Add menu item for opening shader cache directory (#1494)

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capitalistspz 2025-02-14 19:56:51 +00:00 committed by GitHub
parent a6fb0a48eb
commit ebb5ab53e2
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@ -77,6 +77,7 @@ enum
MAINFRAME_MENU_ID_FILE_INSTALL_UPDATE,
MAINFRAME_MENU_ID_FILE_OPEN_CEMU_FOLDER,
MAINFRAME_MENU_ID_FILE_OPEN_MLC_FOLDER,
MAINFRAME_MENU_ID_FILE_OPEN_SHADERCACHE_FOLDER,
MAINFRAME_MENU_ID_FILE_EXIT,
MAINFRAME_MENU_ID_FILE_END_EMULATION,
MAINFRAME_MENU_ID_FILE_RECENT_0,
@ -169,6 +170,7 @@ EVT_MENU(MAINFRAME_MENU_ID_FILE_LOAD, MainWindow::OnFileMenu)
EVT_MENU(MAINFRAME_MENU_ID_FILE_INSTALL_UPDATE, MainWindow::OnInstallUpdate)
EVT_MENU(MAINFRAME_MENU_ID_FILE_OPEN_CEMU_FOLDER, MainWindow::OnOpenFolder)
EVT_MENU(MAINFRAME_MENU_ID_FILE_OPEN_MLC_FOLDER, MainWindow::OnOpenFolder)
EVT_MENU(MAINFRAME_MENU_ID_FILE_OPEN_SHADERCACHE_FOLDER, MainWindow::OnOpenFolder)
EVT_MENU(MAINFRAME_MENU_ID_FILE_EXIT, MainWindow::OnFileExit)
EVT_MENU(MAINFRAME_MENU_ID_FILE_END_EMULATION, MainWindow::OnFileMenu)
EVT_MENU_RANGE(MAINFRAME_MENU_ID_FILE_RECENT_0 + 0, MAINFRAME_MENU_ID_FILE_RECENT_LAST, MainWindow::OnFileMenu)
@ -673,10 +675,15 @@ void MainWindow::OnFileMenu(wxCommandEvent& event)
void MainWindow::OnOpenFolder(wxCommandEvent& event)
{
if(event.GetId() == MAINFRAME_MENU_ID_FILE_OPEN_CEMU_FOLDER)
const auto id = event.GetId();
if(id == MAINFRAME_MENU_ID_FILE_OPEN_CEMU_FOLDER)
wxLaunchDefaultApplication(wxHelper::FromPath(ActiveSettings::GetUserDataPath()));
else if(event.GetId() == MAINFRAME_MENU_ID_FILE_OPEN_MLC_FOLDER)
else if(id == MAINFRAME_MENU_ID_FILE_OPEN_MLC_FOLDER)
wxLaunchDefaultApplication(wxHelper::FromPath(ActiveSettings::GetMlcPath()));
else if (id == MAINFRAME_MENU_ID_FILE_OPEN_SHADERCACHE_FOLDER)
wxLaunchDefaultApplication(wxHelper::FromPath(ActiveSettings::GetCachePath("shaderCache")));
}
void MainWindow::OnInstallUpdate(wxCommandEvent& event)
@ -2099,6 +2106,7 @@ void MainWindow::RecreateMenu()
m_fileMenu->Append(MAINFRAME_MENU_ID_FILE_OPEN_CEMU_FOLDER, _("&Open Cemu folder"));
m_fileMenu->Append(MAINFRAME_MENU_ID_FILE_OPEN_MLC_FOLDER, _("&Open MLC folder"));
m_fileMenu->Append(MAINFRAME_MENU_ID_FILE_OPEN_SHADERCACHE_FOLDER, _("Open &shader cache folder"));
m_fileMenu->AppendSeparator();
m_exitMenuItem = m_fileMenu->Append(MAINFRAME_MENU_ID_FILE_EXIT, _("&Exit"));