = GetMtlBlendFactor(blendControlReg.get_COLOR_DSTBLEND());
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colorAttachment->setWriteMask((renderTargetMask >> (i * 4)) & 0xF);
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colorAttachment->setRgbBlendOperation(rgbBlendOp);
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colorAttachment->setSourceRGBBlendFactor(srcRgbBlendFactor);
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colorAttachment->setDestinationRGBBlendFactor(dstRgbBlendFactor);
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@ -138,6 +139,8 @@ MTL::RenderPipelineState* MetalPipelineCache::GetPipelineState(const LatteFetchS
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}
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}
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}
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// Depth stencil attachment
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if (activeFBO->depthBuffer.texture)
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{
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auto texture = static_cast<LatteTextureViewMtl*>(activeFBO->depthBuffer.texture);
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@ -79,7 +79,7 @@ void MetalRenderer::InitializeLayer(const Vector2i& size, bool mainWindow)
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m_metalLayer->setDevice(m_device);
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// TODO: don't always force sRGB
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// TODO: shouldn't this be handled differently?
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m_metalLayer->setPixelFormat(MTL::PixelFormatRGBA8Unorm_sRGB);
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m_metalLayer->setPixelFormat(MTL::PixelFormatRGBA8Unorm/*_sRGB*/);
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// Present pipeline
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NS::Error* error = nullptr;
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