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Latte: Use better hashing algorithm for cache invalidation
Decreases chance of hash collisions while also being faster due to 4 channel vectorization
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@ -734,20 +734,34 @@ private:
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static uint64 hashPage(uint8* mem)
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static uint64 hashPage(uint8* mem)
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{
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{
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// note - this algorithm is/was also baked into pageWriteStreamoutSignatures()
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static const uint64 k0 = 0x55F23EAD;
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uint64 h = 0;
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static const uint64 k1 = 0x185FDC6D;
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uint64* memU64 = (uint64*)mem;
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static const uint64 k2 = 0xF7431F49;
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for (uint32 i = 0; i < CACHE_PAGE_SIZE / 8; i++)
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static const uint64 k3 = 0xA4C7AE9D;
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{
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//h = _rotr64(h, 7);
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//h ^= *memU64;
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//memU64++;
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h = std::rotr<uint64>(h, 7);
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cemu_assert_debug((CACHE_PAGE_SIZE % 32) == 0);
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h += (*memU64 + (uint64)i);
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const uint64* ptr = (const uint64*)mem;
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memU64++;
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const uint64* end = ptr + (CACHE_PAGE_SIZE / sizeof(uint64));
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uint64 h0 = 0;
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uint64 h1 = 0;
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uint64 h2 = 0;
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uint64 h3 = 0;
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while (ptr < end)
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{
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h0 = std::rotr(h0, 7);
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h1 = std::rotr(h1, 7);
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h2 = std::rotr(h2, 7);
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h3 = std::rotr(h3, 7);
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h0 += ptr[0] * k0;
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h1 += ptr[1] * k1;
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h2 += ptr[2] * k2;
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h3 += ptr[3] * k3;
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ptr += 4;
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}
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}
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return h;
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return h0 + h1 + h2 + h3;
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}
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}
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// flag page as having streamout data, also write streamout signatures to page memory
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// flag page as having streamout data, also write streamout signatures to page memory
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