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Fix the reloading of game cache from settings.xml (#169)
std::is_same_v<decltype(0LL), int64_t> does not evaluate the same on Linux Clang and MSVC. MSVC returns true but Clang and GCC both returns false resulting in failing to read the game id from the XML file and therefore rebuilding the cache. Solution: Don't rely on the type of 0LL and 0ULL literals but explicitly provide the type of the field we are trying to read.
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@ -160,15 +160,15 @@ void CemuConfig::Load(XMLConfigParser& parser)
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{
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GameEntry entry{};
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entry.rpx_file = boost::nowide::widen(rpx);
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entry.title_id = element.get("title_id", 0LL);
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entry.title_id = element.get<decltype(entry.title_id)>("title_id");
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entry.legacy_name = boost::nowide::widen(element.get("name", ""));
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entry.custom_name = element.get("custom_name", "");
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entry.legacy_region = element.get("region", 0);
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entry.legacy_version = element.get("version", 0);
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entry.legacy_update_version = element.get("version", 0);
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entry.legacy_dlc_version = element.get("dlc_version", 0);
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entry.legacy_time_played = element.get("time_played", 0ULL);
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entry.legacy_last_played = element.get("last_played", 0ULL);
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entry.legacy_time_played = element.get<decltype(entry.legacy_time_played)>("time_played");
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entry.legacy_last_played = element.get<decltype(entry.legacy_last_played)>("last_played");
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entry.favorite = element.get("favorite", false);
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game_cache_entries.emplace_back(entry);
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