fix: texture bindings

This commit is contained in:
Samuliak 2024-08-05 08:54:11 +02:00
parent 5030a2e84a
commit f11526a244
3 changed files with 44 additions and 24 deletions

View File

@ -2193,7 +2193,7 @@ static void _emitTEXSampleTextureCode(LatteDecompilerShaderContext* shaderContex
src->add(".");
const char* resultElemTable[4] = {"x","y","z","w"};
sint32 numWrittenElements = 0;
for(sint32 f=0; f<4; f++)
for(sint32 f = 0; f < 4; f++)
{
if( texInstruction->dstSel[f] < 4 )
{
@ -2493,18 +2493,21 @@ static void _emitTEXSampleTextureCode(LatteDecompilerShaderContext* shaderContex
// lod bias
if( texOpcode == GPU7_TEX_INST_SAMPLE_C || texOpcode == GPU7_TEX_INST_SAMPLE_C_LZ )
{
src->add(")");
src->add(").");
if (numWrittenElements > 1)
{
// result is copied into multiple channels
src->add(".");
for (sint32 f = 0; f < numWrittenElements; f++)
{
cemu_assert_debug(texInstruction->dstSel[f] == 0); // only x component is defined
src->add("x");
}
}
else
{
src->add("x");
}
}
else
{

View File

@ -6,7 +6,6 @@ namespace LatteDecompiler
{
auto src = decompilerContext->shaderSource;
LatteDecompilerShaderResourceMapping& resourceMapping = decompilerContext->output->resourceMappingGL;
auto& uniformOffsets = decompilerContext->output->uniformOffsetsVK;
src->add("struct SupportBuffer {" _CRLF);
@ -129,11 +128,8 @@ namespace LatteDecompiler
if (!decompilerContext->analyzer.uniformBufferAccessTracker[i].HasAccess())
continue;
cemu_assert_debug(decompilerContext->output->resourceMappingGL.uniformBuffersBindingPoint[i] >= 0);
cemu_assert_debug(decompilerContext->output->resourceMappingVK.uniformBuffersBindingPoint[i] >= 0);
//shaderSrc->addFmt("UNIFORM_BUFFER_LAYOUT({}, {}, {}) ", (sint32)decompilerContext->output->resourceMappingGL.uniformBuffersBindingPoint[i], (sint32)decompilerContext->output->resourceMappingVK.setIndex, (sint32)decompilerContext->output->resourceMappingVK.uniformBuffersBindingPoint[i]);
shaderSrc->addFmt("struct UBuff{} {{" _CRLF, i);
shaderSrc->addFmt("float4 d[{}];" _CRLF, decompilerContext->analyzer.uniformBufferAccessTracker[i].DetermineSize(decompilerContext->shaderBaseHash, LATTE_GLSL_DYNAMIC_UNIFORM_BLOCK_SIZE));
shaderSrc->add("};" _CRLF _CRLF);
@ -169,9 +165,7 @@ namespace LatteDecompiler
{
if (decompilerContext->analyzer.inputAttributSemanticMask[i])
{
cemu_assert_debug(decompilerContext->output->resourceMappingGL.attributeMapping[i] >= 0);
cemu_assert_debug(decompilerContext->output->resourceMappingVK.attributeMapping[i] >= 0);
cemu_assert_debug(decompilerContext->output->resourceMappingGL.attributeMapping[i] == decompilerContext->output->resourceMappingVK.attributeMapping[i]);
src->addFmt("uint4 attrDataSem{} [[attribute({})]];" _CRLF, i, (sint32)decompilerContext->output->resourceMappingVK.attributeMapping[i]);
}
@ -304,10 +298,9 @@ namespace LatteDecompiler
if (!decompilerContext->analyzer.uniformBufferAccessTracker[i].HasAccess())
continue;
cemu_assert_debug(decompilerContext->output->resourceMappingGL.uniformBuffersBindingPoint[i] >= 0);
cemu_assert_debug(decompilerContext->output->resourceMappingVK.uniformBuffersBindingPoint[i] >= 0);
src->addFmt(", constant UBuff{}& ubuff{} [[buffer({})]]", i, i, (sint32)decompilerContext->output->resourceMappingGL.uniformBuffersBindingPoint[i]);
src->addFmt(", constant UBuff{}& ubuff{} [[buffer({})]]", i, i, (sint32)decompilerContext->output->resourceMappingVK.uniformBuffersBindingPoint[i]);
}
}
}
@ -348,11 +341,11 @@ namespace LatteDecompiler
cemu_assert_unimplemented();
}
// HACK
uint32 textureBinding = shaderContext->output->resourceMappingGL.textureUnitToBindingPoint[i] % 31;
uint32 samplerBinding = textureBinding % 16;
src->addFmt(" tex{} [[texture({})]]", i, textureBinding);
src->addFmt(", sampler samplr{} [[sampler({})]]", i, samplerBinding);
uint32 binding = shaderContext->output->resourceMappingVK.textureUnitToBindingPoint[i];
//uint32 textureBinding = shaderContext->output->resourceMappingVK.textureUnitToBindingPoint[i] % 31;
//uint32 samplerBinding = textureBinding % 16;
src->addFmt(" tex{} [[texture({})]]", i, binding);
src->addFmt(", sampler samplr{} [[sampler({})]]", i, binding);
}
}

