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reset depth bias
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@ -752,6 +752,10 @@ void MetalRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32
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renderCommandEncoder->setDepthBias(frontOffset, frontScale, offsetClamp);
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}
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else
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{
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renderCommandEncoder->setDepthBias(0.0f, 0.0f, 0.0f);
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}
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// todo - how does culling behave with rects?
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// right now we just assume that their winding is always CW
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