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https://github.com/cemu-project/Cemu.git
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fix: texture bindings
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parent
5030a2e84a
commit
f11526a244
@ -2193,7 +2193,7 @@ static void _emitTEXSampleTextureCode(LatteDecompilerShaderContext* shaderContex
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src->add(".");
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const char* resultElemTable[4] = {"x","y","z","w"};
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sint32 numWrittenElements = 0;
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for(sint32 f=0; f<4; f++)
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for(sint32 f = 0; f < 4; f++)
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{
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if( texInstruction->dstSel[f] < 4 )
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{
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@ -2493,18 +2493,21 @@ static void _emitTEXSampleTextureCode(LatteDecompilerShaderContext* shaderContex
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// lod bias
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if( texOpcode == GPU7_TEX_INST_SAMPLE_C || texOpcode == GPU7_TEX_INST_SAMPLE_C_LZ )
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{
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src->add(")");
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src->add(").");
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if (numWrittenElements > 1)
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{
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// result is copied into multiple channels
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src->add(".");
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for (sint32 f = 0; f < numWrittenElements; f++)
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{
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cemu_assert_debug(texInstruction->dstSel[f] == 0); // only x component is defined
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src->add("x");
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}
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}
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else
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{
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src->add("x");
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}
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}
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else
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{
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@ -6,7 +6,6 @@ namespace LatteDecompiler
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{
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auto src = decompilerContext->shaderSource;
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LatteDecompilerShaderResourceMapping& resourceMapping = decompilerContext->output->resourceMappingGL;
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auto& uniformOffsets = decompilerContext->output->uniformOffsetsVK;
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src->add("struct SupportBuffer {" _CRLF);
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@ -129,11 +128,8 @@ namespace LatteDecompiler
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if (!decompilerContext->analyzer.uniformBufferAccessTracker[i].HasAccess())
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continue;
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cemu_assert_debug(decompilerContext->output->resourceMappingGL.uniformBuffersBindingPoint[i] >= 0);
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cemu_assert_debug(decompilerContext->output->resourceMappingVK.uniformBuffersBindingPoint[i] >= 0);
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//shaderSrc->addFmt("UNIFORM_BUFFER_LAYOUT({}, {}, {}) ", (sint32)decompilerContext->output->resourceMappingGL.uniformBuffersBindingPoint[i], (sint32)decompilerContext->output->resourceMappingVK.setIndex, (sint32)decompilerContext->output->resourceMappingVK.uniformBuffersBindingPoint[i]);
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shaderSrc->addFmt("struct UBuff{} {{" _CRLF, i);
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shaderSrc->addFmt("float4 d[{}];" _CRLF, decompilerContext->analyzer.uniformBufferAccessTracker[i].DetermineSize(decompilerContext->shaderBaseHash, LATTE_GLSL_DYNAMIC_UNIFORM_BLOCK_SIZE));
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shaderSrc->add("};" _CRLF _CRLF);
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@ -169,9 +165,7 @@ namespace LatteDecompiler
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{
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if (decompilerContext->analyzer.inputAttributSemanticMask[i])
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{
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cemu_assert_debug(decompilerContext->output->resourceMappingGL.attributeMapping[i] >= 0);
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cemu_assert_debug(decompilerContext->output->resourceMappingVK.attributeMapping[i] >= 0);
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cemu_assert_debug(decompilerContext->output->resourceMappingGL.attributeMapping[i] == decompilerContext->output->resourceMappingVK.attributeMapping[i]);
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src->addFmt("uint4 attrDataSem{} [[attribute({})]];" _CRLF, i, (sint32)decompilerContext->output->resourceMappingVK.attributeMapping[i]);
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}
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@ -304,10 +298,9 @@ namespace LatteDecompiler
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if (!decompilerContext->analyzer.uniformBufferAccessTracker[i].HasAccess())
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continue;
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cemu_assert_debug(decompilerContext->output->resourceMappingGL.uniformBuffersBindingPoint[i] >= 0);
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cemu_assert_debug(decompilerContext->output->resourceMappingVK.uniformBuffersBindingPoint[i] >= 0);
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src->addFmt(", constant UBuff{}& ubuff{} [[buffer({})]]", i, i, (sint32)decompilerContext->output->resourceMappingGL.uniformBuffersBindingPoint[i]);
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src->addFmt(", constant UBuff{}& ubuff{} [[buffer({})]]", i, i, (sint32)decompilerContext->output->resourceMappingVK.uniformBuffersBindingPoint[i]);
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}
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}
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}
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@ -348,11 +341,11 @@ namespace LatteDecompiler
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cemu_assert_unimplemented();
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}
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// HACK
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uint32 textureBinding = shaderContext->output->resourceMappingGL.textureUnitToBindingPoint[i] % 31;
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uint32 samplerBinding = textureBinding % 16;
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src->addFmt(" tex{} [[texture({})]]", i, textureBinding);
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src->addFmt(", sampler samplr{} [[sampler({})]]", i, samplerBinding);
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uint32 binding = shaderContext->output->resourceMappingVK.textureUnitToBindingPoint[i];
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//uint32 textureBinding = shaderContext->output->resourceMappingVK.textureUnitToBindingPoint[i] % 31;
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//uint32 samplerBinding = textureBinding % 16;
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src->addFmt(" tex{} [[texture({})]]", i, binding);
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src->addFmt(", sampler samplr{} [[sampler({})]]", i, binding);
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}
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}
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@ -107,9 +107,10 @@ void MetalRenderer::Shutdown()
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CommitCommandBuffer();
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}
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// TODO: what should this do?