View File

@ -107,9 +107,10 @@ void MetalRenderer::Shutdown()
CommitCommandBuffer();
}
// TODO: what should this do?
bool MetalRenderer::IsPadWindowActive()
{
debug_printf("MetalRenderer::IsPadWindowActive not implemented\n");
//debug_printf("MetalRenderer::IsPadWindowActive not implemented\n");
return false;
}
@ -805,6 +806,23 @@ void MetalRenderer::BindStageResources(MTL::RenderCommandEncoder* renderCommandE
auto hostTextureUnit = relative_textureUnit;
auto textureDim = shader->textureUnitDim[relative_textureUnit];
auto texUnitRegIndex = hostTextureUnit * 7;
switch (shader->shaderType)
{
case LatteConst::ShaderType::Vertex:
hostTextureUnit += LATTE_CEMU_VS_TEX_UNIT_BASE;
texUnitRegIndex += Latte::REGADDR::SQ_TEX_RESOURCE_WORD0_N_VS;
break;
case LatteConst::ShaderType::Pixel:
hostTextureUnit += LATTE_CEMU_PS_TEX_UNIT_BASE;
texUnitRegIndex += Latte::REGADDR::SQ_TEX_RESOURCE_WORD0_N_PS;
break;
case LatteConst::ShaderType::Geometry:
hostTextureUnit += LATTE_CEMU_GS_TEX_UNIT_BASE;
texUnitRegIndex += Latte::REGADDR::SQ_TEX_RESOURCE_WORD0_N_GS;
break;
default:
UNREACHABLE;
}
auto textureView = m_state.textures[hostTextureUnit];
if (!textureView)
@ -821,9 +839,15 @@ void MetalRenderer::BindStageResources(MTL::RenderCommandEncoder* renderCommandE
//auto imageViewObj = textureView->GetSamplerView(word4);
//info.imageView = imageViewObj->m_textureImageView;
// HACK
uint32 textureBinding = (shader->resourceMapping.getTextureBaseBindingPoint() + i) % MAX_MTL_TEXTURES;
uint32 samplerBinding = textureBinding % MAX_MTL_SAMPLERS;
// TODO: uncomment
uint32 binding = shader->resourceMapping.getTextureBaseBindingPoint() + i;//shader->resourceMapping.textureUnitToBindingPoint[hostTextureUnit];
//uint32 textureBinding = binding % MAX_MTL_TEXTURES;
//uint32 samplerBinding = binding % MAX_MTL_SAMPLERS;
if (binding >= MAX_MTL_TEXTURES)
{
debug_printf("invalid texture binding %u\n", binding);
continue;
}
uint32 stageSamplerIndex = shader->textureUnitSamplerAssignment[relative_textureUnit];
if (stageSamplerIndex != LATTE_DECOMPILER_SAMPLER_NONE)
@ -934,12 +958,12 @@ void MetalRenderer::BindStageResources(MTL::RenderCommandEncoder* renderCommandE
{
case LatteConst::ShaderType::Vertex:
{
renderCommandEncoder->setVertexSamplerState(sampler, samplerBinding);
renderCommandEncoder->setVertexSamplerState(sampler, binding);
break;
}
case LatteConst::ShaderType::Pixel:
{
renderCommandEncoder->setFragmentSamplerState(sampler, samplerBinding);
renderCommandEncoder->setFragmentSamplerState(sampler, binding);
break;
}
default:
@ -952,12 +976,12 @@ void MetalRenderer::BindStageResources(MTL::RenderCommandEncoder* renderCommandE
{
case LatteConst::ShaderType::Vertex:
{
renderCommandEncoder->setVertexTexture(textureView->GetTexture(), textureBinding);
renderCommandEncoder->setVertexTexture(textureView->GetTexture(), binding);
break;
}
case LatteConst::ShaderType::Pixel:
{
renderCommandEncoder->setFragmentTexture(textureView->GetTexture(), textureBinding);
renderCommandEncoder->setFragmentTexture(textureView->GetTexture(), binding);
break;
}
default: