rint texture slice & explicitly specify texture lod

This commit is contained in:
Samuliak 2024-11-10 15:18:45 +01:00
parent 97be576cd6
commit ed32feb3d9
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@ -2240,6 +2240,8 @@ static void _emitTEXSampleTextureCode(LatteDecompilerShaderContext* shaderContex
bool unnormalizationHandled = false;
bool useTexelCoordinates = false;
bool isRead = ((texOpcode == GPU7_TEX_INST_SAMPLE && (texInstruction->textureFetch.unnormalized[0] && texInstruction->textureFetch.unnormalized[1] && texInstruction->textureFetch.unnormalized[2] && texInstruction->textureFetch.unnormalized[3])) ||
texOpcode == GPU7_TEX_INST_LD);
// handle illegal combinations
if (texOpcode == GPU7_TEX_INST_FETCH4 && (texDim == Latte::E_DIM::DIM_1D || texDim == Latte::E_DIM::DIM_1D_ARRAY))
@ -2266,8 +2268,7 @@ static void _emitTEXSampleTextureCode(LatteDecompilerShaderContext* shaderContex
if (!emulateCompare)
{
src->add(".");
if ((texOpcode == GPU7_TEX_INST_SAMPLE && (texInstruction->textureFetch.unnormalized[0] && texInstruction->textureFetch.unnormalized[1] && texInstruction->textureFetch.unnormalized[2] && texInstruction->textureFetch.unnormalized[3])) ||
texOpcode == GPU7_TEX_INST_LD)
if (isRead)
{
if (hasOffset)
cemu_assert_unimplemented();
@ -2353,9 +2354,9 @@ static void _emitTEXSampleTextureCode(LatteDecompilerShaderContext* shaderContex
_emitTEXSampleCoordInputComponent(shaderContext, texInstruction, 0, LATTE_DECOMPILER_DTYPE_FLOAT);
src->add(", ");
_emitTEXSampleCoordInputComponent(shaderContext, texInstruction, 1, LATTE_DECOMPILER_DTYPE_FLOAT);
src->add("), uint(");
src->add("), uint(rint(");
_emitTEXSampleCoordInputComponent(shaderContext, texInstruction, 2, LATTE_DECOMPILER_DTYPE_FLOAT);
src->add(")");
src->add("))");
src->addFmt(", {}", _getTexGPRAccess(shaderContext, texInstruction->srcGpr, LATTE_DECOMPILER_DTYPE_FLOAT, texInstruction->textureFetch.srcSel[3], -1, -1, -1, tempBuffer0));
}
@ -2397,9 +2398,9 @@ static void _emitTEXSampleTextureCode(LatteDecompilerShaderContext* shaderContex
_emitTEXSampleCoordInputComponent(shaderContext, texInstruction, 0, LATTE_DECOMPILER_DTYPE_FLOAT);
src->add(", ");
_emitTEXSampleCoordInputComponent(shaderContext, texInstruction, 1, LATTE_DECOMPILER_DTYPE_FLOAT);
src->add("), uint(");
src->add("), uint(rint(");
_emitTEXSampleCoordInputComponent(shaderContext, texInstruction, 2, LATTE_DECOMPILER_DTYPE_FLOAT);
src->add(")");
src->add("))");
}
else if(texDim == Latte::E_DIM::DIM_3D)
{
@ -2443,7 +2444,7 @@ static void _emitTEXSampleTextureCode(LatteDecompilerShaderContext* shaderContex
// 1D textures don't support lod
if (texDim != Latte::E_DIM::DIM_1D && texDim != Latte::E_DIM::DIM_1D_ARRAY)
{
if( texOpcode == GPU7_TEX_INST_SAMPLE_L || texOpcode == GPU7_TEX_INST_SAMPLE_LB || texOpcode == GPU7_TEX_INST_SAMPLE_C_L)
if (texOpcode == GPU7_TEX_INST_SAMPLE_L || texOpcode == GPU7_TEX_INST_SAMPLE_LB || texOpcode == GPU7_TEX_INST_SAMPLE_C_L)
{
src->add(", ");
if (texOpcode == GPU7_TEX_INST_SAMPLE_LB)
@ -2458,7 +2459,7 @@ static void _emitTEXSampleTextureCode(LatteDecompilerShaderContext* shaderContex
src->add(")");
}
}
else if( texOpcode == GPU7_TEX_INST_SAMPLE_LZ || texOpcode == GPU7_TEX_INST_SAMPLE_C_LZ )
else if (!isRead && !isGather/*texOpcode == GPU7_TEX_INST_SAMPLE_LZ || texOpcode == GPU7_TEX_INST_SAMPLE_C_LZ*/)
{
src->add(", level(0.0)");
}