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Vulkan: Allow RGBA16F texture format with SRGB bit
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@ -2212,6 +2212,7 @@ void VulkanRenderer::GetTextureFormatInfoVK(Latte::E_GX2SURFFMT format, bool isD
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formatInfoOut->decoder = TextureDecoder_R32_G32_B32_A32_UINT::getInstance();
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break;
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case Latte::E_GX2SURFFMT::R16_G16_B16_A16_FLOAT:
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case Latte::E_GX2SURFFMT::R16_G16_B16_A16_FLOAT | Latte::E_GX2SURFFMT::FMT_BIT_SRGB: // Seen in Sonic Transformed level Starry Speedway. SRGB should just be ignored for native float formats?
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formatInfoOut->vkImageFormat = VK_FORMAT_R16G16B16A16_SFLOAT;
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formatInfoOut->decoder = TextureDecoder_R16_G16_B16_A16_FLOAT::getInstance();
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break;
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