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bool MetalRenderer::IsPadWindowActive()
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{
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debug_printf("MetalRenderer::IsPadWindowActive not implemented\n");
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//debug_printf("MetalRenderer::IsPadWindowActive not implemented\n");
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return false;
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}
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@ -805,6 +806,23 @@ void MetalRenderer::BindStageResources(MTL::RenderCommandEncoder* renderCommandE
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auto hostTextureUnit = relative_textureUnit;
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auto textureDim = shader->textureUnitDim[relative_textureUnit];
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auto texUnitRegIndex = hostTextureUnit * 7;
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switch (shader->shaderType)
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{
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case LatteConst::ShaderType::Vertex:
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hostTextureUnit += LATTE_CEMU_VS_TEX_UNIT_BASE;
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texUnitRegIndex += Latte::REGADDR::SQ_TEX_RESOURCE_WORD0_N_VS;
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break;
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case LatteConst::ShaderType::Pixel:
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hostTextureUnit += LATTE_CEMU_PS_TEX_UNIT_BASE;
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texUnitRegIndex += Latte::REGADDR::SQ_TEX_RESOURCE_WORD0_N_PS;
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break;
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case LatteConst::ShaderType::Geometry:
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hostTextureUnit += LATTE_CEMU_GS_TEX_UNIT_BASE;
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texUnitRegIndex += Latte::REGADDR::SQ_TEX_RESOURCE_WORD0_N_GS;
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break;
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default:
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UNREACHABLE;
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}
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auto textureView = m_state.textures[hostTextureUnit];
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if (!textureView)
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@ -821,9 +839,15 @@ void MetalRenderer::BindStageResources(MTL::RenderCommandEncoder* renderCommandE
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//auto imageViewObj = textureView->GetSamplerView(word4);
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//info.imageView = imageViewObj->m_textureImageView;
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// HACK
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uint32 textureBinding = (shader->resourceMapping.getTextureBaseBindingPoint() + i) % MAX_MTL_TEXTURES;
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uint32 samplerBinding = textureBinding % MAX_MTL_SAMPLERS;
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// TODO: uncomment
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uint32 binding = shader->resourceMapping.getTextureBaseBindingPoint() + i;//shader->resourceMapping.textureUnitToBindingPoint[hostTextureUnit];
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//uint32 textureBinding = binding % MAX_MTL_TEXTURES;
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//uint32 samplerBinding = binding % MAX_MTL_SAMPLERS;
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if (binding >= MAX_MTL_TEXTURES)
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{
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debug_printf("invalid texture binding %u\n", binding);
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continue;
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}
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uint32 stageSamplerIndex = shader->textureUnitSamplerAssignment[relative_textureUnit];
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if (stageSamplerIndex != LATTE_DECOMPILER_SAMPLER_NONE)
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@ -934,12 +958,12 @@ void MetalRenderer::BindStageResources(MTL::RenderCommandEncoder* renderCommandE
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{
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case LatteConst::ShaderType::Vertex:
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{
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renderCommandEncoder->setVertexSamplerState(sampler, samplerBinding);
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renderCommandEncoder->setVertexSamplerState(sampler, binding);
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break;
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}
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case LatteConst::ShaderType::Pixel:
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{
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renderCommandEncoder->setFragmentSamplerState(sampler, samplerBinding);
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renderCommandEncoder->setFragmentSamplerState(sampler, binding);
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break;
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}
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default:
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@ -952,12 +976,12 @@ void MetalRenderer::BindStageResources(MTL::RenderCommandEncoder* renderCommandE
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{
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case LatteConst::ShaderType::Vertex:
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{
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renderCommandEncoder->setVertexTexture(textureView->GetTexture(), textureBinding);
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renderCommandEncoder->setVertexTexture(textureView->GetTexture(), binding);
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break;
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}
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case LatteConst::ShaderType::Pixel:
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{
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renderCommandEncoder->setFragmentTexture(textureView->GetTexture(), textureBinding);
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renderCommandEncoder->setFragmentTexture(textureView->GetTexture(), binding);
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break;
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}
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default:
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